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21天学习android开发教程之SurfaceView

转载 作者:qq735679552 更新时间:2022-09-28 22:32:09 25 4
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上一篇文章介绍了mediaplayer相关内容,这次用两篇文章来介绍surfaceview的用法。网上介绍surfaceview的用法有很多,写法也层出不同,例如继承surfaceview类,或者继承surfaceholder.callback类等,这个可以根据功能实际需要自己选择,我这里就直接在普通的用户界面调用surfaceholder的lockcanvas和unlockcanvasandpost。 先来看看程序运行的截图:

  。

截图1主要演示了直接把正弦波绘画在surfaceview上  。

21天学习android开发教程之SurfaceView

  。

对比上面的左右两图,右图用.lockcanvas(null),而左图用.lockcanvas(new rect(oldx, 0, oldx + length,getwindowmanager().getdefaultdisplay().getheight())),对比一下两个效果,由于左图是按指定rect绘画,所以效率会比右图的全控件绘画高些,并且在清屏之后(canvas.drawcolor(color.black))不会留有上次绘画的残留.

接下来贴出main.xml的源码

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<linearlayout xmlns:android= "http://schemas.android.com/apk/res/android"
     android:layout_width= "fill_parent" android:layout_height= "fill_parent"
     android:orientation= "vertical" >
 
     <linearlayout android:id= "@+id/linearlayout01"
         android:layout_width= "wrap_content" android:layout_height= "wrap_content" >
         <button android:id= "@+id/button01" android:layout_width= "wrap_content"
             android:layout_height= "wrap_content" android:text= "简单绘画" >
         <button android:id= "@+id/button02" android:layout_width= "wrap_content"
             android:layout_height= "wrap_content" android:text= "定时器绘画" >
    
     <surfaceview android:id= "@+id/surfaceview01"
         android:layout_width= "fill_parent" android:layout_height= "fill_parent" >

接下来贴出程序源码:

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package com.testsurfaceview;
 
import java.util.timer;
import java.util.timertask;
 
import android.app.activity;
import android.graphics.canvas;
import android.graphics.color;
import android.graphics.paint;
import android.graphics.rect;
import android.os.bundle;
import android.util.log;
import android.view.surfaceholder;
import android.view.surfaceview;
import android.view.view;
import android.widget.button;
 
public class testsurfaceview extends activity {
     /** called when the activity is first created. */
     button btnsimpledraw, btntimerdraw;
     surfaceview sfv;
     surfaceholder sfh;
 
     private timer mtimer;
     private mytimertask mtimertask;
     int y_axis[], //保存正弦波的y轴上的点
     centery, //中心线
     oldx,oldy, //上一个xy点
     currentx; //当前绘制到的x轴上的点
 
     @override
     public void oncreate(bundle savedinstancestate) {
         super .oncreate(savedinstancestate);
         setcontentview(r.layout.main);
 
         btnsimpledraw = (button) this .findviewbyid(r.id.button01);
         btntimerdraw = (button) this .findviewbyid(r.id.button02);
         btnsimpledraw.setonclicklistener( new clickevent());
         btntimerdraw.setonclicklistener( new clickevent());
         sfv = (surfaceview) this .findviewbyid(r.id.surfaceview01);
         sfh = sfv.getholder();
 
         //动态绘制正弦波的定时器
         mtimer = new timer();
         mtimertask = new mytimertask();
 
         // 初始化y轴数据
         centery = (getwindowmanager().getdefaultdisplay().getheight() - sfv
                 .gettop()) / 2 ;
         y_axis = new int [getwindowmanager().getdefaultdisplay().getwidth()];
         for ( int i = 1 ; i < y_axis.length; i++) { // 计算正弦波
             y_axis[i - 1 ] = centery
                     - ( int ) ( 100 * math.sin(i * 2 * math.pi / 180 ));
         }
     }
 
     class clickevent implements view.onclicklistener {
 
         @override
         public void onclick(view v) {
 
             if (v == btnsimpledraw) {
                 simpledraw(y_axis.length- 1 ); //直接绘制正弦波
            
             } else if (v == btntimerdraw) {
                 oldy = centery;
                 mtimer.schedule(mtimertask, 0 , 5 ); //动态绘制正弦波
             }
 
         }
 
     }
 
     class mytimertask extends timertask {
         @override
         public void run() {
 
             simpledraw(currentx);
             currentx++; //往前进
             if (currentx == y_axis.length - 1 ) { //如果到了终点,则清屏重来
                 cleardraw();
                 currentx = 0 ;
                 oldy = centery;
             }
         }
 
     }
    
     /*
      * 绘制指定区域
      */
     void simpledraw( int length) {
         if (length == 0 )
             oldx = 0 ;
         canvas canvas = sfh.lockcanvas( new rect(oldx, 0 , oldx + length,
                 getwindowmanager().getdefaultdisplay().getheight())); // 关键:获取画布
         log.i( "canvas:" ,
                 string.valueof(oldx) + "," + string.valueof(oldx + length));
 
         paint mpaint = new paint();
         mpaint.setcolor(color.green); // 画笔为绿色
         mpaint.setstrokewidth( 2 ); // 设置画笔粗细
 
         int y;
         for ( int i = oldx + 1 ; i < length; i++) { // 绘画正弦波
             y = y_axis[i - 1 ];
             canvas.drawline(oldx, oldy, i, y, mpaint);
             oldx = i;
             oldy = y;
         }
         sfh.unlockcanvasandpost(canvas); // 解锁画布,提交画好的图像
     }
 
     void cleardraw() {
         canvas canvas = sfh.lockcanvas( null );
         canvas.drawcolor(color.black); // 清除画布
         sfh.unlockcanvasandpost(canvas);
 
     }
}

以上就是本文的全部内容,希望对大家学习android软件编程有所帮助.

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