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iOS自定义雷达扫描扩散动画

转载 作者:qq735679552 更新时间:2022-09-27 22:32:09 26 4
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本文实例为大家分享了iOS实现雷达扫描扩散动画的具体代码,供大家参考,具体内容如下 。

自己自定义了 一个雷达扫描/扩散效果的View.

扫描View 效果如下:

iOS自定义雷达扫描扩散动画

扩散View 效果如下:

iOS自定义雷达扫描扩散动画

自定义的代码如下:

1. RadarView.h 。

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#import <UIKit/UIKit.h>
 
typedef NS_ENUM(NSInteger, RadarViewType) {
     RadarViewTypeScan,
     RadarViewTypeDiffuse
};
 
@interface RadarView : UIView
 
/** 雷达 空心圆圈的颜色 */
@property (nonatomic, strong) UIColor * radarLineColor;
/** 扇形开始颜色 必须由RGBA值初始化
  *  [UIColor colorWithRed: green: blue: alpha:]
  */
@property (nonatomic, strong) UIColor * startColor;
/** 扇形结束颜色 必须由RGBA值初始化
  *  [UIColor colorWithRed: green: blue: alpha:]
  */
@property (nonatomic, strong) UIColor * endColor;
 
/**
  *
  *  @param radius       半径
  *  @param angle        角度
  *  @param radarLineNum 雷达线数量
  *  @param hollowRadius 空心圆半径
  *
  *  @return 扫描 雷达 View
  */
+ (RadarView *)scanRadarViewWithRadius:(CGFloat)radius
                                  angle:( int )angle
                           radarLineNum:( int )radarLineNum
                           hollowRadius:(CGFloat)hollowRadius;
 
 
/**
  *
  *  @param startRadius 扩散圆 起始的半径
  *  @param endRadius   扩散圆 消失的半径
  *  @param circleColor 扩散圆 的颜色
  *
  *  @return 扩散 雷达 View
  */
+ (RadarView *)diffuseRadarViewWithStartRadius:(CGFloat)startRadius
                                      endRadius:(CGFloat)endRadius
                                    circleColor:(UIColor *)circleColor;
 
/**
  *  展示在targerView上
  *
  *  @param targerView <#targerView description#>
  */
- ( void )showTargetView:(UIView *)targerView;
 
- ( void )dismiss;
 
/** 开始扫描动画 */
- ( void )startAnimatian;
 
/** 停止扫描动画 */
- ( void )stopAnimation;
 
@end

2. RadarView.m 。

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#import "RadarView.h"
 
#define CenterX self.bounds.size.width*0.5
#define CenterY self.bounds.size.height*0.5
 
#define DefaultRadarLineColor [UIColor colorWithWhite:1 alpha:0.7]
#define DefaultStartColor [UIColor colorWithRed:1 green:1 blue:1 alpha:0.5]
#define DefaultEndColor [UIColor colorWithRed:1 green:1 blue:1 alpha:0]
 
#define DefaultCircleColor [UIColor colorWithWhite:1 alpha:0.5]
 
@interface RadarView ()
 
#pragma mark - 扫描类型的RadarView 属性
/** 扇形半径 */
@property (nonatomic, assign) CGFloat sectorRadius;
/** 扇形 角度 */
@property (nonatomic, assign) int angle;
/** 雷达 空心圆圈的数量 */
@property (nonatomic, assign) int radarLineNum;
/** 中心 空心圆的半径 (一般 这里放置一个圆形的头像) */
@property (nonatomic, assign) int hollowRadius;
 
#pragma mark - 扩散类型的RadarView 属性
/** 扩散动画 起始 的半径 */
@property (nonatomic, assign) CGFloat startRadius;
/** 扩散动画 结束 的半径 */
@property (nonatomic, assign) CGFloat endRadius;
/** 圆圈的颜色 */
@property (nonatomic, strong) UIColor * circleColor;
 
@property (nonatomic, strong) NSTimer * timer;
 
@property (nonatomic, assign) RadarViewType radarViewType;
 
@end
 
@implementation RadarView
 
+ (RadarView *)scanRadarViewWithRadius:(CGFloat)radius angle:( int )angle radarLineNum:( int )radarLineNum hollowRadius:(CGFloat)hollowRadius {
     return [[self alloc] initWithRadius:radius angle:angle radarLineNum:radarLineNum hollowRadius:hollowRadius];
}
 
- (instancetype)initWithRadius:(CGFloat)radius
                          angle:( int )angle
                   radarLineNum:( int )radarLineNum
                   hollowRadius:(CGFloat)hollowRadius {
     if (self = [super init]) {
         self.radarViewType = RadarViewTypeScan;
         self.sectorRadius = radius;
         self.frame = CGRectMake(0, 0, radius*2, radius*2);
         self.angle = angle;
         self.radarLineNum = radarLineNum-1;
         self.hollowRadius = hollowRadius;
         self.backgroundColor = [UIColor clearColor];
     }
     return self;
}
 
+ (RadarView *)diffuseRadarViewWithStartRadius:(CGFloat)startRadius endRadius:(CGFloat)endRadius circleColor:(UIColor *)circleColor {
     return [[self alloc] initWithStartRadius:startRadius endRadius:endRadius circleColor:circleColor];
}
 
- (instancetype)initWithStartRadius:(CGFloat)startRadius endRadius:(CGFloat)endRadius circleColor:(UIColor *)circleColor {
     if (self = [super init]) {
         self.radarViewType = RadarViewTypeDiffuse;
         self.frame = CGRectMake(0, 0, endRadius*2, endRadius*2);
         self.startRadius = startRadius;
         self.endRadius = endRadius;
         self.circleColor = circleColor;
         self.backgroundColor = [UIColor clearColor];
     }
     return self;
}
 
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- ( void )drawRect:(CGRect)rect {
     // Drawing code
     if (_radarViewType == RadarViewTypeScan) {
         if (!_startColor) {
             _startColor = DefaultStartColor;
         }
         if (!_endColor) {
             _endColor = DefaultEndColor;
         }
         if (!_radarLineColor) {
             _radarLineColor = DefaultRadarLineColor;
         }
        
         // 画雷达线
         [self drawRadarLine];
        
         CGContextRef context = UIGraphicsGetCurrentContext();
         // 把要画的扇形 分开画,一次画1°,每次的颜色渐变
         for ( int i = 0; i < _angle; i++) {
             UIColor * color = [self colorWithCurrentAngleProportion:i*1.0/_angle];
             [self drawSectorWithContext:context color:color startAngle:-90-i];
         }
     }
}
 
/** 画扇形 */
- ( void )drawSectorWithContext:(CGContextRef)context
                         color:(UIColor *)color
                    startAngle:(CGFloat)startAngle {
     //画扇形,也就画圆,只不过是设置角度的大小,形成一个扇形
     CGContextSetFillColorWithColor(context, color.CGColor); //填充颜色
     CGContextSetLineWidth(context, 0); //线的宽度
     //以self.radius为半径围绕圆心画指定角度扇形
     CGContextMoveToPoint(context, CenterX, CenterY);
     CGContextAddArc(context, CenterX, CenterY, _sectorRadius, startAngle * M_PI / 180, (startAngle-1) * M_PI / 180, 1);
     CGContextClosePath(context);
     CGContextDrawPath(context, kCGPathFillStroke); //绘制路径
}
 
 
/** 画雷达线 */
- ( void )drawRadarLine {
     CGFloat minRadius = (_sectorRadius-_hollowRadius)*( pow (0.618, _radarLineNum-1));
     /** 画 围着空心半径的第一个空心圆,此圆不在计数内 */
     [self drawLineWithRadius:_hollowRadius+minRadius*0.382];
    
     for ( int i = 0; i < _radarLineNum; i++) {
         [self drawLineWithRadius:_hollowRadius + minRadius/ pow (0.618, i)];
     }
}
 
/** 画空心圆 */
- ( void )drawLineWithRadius:(CGFloat)radius {
     CAShapeLayer *solidLine =  [CAShapeLayer layer];
     CGMutablePathRef solidPath =  CGPathCreateMutable();
     solidLine.lineWidth = 1.0f ;
     solidLine.strokeColor = _radarLineColor.CGColor;
     solidLine.fillColor = [UIColor clearColor].CGColor;
     CGPathAddEllipseInRect(solidPath, nil, CGRectMake(self.bounds.size.width*0.5-radius, self.bounds.size.height*0.5-radius, radius*2, radius*2));
     solidLine.path = solidPath;
     CGPathRelease(solidPath);
     [self.layer addSublayer:solidLine];
}
 
#pragma mark - 展示
- ( void )showTargetView:(UIView *)targerView {
     self.center = targerView.center;
     [targerView addSubview:self];
}
 
#pragma mark -
- ( void )dismiss {
     [self removeFromSuperview];
}
 
#pragma mark - 开始动画
- ( void )startAnimatian {
     if (_radarViewType == RadarViewTypeScan) {
         CABasicAnimation* rotationAnimation;
         rotationAnimation = [CABasicAnimation animationWithKeyPath:@ "transform.rotation.z" ];
         rotationAnimation.toValue = [NSNumber numberWithFloat: 1 * M_PI * 2.0 ];
         rotationAnimation.duration = 2;
         rotationAnimation.cumulative = YES;
         rotationAnimation.repeatCount = INT_MAX;
         [self.layer addAnimation:rotationAnimation forKey:@ "rotationAnimation" ];
     } else {
         [self diffuseAnimation];
         _timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(diffuseAnimation) userInfo:nil repeats:YES];
     }
}
 
#pragma mark - 结束动画
- ( void )stopAnimation {
     if (_radarViewType == RadarViewTypeScan) {
         [self.layer removeAnimationForKey:@ "rotationAnimation" ];
     } else {
         [_timer invalidate];
         _timer = nil;
     }
}
 
- (UIColor *)colorWithCurrentAngleProportion:(CGFloat)angleProportion {
     NSArray * startRGBA = [self RGBA_WithColor:_startColor];
     NSArray * endRGBA = [self RGBA_WithColor:_endColor];
     CGFloat currentR = [startRGBA[0] floatValue] - ([startRGBA[0] floatValue]-[endRGBA[0] floatValue]) * angleProportion;
     CGFloat currentG = [startRGBA[1] floatValue] - ([startRGBA[1] floatValue]-[endRGBA[1] floatValue]) * angleProportion;
     CGFloat currentB = [startRGBA[2] floatValue] - ([startRGBA[2] floatValue]-[endRGBA[2] floatValue]) * angleProportion;
     CGFloat currentA = [startRGBA[3] floatValue] - ([startRGBA[3] floatValue]-[endRGBA[3] floatValue]) * angleProportion;
     return [UIColor colorWithRed:currentR green:currentG blue:currentB alpha:currentA];
}
 
/**
  *  将UIColor对象解析成RGBA 值 的数组
  *
  *  @param color UIColor对象,有RGBA值 初始化的
  *[UIColor colorWithRed:rValue green:gValue blue:bValue alpha:aValue]
  *
  *  @return 包含RGBA值得数组[rValue, gValue, bValue, aValue]
  */
- (NSArray *)RGBA_WithColor:(UIColor *)color {
     NSString * colorStr = [NSString stringWithFormat:@ "%@" , color];
     //将RGB值描述分隔成字符串
     NSArray * colorValueArray = [colorStr componentsSeparatedByString:@ " " ];
     NSString * R = colorValueArray[1];
     NSString * G = colorValueArray[2];
     NSString * B = colorValueArray[3];
     NSString * A = colorValueArray[4];
     return @[R, G, B, A];
}
 
/** 画圆 */
- (UIImage *)drawCircle {
     UIGraphicsBeginImageContext(CGSizeMake(_endRadius*2, _endRadius*2));
     CGContextRef context = UIGraphicsGetCurrentContext();
     CGContextMoveToPoint(context, CenterX, CenterY);
     CGContextSetFillColorWithColor(context, _circleColor.CGColor);
     CGContextAddArc(context, CenterX, CenterY, _endRadius, 0, -2*M_PI, 1);
     CGContextFillPath(context);
     UIImage * img = UIGraphicsGetImageFromCurrentImageContext();
     UIGraphicsEndImageContext();
     return img;
}
 
- ( void )diffuseAnimation {
     UIImageView * imgView = [[UIImageView alloc] init];
     imgView.image = [self drawCircle];
     imgView.frame = CGRectMake(0, 0, _startRadius, _startRadius);
     imgView.center = CGPointMake(CenterX, CenterY);
     [self addSubview:imgView];
    
     [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionCurveEaseIn animations:^{
         imgView.frame = CGRectMake(0, 0, _endRadius*2, _endRadius*2);
         imgView.center = CGPointMake(CenterX, CenterY);
         imgView.alpha = 0;
     } completion:^( BOOL finished) {
         [imgView removeFromSuperview];
     }];
}
 
@end

3. ViewController.m 中使用的代码:

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#import "ViewController.h"
#import "RadarView.h"
 
@interface ViewController ()
 
@property (nonatomic, strong) RadarView * scanRadarView;
@property (nonatomic, strong) RadarView * diffuseRadarView;
 
@end
 
@implementation ViewController
 
- ( void )viewDidLoad {
     [super viewDidLoad];
     /** 扫描 类型 RadarView */
//    _scanRadarView = [RadarView scanRadarViewWithRadius:self.view.bounds.size.width*0.5 angle:400 radarLineNum:5 hollowRadius:0];
    
     /** 扩散 类型 RadarView */
     _diffuseRadarView = [RadarView diffuseRadarViewWithStartRadius:7 endRadius:self.view.bounds.size.width*0.5 circleColor:[UIColor whiteColor]];
}
 
- ( void )viewDidAppear:( BOOL )animated {
     [super viewDidAppear:animated];
    
//    [_scanRadarView showTargetView:self.view];
//    [_scanRadarView startAnimatian];
    
     [_diffuseRadarView showTargetView:self.view];
     [_diffuseRadarView startAnimatian];
}
 
- ( void )didReceiveMemoryWarning {
     [super didReceiveMemoryWarning];
     // Dispose of any resources that can be recreated.
}
 
@end

现在定义的是能代码加载使用,等有空了,再封装一些方法能在Storyboard中直接使用.

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持我.

原文链接:https://blog.csdn.net/CBlog_life/article/details/60324262 。

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