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这篇CFSDN的博客文章C++实现简易贪吃蛇游戏由作者收集整理,如果你对这篇文章有兴趣,记得点赞哟.
C++实现建议贪吃蛇(不会闪屏幕) 。
使用vs2013完成。记录踏上游戏开发的道路.
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// 2021.7.24.1贪吃蛇.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <iostream>
#include <list>
#include <numeric>
#include <algorithm>
#include <Windows.h>
#include <WinUser.h>
#include <cstdlib>
#include <ctime>
#include <vector>
using
namespace
std;
#define KEY_DOWN(vk_code) (GetAsyncKeyState(vk_code) & 0x8000 ? 1 : 0)
#define MAX_SNAKE_LEN 20
#define MAP_MAXIMUM_HEIGHT 20
#define MAP_MAXIMUM_WIDTH 20
#define MAX_NUMBER_FRUIT 5
struct
sSnakeBody
{
void
setPostion(
int
x,
int
y)
{
nSnakeBodyX = x;
nSnakeBodyY = y;
}
void
setPostion(sSnakeBody* temp)
{
nSnakeBodyX = temp->nSnakeBodyX;
nSnakeBodyY = temp->nSnakeBodyY;
}
int
nSnakeBodyX;
int
nSnakeBodyY;
};
typedef
list<sSnakeBody> LISTSNAKEBODY;
struct
sSnake
{
sSnake()
{
nSnakeHeadX = 1;
nSnakeHeadY = 1;
nSnakeDirection = 1;
speed = 5;
}
bool
isExit(sSnakeBody temp)
{
if
(nSnakeHeadX==temp.nSnakeBodyX&&nSnakeHeadY==temp.nSnakeBodyY)
{
return
true
;
}
return
false
;
}
bool
isExit(
int
x,
int
y)
{
if
(nSnakeHeadX == x&&nSnakeHeadY == y)
{
return
true
;
}
return
false
;
}
void
reduction(sSnakeBody temp)
{
nSnakeHeadX = 2 * nSnakeHeadXBk - temp.nSnakeBodyX;
nSnakeHeadY = 2 * nSnakeHeadYBk - temp.nSnakeBodyY;
}
int
nSnakeHeadX;
int
nSnakeHeadY;
int
nSnakeHeadXBk;
int
nSnakeHeadYBk;
int
nSnakeDirection;
//0表示上,1表示右,2表示下,3表示左,顺时针
int
speed;
//指的是几个循环前进一次
LISTSNAKEBODY snakeBodyList[MAX_SNAKE_LEN];
};
struct
sFruit
{
int
FruitX;
int
FruitY;
sFruit()
{
FruitX = -1;
FruitY = -1;
}
sFruit(
int
x,
int
y)
{
FruitX = x;
FruitY = y;
}
bool
isExit(sSnake snake)
{
if
(FruitX == snake.nSnakeHeadX && FruitY == snake.nSnakeHeadY)
return
true
;
else
return
false
;
}
};
vector<sFruit> gFruitVector;
sSnake gSnake;
//显示地图
void
showArrMap(
int
arrMap[MAP_MAXIMUM_HEIGHT][MAP_MAXIMUM_WIDTH])
{
system
(
"cls"
);
for
(
int
i = 0; i < MAP_MAXIMUM_HEIGHT; i++)
{
for
(
int
j = 0; j < MAP_MAXIMUM_WIDTH; j++)
{
if
(1 == arrMap[i][j] || gSnake.isExit(i,j))
{
cout <<
"■"
;
}
else
if
(arrMap[i][j] == 2)
{
cout <<
"●"
;
}
else
{
cout <<
" "
;
}
}
if
(4 == i)
{
cout <<
"\t得分:"
<< gSnake.snakeBodyList->size();
}
cout << endl;
}
}
//将数据加载到地图上。返回值为加载后游戏是否失败
bool
mapLoadData(
int
arrMap[MAP_MAXIMUM_HEIGHT][MAP_MAXIMUM_WIDTH])
{
//加载水果的数据
for
(unsigned
int
i = 0; i < gFruitVector.size(); i++)
{
arrMap[gFruitVector[i].FruitX][gFruitVector[i].FruitY] = 2;
}
//加载蛇的身体数据
for
(LISTSNAKEBODY::iterator iter = gSnake.snakeBodyList->begin(); iter != gSnake.snakeBodyList->end(); iter++)
{
arrMap[iter->nSnakeBodyX][iter->nSnakeBodyY] = 1;
}
// 吃到第一个水果的时候,一定不是游戏失败
if
(gSnake.snakeBodyList->size() == 1 && gSnake.isExit(gSnake.snakeBodyList->front()))
{
return
false
;
}
if
(arrMap[gSnake.nSnakeHeadX][gSnake.nSnakeHeadY] == 1)
return
true
;
return
false
;
}
//更新蛇的数据
void
updateSnake(
int
&nProgramCounter)
{
if
(nProgramCounter > gSnake.speed)
{
gSnake.nSnakeHeadXBk = gSnake.nSnakeHeadX;
gSnake.nSnakeHeadYBk = gSnake.nSnakeHeadY;
if
(gSnake.nSnakeDirection == 0)
{
gSnake.nSnakeHeadX--;
}
else
if
(gSnake.nSnakeDirection == 1)
{
gSnake.nSnakeHeadY++;
}
else
if
(gSnake.nSnakeDirection == 2)
{
gSnake.nSnakeHeadX++;
}
else
if
(gSnake.nSnakeDirection == 3)
{
gSnake.nSnakeHeadY--;
}
if
(gSnake.snakeBodyList->size() != 0)
{
if
(gSnake.isExit(gSnake.snakeBodyList->front()))
{
gSnake.reduction(gSnake.snakeBodyList->front());
}
}
//蛇的身体移动
if
(gSnake.snakeBodyList->size() != 0)
{
sSnakeBody snakeBody;
snakeBody.setPostion(gSnake.nSnakeHeadXBk, gSnake.nSnakeHeadYBk);
gSnake.snakeBodyList->push_front(snakeBody);
gSnake.snakeBodyList->pop_back();
}
nProgramCounter = 0;
}
}
//绑定键盘事件
void
bindKeyboardEvents()
{
if
(KEY_DOWN(VK_UP))
{
gSnake.nSnakeDirection = 0;
}
else
if
(KEY_DOWN(VK_RIGHT))
{
gSnake.nSnakeDirection = 1;
}
else
if
(KEY_DOWN(VK_DOWN))
{
gSnake.nSnakeDirection = 2;
}
else
if
(KEY_DOWN(VK_LEFT))
{
gSnake.nSnakeDirection = 3;
}
if
(KEY_DOWN(VK_SHIFT))
{
gSnake.speed = 2;
}
else
{
gSnake.speed = 5;
}
}
//随机生成 N 个水果,
void
randomlyGeneratedFruit(
int
N,
int
arrMap[MAP_MAXIMUM_HEIGHT][MAP_MAXIMUM_WIDTH])
{
int
maxi = MAP_MAXIMUM_HEIGHT;
int
maxj = MAP_MAXIMUM_WIDTH;
int
AllCnt = 0;
vector<
int
> randMap;
for
(
int
i = 0; i < maxi; i++)
{
for
(
int
j = 0; j < maxj; j++)
{
if
(0 == arrMap[i][j])
{
randMap.push_back(i*maxj + j);
AllCnt++;
}
}
}
if
(AllCnt < N)
{
N = AllCnt;
}
for
(
int
i = 0; i < N; i++)
{
int
temp = (
rand
() % AllCnt--);
randMap.erase(randMap.begin() + temp);
sFruit fruitTemp = sFruit(temp / maxi + 1, temp % (maxi - 2) + 1);
gFruitVector.push_back(fruitTemp);
}
}
//初始化地图
void
initArrMap(
int
arrMap[MAP_MAXIMUM_HEIGHT][MAP_MAXIMUM_WIDTH])
{
for
(
int
i = 0; i < MAP_MAXIMUM_HEIGHT; i++)
{
for
(
int
j = 0; j < MAP_MAXIMUM_WIDTH; j++)
{
if
(i == 0 || j == 0 || i == MAP_MAXIMUM_HEIGHT - 1 || j == MAP_MAXIMUM_WIDTH - 1)
arrMap[i][j] = 1;
else
arrMap[i][j] = 0;
}
}
}
//初始化水果数据
void
initFruit(
int
arrMap[MAP_MAXIMUM_HEIGHT][MAP_MAXIMUM_WIDTH])
{
randomlyGeneratedFruit(MAX_NUMBER_FRUIT, arrMap);
}
//蛇头吃到水果事件
void
eatFruitEvent(
int
arrMap[MAP_MAXIMUM_HEIGHT][MAP_MAXIMUM_WIDTH])
{
for
(unsigned
int
i = 0; i < gFruitVector.size(); i++)
{
if
(gFruitVector[i].isExit(gSnake))
{
sSnakeBody snakeBodyTemp;
if
(gSnake.snakeBodyList->size() == 0)
{
snakeBodyTemp.setPostion(gSnake.nSnakeHeadX, gSnake.nSnakeHeadY);
}
else
{
snakeBodyTemp.setPostion(&gSnake.snakeBodyList->back());
}
gSnake.snakeBodyList->push_back(snakeBodyTemp);
gFruitVector.erase(gFruitVector.begin() + i);
randomlyGeneratedFruit(1, arrMap);
}
}
}
int
_tmain(
int
argc, _TCHAR* argv[])
{
HANDLE
hOutput;
COORD coord = { 0, 0 };
hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
//创建新的缓冲区
HANDLE
hOutBuf = CreateConsoleScreenBuffer(
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL,
CONSOLE_TEXTMODE_BUFFER,
NULL
);
//设置新的缓冲区为活动显示缓冲
SetConsoleActiveScreenBuffer(hOutBuf);
//隐藏两个缓冲区的光标
CONSOLE_CURSOR_INFO cci;
cci.bVisible = 0;
cci.dwSize = 1;
SetConsoleCursorInfo(hOutput, &cci);
SetConsoleCursorInfo(hOutBuf, &cci);
//双缓冲处理显示
DWORD
bytes = 0;
char
data[3200];
//地图,需要将数据映射到地图上,再去渲染地图。
int
arrMap[MAP_MAXIMUM_HEIGHT][MAP_MAXIMUM_WIDTH];
srand
(
time
(NULL));
//计数器。
int
nProgramCounter = 0;
//初始化各个数据
initArrMap(arrMap);
initFruit(arrMap);
while
(
true
)
{
nProgramCounter++;
initArrMap(arrMap);
bindKeyboardEvents();
updateSnake(nProgramCounter);
eatFruitEvent(arrMap);
bool
bIsWin = mapLoadData(arrMap);
showArrMap(arrMap);
if
(bIsWin)
{
cout << endl <<
"游戏失败!!!"
;
ReadConsoleOutputCharacterA(hOutput, data, 3200, coord, &bytes);
WriteConsoleOutputCharacterA(hOutBuf, data, 3200, coord, &bytes);
break
;
}
ReadConsoleOutputCharacterA(hOutput, data, 3200, coord, &bytes);
WriteConsoleOutputCharacterA(hOutBuf, data, 3200, coord, &bytes);
}
system
(
"pause"
);
return
0;
}
|
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原文链接:https://blog.csdn.net/quanzhouren/article/details/119148417 。
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