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C++基于EasyX图形库实现2048小游戏

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C++ 和 EasyX 图形库,实现2048小游戏,供大家参考,具体内容如下 。

C++基于EasyX图形库实现2048小游戏

MainGame2048.cpp 。

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/** Name: Game2048CoreClass*/
#include<iostream>
#include<graphics.h>
#include<stdio.h>
#include<windows.h>
#include<conio.h>
#include<stdio.h>
#include"Game2048.h"
#define BLOCK_SIZE 60
#define SIZE_COL 10
#define SIZE_ROW 10
using namespace std;
void DisplayMap(Game2048& mygame);
int GetMove();
int main( int argc, char * argv[])
{
  HWND hwnd=initgraph(SIZE_COL*BLOCK_SIZE, SIZE_ROW*BLOCK_SIZE);
  setbkmode(TRANSPARENT);
  setbkcolor(RGB(180,180,180));
  settextcolor(RGB(0,180,80));
  cleardevice();
  while (1)
  {
  Game2048 mygame(SIZE_ROW, SIZE_COL);
  while (1)
  {
  DisplayMap(mygame);
  int mov = GetMove();
  cout << mov << endl;
  if (!mygame.Run(mov))
  break ;
  }
  if (MessageBox(hwnd, "游戏结束,是否重玩?" , "Tips" , MB_YESNO) == IDNO)
  break ;
  }
 
  return 0;
}
int GetMove()
{
  char move = '\0' ;
  move = getch();
  if (move == 'w' || move == '8' || move == 'W' )
  return MOV_UP;
  if (move == 's' || move == '5' || move == 'S' )
  return MOV_DOWN;
  if (move == 'a' || move == '4' || move == 'A' )
  return MOV_LEFT;
  if (move == 'd' || move == '6' || move == 'D' )
  return MOV_RIGHT;
  if (move == '*' )
  return MOV_NULL;
  return 0;
}
void DisplayMap(Game2048& mygame)
{
  BeginBatchDraw();
  cleardevice();
  char temp[20] = { 0 };
  system ( "cls" );
  cout << mygame.GetScore() << " " << mygame.GetStep() << " " << mygame.GetUsedTime()<< " " << mygame.GetMaxNum() << endl;
  for ( int i = 0; i<mygame.GetLines(); i++)
  {
  for ( int j = 0; j<mygame.GetCols(); j++)
  {
  cout.width(4);
  cout << mygame.MapAt(i,j);
  if (mygame.MapAt(i, j) == 0)
  {
  setfillcolor(RGB(220,220,220));
  solidcircle(j*BLOCK_SIZE + BLOCK_SIZE / 2, i*BLOCK_SIZE + BLOCK_SIZE / 2, BLOCK_SIZE / 2);
  }
  else
  {
  int size=mygame.MapAt(i, j);
  sprintf (temp, "%d\0" ,size );
  size /= 2;
  setfillcolor(RGB(200, 255-size*20, 0+size*20));
  solidcircle(j*BLOCK_SIZE + BLOCK_SIZE / 2, i*BLOCK_SIZE + BLOCK_SIZE / 2, BLOCK_SIZE / 2);
  outtextxy(j*BLOCK_SIZE, i*BLOCK_SIZE,temp);
  }
 
  }
  printf ( "\n" );
  }
  cout << "-------" << endl;
  sprintf (temp, "Score : %d\0" ,mygame.GetScore());
  outtextxy(0, 1*BLOCK_SIZE/3, temp);
  sprintf (temp, "Step : %d\0" , mygame.GetStep());
  outtextxy(0, 2 * BLOCK_SIZE / 3, temp);
  sprintf (temp, "Time : %d\0" , mygame.GetUsedTime());
  outtextxy(0, 3 * BLOCK_SIZE / 3, temp);
  sprintf (temp, "MAX : %d\0" , mygame.GetMaxNum());
  outtextxy(0, 4 * BLOCK_SIZE / 3, temp);
  EndBatchDraw();
}

Game2048.h 。

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#ifndef _GAME2048_H_
#define _GAME2048_H_
/*For example:
Game2048 mygame(10,10);
int main(int argc, char * argv[])
{
  while (1)
  {
  DisplayMap();
  int mov = GetMove();
  cout << mov << endl;
  if (!mygame.Run(mov))
  break;
}
system("pause");
return 0;
}
*/
#include<stdlib.h>
#include<time.h>
typedef int MoveDirect;
#define MOV_NULL 0
#define MOV_UP 8
#define MOV_DOWN 5
#define MOV_LEFT 4
#define MOV_RIGHT 6
class Game2048
{
public :
  Game2048( int line=5, int col=5);
  ~Game2048();
  bool Run(MoveDirect mov);
  int GetCols();
  int GetLines();
  int MapAt( int rindex, int cindex); //return >=0 is true,-1 is bad index,0 mean space,other mean number.
  int GetStep();
  int GetScore();
  int GetUsedTime();
  int GetMaxNum();
  void clear();
private :
  void CreateNew();
  void MoveAndResult(MoveDirect mov);
  bool IsDead();
  //运行图和运行时环境
  int * Map;
  int lines;
  int cols;
  int step;
  int core;
  long runtime;
  int usetime;
  int maxnum;
 
};
 
#endif // _GAME2048_H_

Game2048.cpp 。

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#include"Game2048.h"
Game2048::Game2048( int line, int col)
{
  this ->lines = line;
  this ->cols = col;
  this ->step=0;
  this ->core=0;
  this ->runtime=0;
  this ->usetime=0;
  this ->maxnum=2;
  this ->Map=( int *) malloc ( sizeof ( int )*( this ->lines)*( this ->cols));
  runtime = time (NULL); //记录开始时间,用于算总时长
  srand ((unsigned) time (NULL));
  for ( int i = 0; i< this ->lines; i++)
  {
  for ( int j = 0; j< this ->cols; j++)
  {
  Map[i* this ->cols+j] = 0;
  }
  }
  CreateNew();
}
Game2048::~Game2048()
{
  free ( this ->Map);
}
void Game2048::clear()
{
  this ->step = 0;
  this ->core = 0;
  this ->runtime = 0;
  this ->usetime = 0;
  this ->maxnum = 2;
  runtime = time (NULL); //记录开始时间,用于算总时长
  srand ((unsigned) time (NULL));
  for ( int i = 0; i< this ->lines; i++)
  {
  for ( int j = 0; j< this ->cols; j++)
  {
  Map[i* this ->cols + j] = 0;
  }
  }
  CreateNew();
}
bool Game2048::Run(MoveDirect mov)
{
  CreateNew();
  MoveAndResult(mov);
  if (step > (lines*cols * 2))
  if (IsDead() == 1)
  return false ;
  usetime = time (NULL) - runtime;
  return true ;
}
int Game2048::GetCols()
{
  return this ->cols;
}
int Game2048::GetLines()
{
  return this ->lines;
}
int Game2048::MapAt( int rindex, int cindex)
{
  if (rindex<0||cindex<0||rindex >= this ->lines || cindex >= this ->cols)
  return -1;
  return Map[rindex* this ->cols+cindex];
}
int Game2048::GetStep()
{
  return this ->step;
}
int Game2048::GetScore()
{
  return this ->core;
}
int Game2048::GetUsedTime()
{
  return this ->usetime;
}
int Game2048::GetMaxNum()
{
  return this ->maxnum;
}
void Game2048::CreateNew()
{
  int hasfull = 1;
  for ( int i = 0; i<lines; i++)
  {
  for ( int j = 0; j<cols; j++)
  {
  if (Map[i* this ->cols+j] == 0)
  hasfull = 0; //判断是否满了,不满才创建
  }
  }
  if (hasfull == 1)
  return ;
  int si, sj;
  si = rand () % lines;
  sj = rand () % cols;
  while (Map[si* this ->cols+sj] != 0)
  {
  si = rand () % lines;
  sj = rand () % cols;
  }
  Map[si* this ->cols+sj] = 2;
}
bool Game2048::IsDead()
{
  for ( int i = 0; i<lines; i++)
  {
  for ( int j = 0; j<cols; j++)
  {
  if (Map[i* this ->lines + j] == 0)
  return false ; //如果存在空的格则肯定不结束
  int up, down, right, left;
  up = i - 1;
  down = i + 1;
  right = j + 1;
  left = j - 1; //四个方向进行判定
  while (up >= 0 && Map[up* this ->lines + j] == 0)
  up--;
  if (Map[up* this ->lines + j] == Map[i* this ->lines + j] && up != -1) //只要一个方向可以合并则不结束
  return false ;
  while (down<lines&&Map[down* this ->lines + j] == 0)
  down--;
  if (Map[down* this ->lines + j] == Map[i* this ->lines + j] && down != lines)
  return false ;
  while (right<cols&&Map[i* this ->lines + right] == 0)
  right++;
  if (Map[i* this ->lines + right] == Map[i* this ->lines + j] && right != cols)
  return false ;
  while (left >= 0 && Map[i* this ->lines + left] == 0)
  left--;
  if (Map[i* this ->lines + left] == Map[i* this ->lines + j] && left != -1)
  return false ;
  }
  }
  return true ; //排除所有情况不结束,肯定结束了
}
void Game2048::MoveAndResult(MoveDirect mov)
{
  if (mov == MOV_NULL)
  return ;
  step++; //步数增加
  int ffind, nfind;
  if (mov == MOV_UP)
  {
  for ( int i = 0; i<cols; i++)
  {
  ffind = -1;
  nfind = -1;
  for ( int j = 0; j<lines; j++)
  {
  int k = j;
  while (k<lines&&Map[k* this ->cols+i] == 0)
  k++;
  if (k != lines)
  ffind = k;
  k++;
  while (k<lines&&Map[k* this ->lines + i] == 0)
  k++;
  if (k != lines)
  nfind = k; //获取第一个不为零和下一个不为零
  if (ffind != -1 && nfind != -1)
  {
  if (ffind != nfind)
  {
  if (Map[ffind* this ->lines + i] == Map[nfind* this ->lines + i]) //两个获取相等则叠加
  {
  Map[ffind* this ->lines + i] *= 2;
  if (Map[ffind* this ->lines + i]>maxnum)
  maxnum = Map[ffind* this ->lines + i];
  Map[nfind* this ->lines + i] = 0;
  core++; //分数增加
  }
  }
  }
 
  }
  int count = 0;
  for ( int j = 0; j<lines; j++) //单边对齐
  {
  if (Map[j* this ->lines + i] != 0)
  {
  int temp = Map[j* this ->lines + i];
  Map[j* this ->lines + i] = 0;
  Map[count* this ->lines + i] = temp;
  count++;
  }
 
  }
 
  }
  }
  else if (mov == MOV_DOWN)
  {
  for ( int i = 0; i<cols; i++)
  {
  ffind = -1;
  nfind = -1;
  for ( int j = lines; j >= 0; j--)
  {
  int k = j;
  while (k >= 0 && Map[k* this ->cols+i] == 0)
  k--;
  if (k != -1)
  ffind = k;
  k--;
  while (k >= 0 && Map[k* this ->cols+i] == 0)
  k--;
  if (k != -1)
  nfind = k;
  if (ffind != -1 && nfind != -1)
  {
  if (ffind != nfind)
  {
  if (Map[ffind* this ->cols+i] == Map[nfind* this ->cols+i])
  {
  Map[ffind* this ->cols+i] *= 2;
  if (Map[ffind* this ->cols+i]>maxnum)
  maxnum = Map[ffind* this ->cols+i];
  Map[nfind* this ->cols+i] = 0;
  core++;
  }
  }
  }
 
  }
  int count = lines - 1;
  for ( int j = lines - 1; j >= 0; j--)
  {
  if (Map[j* this ->cols+i] != 0)
  {
  int temp = Map[j* this ->cols+i];
  Map[j* this ->cols+i] = 0;
  Map[count* this ->cols+i] = temp;
  count--;
  }
 
  }
  }
  }
  else if (mov == MOV_LEFT)
  {
  for ( int i = 0; i<lines; i++)
  {
  ffind = -1;
  nfind = -1;
  for ( int j = 0; j<cols; j++)
  {
  int k = j;
  while (k<cols&&Map[i* this ->cols+k] == 0)
  k++;
  if (k != cols)
  ffind = k;
  k++;
  while (k<cols&&Map[i* this ->cols+k] == 0)
  k++;
  if (k != cols)
  nfind = k;
  if (ffind != -1 && nfind != -1)
  {
  if (ffind != nfind)
  {
  if (Map[i* this ->cols+ffind] == Map[i* this ->cols+nfind])
  {
  Map[i* this ->cols+ffind] *= 2;
  if (Map[i* this ->cols+ffind]>maxnum)
  maxnum = Map[i* this ->cols+ffind];
  Map[i* this ->cols+nfind] = 0;
  core++;
  }
  }
  }
 
  }
  int count = 0;
  for ( int j = 0; j<cols; j++)
  {
  if (Map[i* this ->cols+j] != 0)
  {
  int temp = Map[i* this ->cols+j];
  Map[i* this ->cols+j] = 0;
  Map[i* this ->cols+count] = temp;
  count++;
  }
 
  }
  }
  }
  else if (mov == MOV_RIGHT)
  {
  for ( int i = 0; i<lines; i++)
  {
  ffind = -1;
  nfind = -1;
  for ( int j = cols; j >= 0; j--)
  {
  int k = j;
  while (k >= 0 && Map[i* this ->cols+k] == 0)
  k--;
  if (k != -1)
  ffind = k;
  k--;
  while (k >= 0 && Map[i* this ->cols+k] == 0)
  k--;
  if (k != -1)
  nfind = k;
  if (ffind != -1 && nfind != -1)
  {
  if (ffind != nfind)
  {
  if (Map[i* this ->cols+ffind] == Map[i* this ->cols+nfind])
  {
  Map[i* this ->cols+ffind] *= 2;
  if (Map[i* this ->cols+ffind]>maxnum)
  maxnum = Map[i* this ->cols+ffind];
  Map[i* this ->cols+nfind] = 0;
  core++;
  }
  }
  }
 
  }
  int count = cols - 1;
  for ( int j = cols - 1; j >= 0; j--)
  {
  if (Map[i* this ->cols+j] != 0)
  {
  int temp = Map[i* this ->cols+j];
  Map[i* this ->cols+j] = 0;
  Map[i* this ->cols+count] = temp;
  count--;
  }
 
  }
  }
  }
}

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原文链接:https://blog.csdn.net/Ugex_Savelar/article/details/103058108 。

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