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iOS实现手指点击出现波纹的效果

转载 作者:qq735679552 更新时间:2022-09-27 22:32:09 25 4
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实现来看看模拟器上效果:

iOS实现手指点击出现波纹的效果

具体的实现代码如下 。

首先监听控制器view的tap事件 。

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uitapgesturerecognizer *tap = [[uitapgesturerecognizer alloc] initwithtarget:self action:@selector(ontap:)];
  [self.view addgesturerecognizer:tap];
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- ( void )ontap:(uitapgesturerecognizer*)sender {
  cgpoint center = [sender locationinview:sender.view];
  [fingerwaveview showinview:self.view center:center];
}

fingerwaveview.h 。

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#import <uikit/uikit.h>
@interface fingerwaveview : uiview
+ (instancetype)showinview:(uiview *)view center:(cgpoint)center;
@end

fingerwaveview.m 。

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#import "fingerwaveview.h"
@interface fingerwaveview () <caanimationdelegate>
{
  cgsize wavesize;
  nstimeinterval duration;
}
@end
@implementation fingerwaveview
- (instancetype)initwithframe:(cgrect)frame{
  self=[super initwithframe:frame];
  if (self) {
   wavesize = cgsizemake(150, 150);
   duration = 1.0;
  }
  return self;
}
+ (instancetype)showinview:(uiview *)view center:(cgpoint)center {
  fingerwaveview *waveview = [fingerwaveview new ];
  [waveview setframewithcenter:center];
  [view addsubview:waveview];
  return waveview;
}
- ( void )didmovetosuperview{
  cashapelayer *wavelayer = [cashapelayer new ];
  wavelayer.backgroundcolor = [uicolor clearcolor].cgcolor;
  wavelayer.opacity = 0.6;
  wavelayer.fillcolor = [uicolor whitecolor].cgcolor;
  [self.layer addsublayer:wavelayer];
 
  [self startanimationinlayer:wavelayer];
}
- ( void )startanimationinlayer:(calayer *)layer{
  uibezierpath *beginpath = [uibezierpath bezierpathwitharccenter:[self pathcenter] radius:[self animationbeginradius] startangle:0 endangle:m_pi*2 clockwise:yes];
  uibezierpath *endpath = [uibezierpath bezierpathwitharccenter:[self pathcenter] radius:[self animationendradius] startangle:0 endangle:m_pi*2 clockwise:yes];
 
  cabasicanimation *rippleanimation = [cabasicanimation animationwithkeypath:@ "path" ];
  rippleanimation.delegate = self;
  rippleanimation.fromvalue = (__bridge id _nullable)(beginpath.cgpath);
  rippleanimation.tovalue = (__bridge id _nullable)(endpath.cgpath);
  rippleanimation.duration = duration;
 
  cabasicanimation *opacityanimation = [cabasicanimation animationwithkeypath:@ "opacity" ];
  opacityanimation.delegate = self;
  opacityanimation.fromvalue = [nsnumber numberwithfloat:0.6];
  opacityanimation.tovalue = [nsnumber numberwithfloat:0.0];
  opacityanimation.duration = duration;
 
  [layer addanimation:rippleanimation forkey:@ "rippleanimation" ];
  [layer addanimation:opacityanimation forkey:@ "opacityanimation" ];
}
- ( void )setframewithcenter:(cgpoint)center{
  cgrect frame = cgrectmake(center.x-wavesize.width*0.5, center.y-wavesize.height*0.5, wavesize.width, wavesize.height);
  self.frame = frame;;
}
- (cgfloat)animationbeginradius{
  return wavesize.width*0.5*0.2;
}
- (cgfloat)animationendradius{
  return wavesize.width*0.5;
}
- (cgpoint)pathcenter{
  return cgpointmake(wavesize.width*0.5, wavesize.height*0.5);
}
#pragma mark - caanimationdelegate
- ( void )animationdidstop:(caanimation *)anim finished:( bool )flag{
  if (flag) {
   [self removefromsuperview];
  }
}
@end

总结 。

大家也可以diy我的代码,做出很多其他的效果,比如改成其他的波纹颜色。以上就是这篇文章的全部内容了,希望本文的内容ui各位ios开发者们能有所帮助,如果有疑问大家可以留言交流.

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