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C语言实现骑士飞行棋

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/* Author Mr.Long
  * Date  2015年12月2日17:33:17
  */
#include<iostream>
#include<string>
#include<windows.h>
#include<stdlib.h>
#include<time.h>
#define random(x) (rand()%x)
 
using namespace std;
 
string player[2]={ "玩家A" , "玩家B" };
int map[100];
int playerPos[2]={0,0};
int gamePlayer = 0;
bool isGameOver = false ;
int winer = -1;
int pausePlayer = -1;
//0□正常 1☆幸运轮盘  2◎地雷  3△暂停  4卍时空隧道
  string getLogo( int pos){
 
  string res = "□" ;
  if ((playerPos[0] == pos) && (playerPos[1] == pos)){
  res = "<>"
  } else if (playerPos[0]==pos){
   res = "A" ;
  } else if (playerPos[1]==pos){
   res = "B" ;
  } else {
   switch (map[pos]){
   case 1:
    res = "☆" ; // 幸运轮盘
    break ;
   case 2:
    res = "◎" ; // 地雷
    break ;
   case 3:
    res = "△" ; // 暂停
    break ;
   case 4:
    res = "卍" ; // 时空隧道
    break ;
   }
  }
  return res;
  }
  void drowMap(){ //绘制地图
 
  for ( int i = 0;i<=29;++i){
   cout<<getLogo(i);
  }
  cout<<endl;
  for ( int i = 30;i<=34;++i){
  for ( int j = 0;j<=28;j++){
   cout<< " " ;
  }
   cout<<getLogo(i)<<endl;;
  }
  for ( int i =64;i>=35;i--){
  cout<<getLogo(i);
  }
  cout<<endl;
  for ( int i = 65;i<=69;++i){
  cout<<getLogo(i)<<endl;
  }
  for ( int i = 70;i<=99;i++){
   cout<<getLogo(i);
  }
  cout<<endl;
  cout<< "地图说明:【☆幸运轮盘  卍时空隧道  ◎地雷  △暂停  <>玩家同处一个位置】" <<endl;
  }
  void gameOver(){ //游戏结束
  isGameOver = true ;
  winer = gamePlayer;
  playerPos[gamePlayer]=99;
  system ( "cls" );
  drowMap();
  cout<< "***游戏结束!恭喜[" <<player[gamePlayer]<< "]取得胜利!" <<endl;
  system ( "PAUSE" );
  }
  void initMap(){ //初始化地图
  int luckyTurn[] = {6,23,40,55,69,83}; //幸运轮盘1
  int landMine[] = {5,13,17,33,38,50,64,80,94}; //地雷2
  int pause[] = {9,27,60,93}; //暂停3
  int timeTunnel[] = {20,25,45,63,72,88,90}; //时空隧道4
  int i;
  for (i =0;i<6;++i){
   int pos = luckyTurn[i];
   map[pos] = 1;
  }
  for (i =0;i<9;++i){
   int pos = landMine[i];
   map[pos] = 2;
  }
  for (i =0;i<4;++i){
   int pos = pause[i];
   map[pos] = 3;
  }
  for (i =0;i<7;++i){
   int pos = timeTunnel[i];
   map[pos] = 4;
  }
  }
  void initUI(){ //初始化界面
 
  cout<< "*******************小游戏*****************" <<endl;
  cout<< "*                    *" <<endl;
  cout<< "*        骑士飞行棋       *" <<endl;
  cout<< "*                    *" <<endl;
  cout<< "****************@诗意的叛逆***************" <<endl;
  }
  void joinPlayer(){ //加入玩家
 
  string tmpStr = "" ;
  cout<< "请输入玩家A的名字___" <<endl;
  cin>>tmpStr;
  while (tmpStr== "" ){
  cout<< "玩家名字不能为空请重新输入___" <<endl;
  cin>>tmpStr;
  }
  player[0] = "A" + tmpStr;
 
  cout<< "请输入玩家B的名字___" <<endl;
  cin>>tmpStr;
  while (tmpStr== "" ){
  cout<< "玩家名字不能为空请重新输入___" <<endl;
  cin>>tmpStr;
  }
  while (tmpStr == player[0]){
  cout<< "玩家名字不能重复,请重新输入___" <<endl;
  cin>>tmpStr;
  }
  player[1] = "B" + tmpStr;
  system ( "cls" );
  cout<< "***玩家加入成功..." <<endl;
  cout<< "***地图中[A]表示玩家[" <<player[0]<< "]的位置..." <<endl;
  cout<< "***地图中[B]表示玩家[" <<player[1]<< "]的位置..." <<endl;
  }
  void yaoYiYao(){ //投掷骰子
 
  short number = 0;
  while (!isGameOver){
   char a;
   cout<< "***请[" <<player[gamePlayer]<< "]输入g投掷骰子..." <<endl;
  cin>>a;
   if (a== 'g' ){
   system ( "cls" );
   number = random(6)+1;
   cout<< "***玩家[" <<player[gamePlayer]<< "]投掷的骰子数为:" <<number<<endl;
   playerPos[gamePlayer] += number;
   int pos = playerPos[gamePlayer];
   if (pos >=99){
   gameOver();
   } else {
   switch (map[pos]){
   case 0:
    if (pausePlayer = -1){
    gamePlayer = !gamePlayer;
    } else if (pausePlayer = 0){
    pausePlayer++;
    } else if (pausePlayer = 1){
    pausePlayer = -1;
    }
    break ;
   case 1:
    int cnumber;
    cout<< "***哇哦!玩家[" <<player[gamePlayer]<< "]获得幸运转一转的机会..." <<endl;
    cout<< "***请输入数字选择要进行的操作...." <<endl;
    cout<< "1--与对方交换位置" <<endl<< "2--轰炸对方" <<endl;
    cin>>cnumber;
    if (cnumber == 1){
     int t = 0;
     t = playerPos[gamePlayer];
     playerPos[gamePlayer] = playerPos[!gamePlayer];
     playerPos[!gamePlayer] = t;
    } else if (cnumber == 2){
     playerPos[!gamePlayer] -=6 ;
    } else {
     cout<< "输入非规定数字!机会丢失。" <<endl;
    }
    gamePlayer = !gamePlayer;
    break ;
   case 2:
    cout<< "***啊哦!玩家[" <<player[gamePlayer]<< "]踩到地雷啦,后退6步..." <<endl;
    playerPos[gamePlayer] -= 6;
    gamePlayer = !gamePlayer;
    break ;
   case 3:
    cout<< "***悲剧呀!玩家[" <<player[gamePlayer]<< "]暂停投掷一次..." <<endl;
    pausePlayer = 0;
    gamePlayer = !gamePlayer;
    break ;
   case 4:
    cout<< "***真棒!玩家[" <<player[gamePlayer]<< "]穿越时空隧道..." <<endl;
    playerPos[gamePlayer] += 10;
    if (playerPos[gamePlayer]>=99){
    gameOver();
    }
    gamePlayer = !gamePlayer;
    break ;
   }
   }
  } else if (a == 'a' ){
   winer = 0;
   gameOver();
  } else if (a == 'b' ){
   winer = 1;
   gameOver();
  }
  for ( int i=0;i<=1;i++){
   if (playerPos[i]<0)
   playerPos[i] = 0;
  }
  if (!isGameOver){
   drowMap();
  }
  }
  }
 
  int main(){
  srand ((unsigned) time (NULL));
 
  initUI();
  cout<< "***开始初始化玩家设置..." <<endl;
  joinPlayer();
  initMap();
  drowMap();
  cout<< "***本场游戏开始:[" <<player[0]<< "] VS [" <<player[1]<< "]" <<endl;
  gamePlayer = random(2);
  yaoYiYao();
  return 0;
  }

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原文链接:https://blog.csdn.net/zxlong7749/article/details/50156267 。

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