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C语言小游戏之小熊跳板功能的实现

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这篇CFSDN的博客文章C语言小游戏之小熊跳板功能的实现由作者收集整理,如果你对这篇文章有兴趣,记得点赞哟.

上篇文章给大家介绍了C语言实现桌面贪吃蛇小游戏,感兴趣的朋友可以点击查看,今天给大家介绍c语言实现小熊跳板功能.

C语言代码,有点简陋,还有许多可以优化的地方,注释也没写全,后期会补充,后期也可能添加更多功能,我会去尽量的完善代码.

测试工具:VS2019,语言:C语言 。

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#include<stdio.h>
#include<stdlib.h>
#include<Windows.h>
#include<conio.h>
#include<time.h>
#include<string.h>
 
#define High 40
#define Width 60 //画布大小
 
int people_x, people_y; //小球坐标
int canvas[High + 1][Width + 1]; //标记
int b1_left[3]; //横线板板起点
int b1_right[3]; //横线板板终点
int score = 0; //得分
int vv = 15, v_b = 8; //vv大小可以改变板板上升速度
 
void HideCursor()
{
     CONSOLE_CURSOR_INFO cursor_info = { 1,0 };
     SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void gotoxy( int x, int y)
{
     HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
     COORD pos;
     pos.X = x;
     pos.Y = y;
     SetConsoleCursorPosition(handle, pos);
 
}
 
void startup()
{
     int i, j, k;
     srand ( time (NULL));
     for (i = 3; i <= High; i += 3)
     {
         int t = 0;
        
         int k;
         for (k = 0; k < 3; k++)
         {
             b1_left[k] = rand () % (Width - 6);
             b1_right[k] = b1_left[k] + rand ()%3+5;
 
         }
         t = 3;
         while (t--) {
             for (j = b1_left[t]; j < b1_right[t]; j++)
             {
                 canvas[i][j] = 2; //标记为横线板板
             }
         }
 
     }
     people_x = 2;
     people_y = 6; // 小球横纵坐标
     canvas[people_x][people_y] = 1; // 小球所在不能为横线板板
     for (i = 0; i < High; i++) // 左右边框为束线
     {
         canvas[i][0] = -2;
         canvas[i][Width - 1] = -2;
     }
     for (j = 0; j < Width; j++) //上下边框为T
     {
         canvas[0][j] = -1;
         canvas[High - 1][j] = -1;
     }
}
 
void show()
{
     gotoxy(0, 0); //把光标启动到(0,0)点,在这里功能为清屏
     int i, j;
     for (i = 0; i < High; i++)
     {
         for (j = 0; j < Width; j++)
         {
             if (canvas[i][j] == 2)
                 printf ( "-" );
             else if (canvas[i][j] == 1)
                 printf ( "o" );
             else if (canvas[i][j] == -1)
                 printf ( "T" );
             else if (canvas[i][j] == -2)
                 printf ( "|" );
             else printf ( " " );
         }
         printf ( "\n" );
     }
     printf ( "得分:%d\n" , score);
}
 
int updataWithoutInput()
{
 
     int i, j, k;
     static int v_bord = 0, v_ball = 0;
     int flag = 0;
     int oldps_x, oldps_y;
     if (v_bord < vv) //设置更新各个部件的位置
         v_bord++;
     if (v_bord == vv) {
         for (i = 1; i <= High - 2; i++)
         {
             for (j = 1; j <= Width - 2; j++)
             {
                 if (canvas[i][j] == 2 && i - 1 != 0)
                 {
                     canvas[i][j] = 0;
                     if (canvas[i - 1][j] == 1)
                     {
                         people_x = i - 2; people_y = j;
                         canvas[people_x][people_y] = 1;
                         canvas[i - 1][j] = 2;
                     }
                     else
                         canvas[i - 1][j] = 2;
                 }
                 else
                 {
                     if (i - 1 == 0 && canvas[i][j] == 2) {
                         canvas[i][j] = 0;
                         flag = 1;
                     }
 
                 }
             }
         }
         v_bord = 0;
     }
     for (i = 1; i <= Width - 2; i++)
     {
         if (canvas[people_x][i] == 2)
         {
             score++;
             break ;
         }
     }
 
     if (v_ball < v_b)
         v_ball++;
 
     if (v_ball == v_b && canvas[people_x + 1][people_y] == 0)
     {
         canvas[people_x][people_y] = 0;
         people_x++;
         canvas[people_x][people_y] = 1;
         v_ball = 0;
     }
 
     int cnt = 0; //判断游戏是否结束
     if (people_x == 0 || people_x == High - 2)
     {
         printf ( "GAMEOVER!\n" );
         system ( "pause" );
         cnt = 1;
         goto restart;
     }
 
     if (flag)
     {
         int t = 0;
         int k;
         for (k = 0; k < 3; k++)
         {
             b1_left[k] = rand () % (Width - 7) + 1;
             b1_right[k] = b1_left[k] + rand () % 3 + 5;
         }
         t = 3;
         while (t--) {
             for (j = b1_left[t]; j < b1_right[t]; j++)
             {
                 canvas[High/3*3-3][j] = 2;
             }
         }
 
     }
     //Sleep(200);
restart:
     return cnt;
}
 
void updataWithInput()
{
     char key;
     if (_kbhit())
     {
         key = _getch();
         if ((key == 'a' || key == 75) && canvas[people_x][people_y-1] == 0)
         {
             canvas[people_x][people_y] = 0;
             people_y--;
             canvas[people_x][people_y] = 1;
         }
         if ((key == 'd' || key == 77) && canvas[people_x][people_y+1] == 0)
         {
             canvas[people_x][people_y] = 0;
             people_y++;
             canvas[people_x][people_y] = 1;
         }
 
     }
 
}
 
void init() {
     system ( "cls" );
     memset (canvas, 0, sizeof canvas);
     memset (b1_left, 0, sizeof b1_left);
     memset (b1_right, 0, sizeof b1_right);
     score = 0;
     startup(); //初始化界面
}
 
int main()
{
     HideCursor();
start:
     init();
     while (1)
     {
         show(); //画界面
         int cnt = updataWithoutInput();
         updataWithInput();
         if (cnt == 1) goto start;
     }
}

运行效果:

C语言小游戏之小熊跳板功能的实现

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原文链接:https://blog.csdn.net/MengYiKeNan/article/details/110454103 。

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