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python实现公司年会抽奖程序

转载 作者:qq735679552 更新时间:2022-09-28 22:32:09 26 4
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本文实例为大家分享了python实现年会抽奖程序的具体代码,供大家参考,具体内容如下 。

发一下自己写的公司抽奖程序.

需求:公司年会要一个抽奖程序,转盘上的每一个人名是随机中奖的,中奖后的人不可以再次中奖,按住抽奖,就会一直在转,放开后,要再转一两圈才停.

刚好自己在学python cocos2d,就用这个刚学的东东,直接上源码 。

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# coding:utf-8
#
import sys
# import os
# sys.path.insert(0, os.path.join(os.path.dirname(__file__), '../..'))
# 解决程序中要显示中文问题
reload (sys)
sys.setdefaultencoding( 'utf8' )
from pyglet import image, font
from pyglet.gl import *
from pyglet.window import key
 
from cocos.actions import *
from cocos.director import director
from cocos.layer import Layer
from cocos.layer import ColorLayer
from cocos.scene import Scene
from cocos.sprite import Sprite
from cocos.text import *
from cocos.menu import *
 
import random
from cocos.audio.effect import Effect
consts_window = {
  "width" : 680 ,
  "height" : 700 ,
  "vsync" : True ,
  "resizable" : True ,
  'audio_backend' : 'sdl'
  }
 
 
 
 
def get_sprite_test( index ):
  d = tests[index]
  return Scene( d( index ) )
 
class SpriteLayer( Layer ):
 
  is_event_handler = True #: enable pyglet's events
 
  def __init__( self , index = 1 ):
  super (SpriteLayer, self ).__init__()
  self .index = index
 
 
  self .top_text = "广州德瀚信息信息科技有限公司-年会抽奖"
 
  self .image = pyglet.resource.image( 'r1.png' , 0.01 )
  # self.image = image.AnimationFrame(image.load('r1.png'),0.1)
  self .image.anchor_x = self .image.width / 2
  self .image.anchor_y = self .image.height / 2
 
  self .rimage = pyglet.resource.image( 'r2.png' , 0.01 )
  # self.rimage = image.AnimationFrame(image.load('r2.png'),0.1)
  self .rimage.anchor_x = self .image.width / 2
  self .rimage.anchor_y = self .image.height / 2
 
  self .bgimage = pyglet.resource.image( 'bg1.png' )
  self .bgimage.anchor_x = self .image.width / 2
  self .bgimage.anchor_y = self .image.height / 2
 
  self .pressbgimage = pyglet.resource.image( 'bg2.png' )
  self .pressbgimage.anchor_x = self .image.width / 2
  self .pressbgimage.anchor_y = self .image.height / 2
 
 
 
  self .prizeimage = pyglet.resource.image( 'name.png' )
  self .prizeimage.anchor_x = self .image.width / 2
  self .prizeimage.anchor_y = self .image.height / 2
 
  def on_key_release( self , keys, mod ):
  # LEFT: go to previous scene
  # RIGTH: go to next scene
  # ENTER: restart scene
  if keys = = key.LEFT:
   self .index - = 1
   if self .index < 1 :
   self .index = len ( tests )
  elif keys = = key.RIGHT:
   self .index + = 1
   if self .index > len ( tests ):
   self .index = 1
 
  if keys in (key.LEFT, key.RIGHT):
   director.replace( get_sprite_test( self .index ) )
   return True
 
class PrizeMenu(Menu):
  def __init__( self ):
  super ( PrizeMenu, self ).__init__()
 
  self .menu_valign = BOTTOM
  self .menu_halign = RIGHT
  self .font_item[ 'color' ] = ( 0 , 0 , 0 , 255 )
  self .font_item_selected[ 'color' ] = ( 32 , 16 , 32 , 255 )
  # print dir(self)
 
  # then add the items
  items = [
   ( MenuItem( '一等奖' , self .prize_go ) ),
   ( MenuItem( '二等奖' , self .prize_go ) ),
   ( MenuItem( '三等奖' , self .prize_go ) ),
   ( MenuItem( '参与奖' , self .prize_go ) ),
 
  ]
 
 
  # self.create_menu( items, selected_effect=zoom_in(),
  #   unselected_effect=zoom_out())
  self .create_menu( items, shake(), shake_back())
 
  def on_quit( self ):
  pyglet.app.exit()
  def prize_go( self ):
  s = self .parent
  if s.is_begin:
   s.top_notice.element.text = ""
  else :
   # s.stop_num = 1
   s.go_prize()
 
# def main():
 
# pyglet.font.add_directory('.')
 
# director.init( resizable=True)
# director.run( Scene( PrizeMenu() ) )
 
# if __name__ == '__main__':
# main()
 
 
class StartPrize( SpriteLayer ):
  def __init__( self ,index ):
  super ( StartPrize, self ).__init__(index)
 
  self .current_num = 0 #当前位置
  self .is_begin = False #是否已经开始
  self .prize_cycle = 0 #转动圈数
  self .prize_speed = 0.05 #初始速度
  self .prize_speed_slow = 0.3 #慢速度
  self .stop_num = 0 #停止的位置
  self .alread_get_prize = [] # 已经得奖的人
  self .start_slow = False
  self .can_stop = False
  self .press_go = False
 
  self .sprite = Sprite( self .image )
  # self.sprite = Sprite( image.Animation([image.AnimationFrame(image.load('r1.png'),0.001)] ))
  self .alread_prize_sprite = Sprite( self .rimage )
 
  self .bgsprite = Sprite( self .bgimage )
  self .pressbgsprite = Sprite( self .pressbgimage )
  self .prizesprite = Sprite( self .prizeimage )
 
  self .top_label = Label( self .top_text )
  # 注意是要有个element
  self .top_label.element.x = - 250
  self .top_label.element.y = 350
  self .top_label.element.color = ( 0 , 0 , 0 , 255 )
  self .top_label.element.font_size = 20
 
 
  self .top_notice = Label( "点击中间开始抽奖" )
  self .top_notice.element.x = 120
  self .top_notice.element.y = 300
  self .top_notice.element.color = ( 255 , 0 , 0 , 255 )
  self .top_notice.element.font_size = 20
 
  self .pressbgsprite.do(Hide())
  self .alread_prize_sprite.do(Hide())
  # self.sprite.do(Hide())
 
 
 
  def on_enter( self ):
  super (StartPrize, self ).on_enter()
 
 
 
  bgcolor = ColorLayer( 255 , 255 , 255 , 255 , consts_window[ 'width' ], consts_window[ 'height' ])
  bgcolor.position = ( - 320 , - 320 )
  # 背景颜色
  self .add( bgcolor )
  # 标题
  self .add( self .top_label )
  self .add( self .top_notice )
  # 转动的背景图
  self .add( self .sprite ,z = 3 )
  self .add( self .alread_prize_sprite ,z = 3 )
  # 人名图
  self .add( self .prizesprite ,z = 4 )
  # 背景图
  self .add( self .bgsprite,z = 1 )
  self .add( self .pressbgsprite,z = 1 )
 
  self .position = 320 , 320
 
  # menu = PrizeMenu()
  # menu.position = (-320,-320)
  # self.add(menu)
 
  # self.sprite.do( Repeat(Rotate( 360, 4 ) ))
 
  def on_key_press( self , keys, mod ):
  super (StartPrize, self ).on_key_release(keys, mod)
  if keys = = key.ENTER:
   if self .is_begin:
   self .top_notice.element.text = "正在抽奖中。。"
   else :
   self .press_go = True
   self .go_prize()
   return True
 
  def on_key_release( self , keys, mod ):
  super (StartPrize, self ).on_key_release(keys, mod)
  if keys = = key.ENTER:
   if self .press_go:
   self .prize_cycle = 0
   self .can_stop = True
   self .press_go = False
   return True
  if keys = = key.S:
   # self.stop_prize()
   return True
  def on_mouse_press ( self , x, y, buttons, modifiers):
  px,py = director.get_virtual_coordinates (x, y)
  # print px,py
  if px > 188 and px< 450 and py> 188 and py< 450 :
   if self .is_begin:
   self .top_notice.element.text = "正在抽奖中。。"
   else :
   self .press_go = True
   self .go_prize()
  def on_mouse_release ( self , x, y, buttons, modifiers):
  px,py = director.get_virtual_coordinates (x, y)
  if self .press_go:
   self .prize_cycle = 0
   self .can_stop = True
   self .press_go = False
 
 
 
  def rotate_select( self ,dt):
 
 
  if ( self .current_num > = 24 ):
   self .current_num = 0
   self .prize_cycle + = 1
 
  
  if ( self .prize_cycle > 1 and self .can_stop):
   if ( not self .start_slow ):
   # 减速
   self .unschedule( self .rotate_select)
   self .schedule_interval( self .rotate_select, self .prize_speed_slow)
   self .start_slow = True
 
  # print self.alread_get_prize
  # print "stopnum" , self.stop_num
  # print "prize_cycle" , self.prize_cycle
  # print "current_num" , self.current_num
  # print self.current_num
  # 注意rotate_select是要两个参数的
  self .sprite.rotation = self .sprite.rotation + 15
  self .alread_prize_sprite.rotation = self .alread_prize_sprite.rotation + 15
 
  if self .current_num in self .alread_get_prize:
   self .sprite.do(Hide())
   self .alread_prize_sprite.do(Show())
  else :
   self .alread_prize_sprite.do(Hide())
   self .sprite.do(Show())
  effect = Effect( '1.wav' )
  effect.play()
 
 
  if ( self .prize_cycle > 2 and self .stop_num = = self .current_num and self .can_stop):
   self .stop_prize()
   return True
 
 
 
  self .current_num + = 1
 
  def get_random( self ):
  r = random.randint( 0 , 23 )
  if r in self .alread_get_prize:
   r = self .get_random()
  return r
 
 
 
 
  def go_prize( self ):
  self .current_num = 0
  self .sprite.rotation = 0
  self .alread_prize_sprite.rotation = 0
  self .prize_cycle = 0
  self .stop_num = self .get_random()
  # self.stop_num = 0
 
  if self .stop_num in self .alread_get_prize:
   self .top_notice.element.text = "error, alread get prize"
   return False
  self .top_notice.element.text = "正在抽奖中。。"
  self .start_slow = False
  self .can_stop = False
 
  self .is_begin = True
 
  # 定时器
  self .schedule_interval( self .rotate_select, self .prize_speed)
  # self.schedule(self.rotate_select)
  self .bgsprite.do(Hide())
  self .pressbgsprite.do(Show())
 
  def stop_prize( self ):
  self .alread_get_prize.append( self .current_num)
  self .is_begin = False
  effect = Effect( '2.wav' )
  effect.play()
  self .top_notice.element.text = ""
 
  self .pressbgsprite.do(Hide())
  self .bgsprite.do(Show())
  self .unschedule( self .rotate_select)
 
 
tests = {
  1 : StartPrize,
}
 
def main():
  director.init( * * consts_window)
  # director.show_FPS = True
  director.run( get_sprite_test( 1 ) )
if __name__ = = '__main__' :
  main()

PrizeMenu这个本来是想要显示要抽哪个奖的,后来需求中不需要了,就没有继续完善.

开发用的是python cocos2d, 还要装pyglet, 最坑爹的是还要装pygame, cocos2d的音效竟然是用pygame的.

因为是name.png是公司同事的姓名,所以就涂黑了,尊重隐私 。

下载链接:年会抽奖 。

dehan_prize_run下的prize.exe就可以运行,用py2exe打包成exe的。。。 prize_src.zip是源码 。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持我.

原文链接:https://blog.csdn.net/cheng830306/article/details/18449431 。

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