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这篇CFSDN的博客文章python实现公司年会抽奖程序由作者收集整理,如果你对这篇文章有兴趣,记得点赞哟.
本文实例为大家分享了python实现年会抽奖程序的具体代码,供大家参考,具体内容如下 。
发一下自己写的公司抽奖程序.
需求:公司年会要一个抽奖程序,转盘上的每一个人名是随机中奖的,中奖后的人不可以再次中奖,按住抽奖,就会一直在转,放开后,要再转一两圈才停.
刚好自己在学python cocos2d,就用这个刚学的东东,直接上源码 。
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|
# coding:utf-8
#
import
sys
# import os
# sys.path.insert(0, os.path.join(os.path.dirname(__file__), '../..'))
# 解决程序中要显示中文问题
reload
(sys)
sys.setdefaultencoding(
'utf8'
)
from
pyglet
import
image, font
from
pyglet.gl
import
*
from
pyglet.window
import
key
from
cocos.actions
import
*
from
cocos.director
import
director
from
cocos.layer
import
Layer
from
cocos.layer
import
ColorLayer
from
cocos.scene
import
Scene
from
cocos.sprite
import
Sprite
from
cocos.text
import
*
from
cocos.menu
import
*
import
random
from
cocos.audio.effect
import
Effect
consts_window
=
{
"width"
:
680
,
"height"
:
700
,
"vsync"
:
True
,
"resizable"
:
True
,
'audio_backend'
:
'sdl'
}
def
get_sprite_test( index ):
d
=
tests[index]
return
Scene( d( index ) )
class
SpriteLayer( Layer ):
is_event_handler
=
True
#: enable pyglet's events
def
__init__(
self
, index
=
1
):
super
(SpriteLayer,
self
).__init__()
self
.index
=
index
self
.top_text
=
"广州德瀚信息信息科技有限公司-年会抽奖"
self
.image
=
pyglet.resource.image(
'r1.png'
,
0.01
)
# self.image = image.AnimationFrame(image.load('r1.png'),0.1)
self
.image.anchor_x
=
self
.image.width
/
2
self
.image.anchor_y
=
self
.image.height
/
2
self
.rimage
=
pyglet.resource.image(
'r2.png'
,
0.01
)
# self.rimage = image.AnimationFrame(image.load('r2.png'),0.1)
self
.rimage.anchor_x
=
self
.image.width
/
2
self
.rimage.anchor_y
=
self
.image.height
/
2
self
.bgimage
=
pyglet.resource.image(
'bg1.png'
)
self
.bgimage.anchor_x
=
self
.image.width
/
2
self
.bgimage.anchor_y
=
self
.image.height
/
2
self
.pressbgimage
=
pyglet.resource.image(
'bg2.png'
)
self
.pressbgimage.anchor_x
=
self
.image.width
/
2
self
.pressbgimage.anchor_y
=
self
.image.height
/
2
self
.prizeimage
=
pyglet.resource.image(
'name.png'
)
self
.prizeimage.anchor_x
=
self
.image.width
/
2
self
.prizeimage.anchor_y
=
self
.image.height
/
2
def
on_key_release(
self
, keys, mod ):
# LEFT: go to previous scene
# RIGTH: go to next scene
# ENTER: restart scene
if
keys
=
=
key.LEFT:
self
.index
-
=
1
if
self
.index <
1
:
self
.index
=
len
( tests )
elif
keys
=
=
key.RIGHT:
self
.index
+
=
1
if
self
.index >
len
( tests ):
self
.index
=
1
if
keys
in
(key.LEFT, key.RIGHT):
director.replace( get_sprite_test(
self
.index ) )
return
True
class
PrizeMenu(Menu):
def
__init__(
self
):
super
( PrizeMenu,
self
).__init__()
self
.menu_valign
=
BOTTOM
self
.menu_halign
=
RIGHT
self
.font_item[
'color'
]
=
(
0
,
0
,
0
,
255
)
self
.font_item_selected[
'color'
]
=
(
32
,
16
,
32
,
255
)
# print dir(self)
# then add the items
items
=
[
( MenuItem(
'一等奖'
,
self
.prize_go ) ),
( MenuItem(
'二等奖'
,
self
.prize_go ) ),
( MenuItem(
'三等奖'
,
self
.prize_go ) ),
( MenuItem(
'参与奖'
,
self
.prize_go ) ),
]
# self.create_menu( items, selected_effect=zoom_in(),
# unselected_effect=zoom_out())
self
.create_menu( items, shake(), shake_back())
def
on_quit(
self
):
pyglet.app.exit()
def
prize_go(
self
):
s
=
self
.parent
if
s.is_begin:
s.top_notice.element.text
=
""
else
:
# s.stop_num = 1
s.go_prize()
# def main():
# pyglet.font.add_directory('.')
# director.init( resizable=True)
# director.run( Scene( PrizeMenu() ) )
# if __name__ == '__main__':
# main()
class
StartPrize( SpriteLayer ):
def
__init__(
self
,index ):
super
( StartPrize,
self
).__init__(index)
self
.current_num
=
0
#当前位置
self
.is_begin
=
False
#是否已经开始
self
.prize_cycle
=
0
#转动圈数
self
.prize_speed
=
0.05
#初始速度
self
.prize_speed_slow
=
0.3
#慢速度
self
.stop_num
=
0
#停止的位置
self
.alread_get_prize
=
[]
# 已经得奖的人
self
.start_slow
=
False
self
.can_stop
=
False
self
.press_go
=
False
self
.sprite
=
Sprite(
self
.image )
# self.sprite = Sprite( image.Animation([image.AnimationFrame(image.load('r1.png'),0.001)] ))
self
.alread_prize_sprite
=
Sprite(
self
.rimage )
self
.bgsprite
=
Sprite(
self
.bgimage )
self
.pressbgsprite
=
Sprite(
self
.pressbgimage )
self
.prizesprite
=
Sprite(
self
.prizeimage )
self
.top_label
=
Label(
self
.top_text )
# 注意是要有个element
self
.top_label.element.x
=
-
250
self
.top_label.element.y
=
350
self
.top_label.element.color
=
(
0
,
0
,
0
,
255
)
self
.top_label.element.font_size
=
20
self
.top_notice
=
Label(
"点击中间开始抽奖"
)
self
.top_notice.element.x
=
120
self
.top_notice.element.y
=
300
self
.top_notice.element.color
=
(
255
,
0
,
0
,
255
)
self
.top_notice.element.font_size
=
20
self
.pressbgsprite.do(Hide())
self
.alread_prize_sprite.do(Hide())
# self.sprite.do(Hide())
def
on_enter(
self
):
super
(StartPrize,
self
).on_enter()
bgcolor
=
ColorLayer(
255
,
255
,
255
,
255
, consts_window[
'width'
], consts_window[
'height'
])
bgcolor.position
=
(
-
320
,
-
320
)
# 背景颜色
self
.add( bgcolor )
# 标题
self
.add(
self
.top_label )
self
.add(
self
.top_notice )
# 转动的背景图
self
.add(
self
.sprite ,z
=
3
)
self
.add(
self
.alread_prize_sprite ,z
=
3
)
# 人名图
self
.add(
self
.prizesprite ,z
=
4
)
# 背景图
self
.add(
self
.bgsprite,z
=
1
)
self
.add(
self
.pressbgsprite,z
=
1
)
self
.position
=
320
,
320
# menu = PrizeMenu()
# menu.position = (-320,-320)
# self.add(menu)
# self.sprite.do( Repeat(Rotate( 360, 4 ) ))
def
on_key_press(
self
, keys, mod ):
super
(StartPrize,
self
).on_key_release(keys, mod)
if
keys
=
=
key.ENTER:
if
self
.is_begin:
self
.top_notice.element.text
=
"正在抽奖中。。"
else
:
self
.press_go
=
True
self
.go_prize()
return
True
def
on_key_release(
self
, keys, mod ):
super
(StartPrize,
self
).on_key_release(keys, mod)
if
keys
=
=
key.ENTER:
if
self
.press_go:
self
.prize_cycle
=
0
self
.can_stop
=
True
self
.press_go
=
False
return
True
if
keys
=
=
key.S:
# self.stop_prize()
return
True
def
on_mouse_press (
self
, x, y, buttons, modifiers):
px,py
=
director.get_virtual_coordinates (x, y)
# print px,py
if
px >
188
and
px<
450
and
py>
188
and
py<
450
:
if
self
.is_begin:
self
.top_notice.element.text
=
"正在抽奖中。。"
else
:
self
.press_go
=
True
self
.go_prize()
def
on_mouse_release (
self
, x, y, buttons, modifiers):
px,py
=
director.get_virtual_coordinates (x, y)
if
self
.press_go:
self
.prize_cycle
=
0
self
.can_stop
=
True
self
.press_go
=
False
def
rotate_select(
self
,dt):
if
(
self
.current_num >
=
24
):
self
.current_num
=
0
self
.prize_cycle
+
=
1
if
(
self
.prize_cycle >
1
and
self
.can_stop):
if
(
not
self
.start_slow ):
# 减速
self
.unschedule(
self
.rotate_select)
self
.schedule_interval(
self
.rotate_select,
self
.prize_speed_slow)
self
.start_slow
=
True
# print self.alread_get_prize
# print "stopnum" , self.stop_num
# print "prize_cycle" , self.prize_cycle
# print "current_num" , self.current_num
# print self.current_num
# 注意rotate_select是要两个参数的
self
.sprite.rotation
=
self
.sprite.rotation
+
15
self
.alread_prize_sprite.rotation
=
self
.alread_prize_sprite.rotation
+
15
if
self
.current_num
in
self
.alread_get_prize:
self
.sprite.do(Hide())
self
.alread_prize_sprite.do(Show())
else
:
self
.alread_prize_sprite.do(Hide())
self
.sprite.do(Show())
effect
=
Effect(
'1.wav'
)
effect.play()
if
(
self
.prize_cycle >
2
and
self
.stop_num
=
=
self
.current_num
and
self
.can_stop):
self
.stop_prize()
return
True
self
.current_num
+
=
1
def
get_random(
self
):
r
=
random.randint(
0
,
23
)
if
r
in
self
.alread_get_prize:
r
=
self
.get_random()
return
r
def
go_prize(
self
):
self
.current_num
=
0
self
.sprite.rotation
=
0
self
.alread_prize_sprite.rotation
=
0
self
.prize_cycle
=
0
self
.stop_num
=
self
.get_random()
# self.stop_num = 0
if
self
.stop_num
in
self
.alread_get_prize:
self
.top_notice.element.text
=
"error, alread get prize"
return
False
self
.top_notice.element.text
=
"正在抽奖中。。"
self
.start_slow
=
False
self
.can_stop
=
False
self
.is_begin
=
True
# 定时器
self
.schedule_interval(
self
.rotate_select,
self
.prize_speed)
# self.schedule(self.rotate_select)
self
.bgsprite.do(Hide())
self
.pressbgsprite.do(Show())
def
stop_prize(
self
):
self
.alread_get_prize.append(
self
.current_num)
self
.is_begin
=
False
effect
=
Effect(
'2.wav'
)
effect.play()
self
.top_notice.element.text
=
""
self
.pressbgsprite.do(Hide())
self
.bgsprite.do(Show())
self
.unschedule(
self
.rotate_select)
tests
=
{
1
: StartPrize,
}
def
main():
director.init(
*
*
consts_window)
# director.show_FPS = True
director.run( get_sprite_test(
1
) )
if
__name__
=
=
'__main__'
:
main()
|
PrizeMenu这个本来是想要显示要抽哪个奖的,后来需求中不需要了,就没有继续完善.
开发用的是python cocos2d, 还要装pyglet, 最坑爹的是还要装pygame, cocos2d的音效竟然是用pygame的.
因为是name.png是公司同事的姓名,所以就涂黑了,尊重隐私 。
下载链接:年会抽奖 。
dehan_prize_run下的prize.exe就可以运行,用py2exe打包成exe的。。。 prize_src.zip是源码 。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持我.
原文链接:https://blog.csdn.net/cheng830306/article/details/18449431 。
最后此篇关于python实现公司年会抽奖程序的文章就讲到这里了,如果你想了解更多关于python实现公司年会抽奖程序的内容请搜索CFSDN的文章或继续浏览相关文章,希望大家以后支持我的博客! 。
这个问题已经有答案了: Generate A Weighted Random Number (16 个回答) 已关闭 6 年前。 我有一个像这样的对象: { "user1": 200, "us
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