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java实现单人版五子棋游戏

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本文实例讲述了java实现的五子棋游戏代码,分享给大家供大家参考,具体代码如下 。

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package gyb.exam;
 
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
 
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.border.TitledBorder;
 
public class MainFrame extends JFrame{
  private static int BIG= 15 ;
  private static final int ONE= 25 ;
  private static final int START= 10 ;
  private static int X=BIG*START/ 2 ;
  private static int Y=BIG*START/ 2 ;
  private int HL=BIG*ONE+START;
  private static boolean isBlack;
  CanvasFrame canvas= new CanvasFrame();
  CanvasFrame can;
  Graphics g;
  public MainFrame(){
   init();
  }
  private Point point;
  private ArrayList<Point> blacklist= new ArrayList<Point>();
  private ArrayList<Point> whitelist= new ArrayList<Point>();
  private void init() {
   JMenuBar bar= new JMenuBar();
   setJMenuBar(bar);
   setSize( 600 , 600 );
   setTitle( "五子棋" );
   JMenu menu= new JMenu( "game" );
   bar.add(menu);
   JMenuItem start= new JMenuItem( "start" );
   JMenuItem end= new JMenuItem( "棋盘大小" );
   end.addActionListener( new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    }
   });
   JMenuItem renew= new JMenuItem( "重新开始" );
   JMenuItem exit= new JMenuItem( "退出" );
   exit.addActionListener( new ActionListener(){
    public void actionPerformed(ActionEvent e) {
     System.exit( 0 );
    }
   });
   renew.addActionListener( new ActionListener(){
    public void actionPerformed(ActionEvent e) {
     blacklist.clear();
     whitelist.clear();
    }
   });
   menu.add(start);
   menu.add(renew);
   menu.add(end);
   menu.add(exit);
   setLayout( new BorderLayout());
   add(BorderLayout.CENTER,createCenter());
   add(BorderLayout.EAST,createEast());
  }
  private boolean isWin(ArrayList<Point> list){
   int x;
   int y;
   int idx= 0 ;
   loop: for (Point p : list) {
    x=p.x;
    y=p.y;
    idx= 0 ;
    while (list.contains( new Point(x,y))){
     idx++;
     x=x-ONE;
     if (idx== 5 )
      break loop;
    }
    x=p.x;
    y=p.y;
    idx= 0 ;
    while (list.contains( new Point(x,y))){
     idx++;
     y=y-ONE;
     if (idx== 5 )
      break loop;
    }
    x=p.x;
    y=p.y;
    idx= 0 ;
    while (list.contains( new Point(x,y))){
     idx++;
     x=x-ONE;
     y=y-ONE;
     if (idx== 5 )
      break loop;
    }
    x=p.x;
    y=p.y;
    idx= 0 ;
    while (list.contains( new Point(x,y))){
     idx++;
     x=x-ONE;
     y=y+ONE;
     if (idx== 5 )
      break loop;
    }
   }
   return idx== 5 ;
  }
  
  private JPanel createEast() {
   JPanel pane= new JPanel();
   BorderLayout border= new BorderLayout();
   pane.setLayout(border);
   pane.setBorder( new TitledBorder( "五子棋" ));
   
   Icon image= new ImageIcon(getClass().getResource( "mm.png" ));
   pane.add(BorderLayout.NORTH, new JLabel(image,JLabel.CENTER));
   pane.add(BorderLayout.CENTER,ballColor());
   pane.add(BorderLayout.SOUTH,button());
   return pane;
  }
 
  private JPanel ballColor() {
   JPanel pane= new JPanel();
   
   pane.setLayout( new BorderLayout());
   can= new CanvasFrame(){
    public void paint(Graphics g){
     g.setColor(Color.PINK);
     g.fillRect( 1 , 1 , 200 , 300 );
     g.setFont( new Font( "sans" ,Font.BOLD, 20 ));
     g.setColor(Color.BLACK);
     g.fillOval( 55 , 20 , 25 , 30 );
     g.drawString( "黑子" , 10 , 43 );
     g.setColor(Color.WHITE);
     g.fillOval( 55 , 60 , 25 , 30 );
     g.drawString( "白子" , 10 , 83 );
     if (isBlack){
      g.setColor(Color.BLACK);
      g.drawString( "黑方落子" , 5 , 120 );
     } else {
      g.setColor(Color.WHITE);
      g.drawString( "白方落子" , 5 , 120 );
     }
     can.repaint();
    }
   };
   pane.add(BorderLayout.CENTER,can);
   return pane;
  }
 
  private JPanel button() {
   JPanel pane= new JPanel();
   BorderLayout bor= new BorderLayout();
   JButton start= new JButton( "开始" );
   JButton end= new JButton( "结束" );
   end.addActionListener( new ActionListener(){
    public void actionPerformed(ActionEvent e) {
     System.exit( 0 );
    }});
   pane.setLayout(bor);
   bor.setVgap( 5 );
   pane.setBorder( new TitledBorder( "" ));
   pane.add(BorderLayout.NORTH,start);
   pane.add(BorderLayout.SOUTH,end);
   return pane;
  }
 
  private JPanel createCenter() {
   JPanel pane= new JPanel();
   canvas.setPreferredSize( new Dimension(HL+ 10 ,HL+ 10 ));
   canvas.addMouseListener( new MouseAdapter() {
    public void mouseClicked(MouseEvent e){
     loop: if (e.getButton()==MouseEvent.BUTTON1){
       X=e.getX();
       Y=e.getY();
       int x=(X/ONE)*ONE;
       int y=(Y/ONE)*ONE;
       point= new Point(x,y);
       
       if (!(blacklist.contains(point)||whitelist.contains(point))){
        if (isBlack){
         blacklist.add(point);
         if (isWin(blacklist)){
          JOptionPane.showMessageDialog( null , "黑方胜利!" );
          blacklist.clear();
          whitelist.clear();
         }
        } else {
         whitelist.add(point);
         if (isWin(whitelist)){
          JOptionPane.showMessageDialog( null , "白方胜利!" );
          blacklist.clear();
          whitelist.clear();
         }
        }
       }
       else {
        JOptionPane.showMessageDialog( null , "这里己有子了,换个地方落子吧!" );
        break loop;
       }
      canvas.repaint();
      isBlack=!isBlack;
     }
    
    }
   });
   pane.add(canvas);
   return pane;
  }
 
  public static void main(String[] args) {
   MainFrame frame= new MainFrame();
   frame.center(frame);
   frame.pack();
   
   frame.setVisible( true );
  }
  public void center(JFrame frame){
   //Toolkit 是当前 绘图系统集合工具包
   Toolkit toolkit=Toolkit.getDefaultToolkit();
   Dimension screen=toolkit.getScreenSize(); //屏幕的宽高
   int frameWidth=frame.getWidth();
   int frameHigh=frame.getHeight();
   int x=(screen.width-frameWidth)/ 2 ;
   int y=(screen.height-frameHigh)/ 2 ;
   frame.setLocation(x, y);
  }
  class CanvasFrame extends JPanel {
   public void paint(Graphics g){
    g.setColor(Color.PINK);
    g.fillRect( 0 , 0 , HL+ 20 , HL+ 20 );
    g.setColor(Color.BLACK);
    for ( int i=START;i<=HL;i=i+ONE){
     for ( int j=START;j<=HL;j=j+ONE){
      g.drawLine(i, j, HL, j);
     }
    }
    for ( int i=START;i<=HL;i=i+ONE){
     for ( int j=START;j<=HL;j=j+ONE){
      g.drawLine(i, j, i, HL);
     }
    }
    g.setColor(Color.YELLOW);
    g.drawRect(START/ 2 , START/ 2 , HL+ 1 , HL+ 1 );
    g.setColor(Color.BLACK);
    for (Point point : blacklist){
     g.fillOval(point.x, point.y, 20 , 25 );
    }
    g.setColor(Color.WHITE);
    for (Point point : whitelist){
     g.fillOval(point.x, point.y, 20 , 25 );
    }
   }
  }
}

效果图:

java实现单人版五子棋游戏

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