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Java实现两人五子棋游戏(七) 屏幕提示信息

转载 作者:qq735679552 更新时间:2022-09-27 22:32:09 25 4
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之前的两篇文章:java实现两人五子棋游戏(二) 画出棋盘;java实现两人五子棋游戏(三) 画出棋子;java实现两人五子棋游戏(四) 落子动作的实现;Java实现两人五子棋游戏(五) 判断是否有一方胜出;java实现两人五子棋游戏(六) 行棋方变换,可以点击查看.

接下来我们要实现的功能是在有五连珠的时候,在屏幕上提示信息。直接在mousepressed函数的iswin部分使用showmessagedialog即可.

mousepressed函数代码如下:

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@override
//当用户按下鼠标按钮时发生
public void mousepressed(mouseevent e) {
  int point_x=e.getx();
  int point_y=e.gety();
 
  int imgwidth = boardimg.getheight( this );
  int imgheight = boardimg.getwidth( this );
  int fwidth = getwidth();
  int fheight= getheight();
 
  int x=(fwidth-imgwidth)/ 2 ;
  int y=(fheight-imgheight)/ 2 ;
 
  int span_x=imgwidth/rows;
  int span_y=imgheight/rows;
 
  //system.out.println("press");
  int status_x = 0 ;
  int status_y = 0 ;
  if (point_x>=x && point_x<=x+imgwidth && point_y>=y && point_y <= y+imgheight)
  {
  //system.out.println("合法");
  for ( int i= 0 ;i<rows+ 1 ;i++)
  {
   if (point_x>=x-chessman_width/ 2 + 1 +i*span_x)
   {
   if (point_x<=x+chessman_width/ 2 - 1 +i*span_x) //如果是width/2会在中间点出现两个匹配值
   {
    //system.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));
    status_x = i;
   }
   }
  }
  for ( int i= 0 ;i<rows+ 1 ;i++)
  {
   if (point_y>=y-chessman_width/ 2 + 1 +i*span_y)
   {
   if (point_y <= y+chessman_width/ 2 - 1 +i*span_y)
   {
    //system.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));
    status_y = i;
   }
   }
  }
  
  if (chessstatus[status_x][status_y]== null ||chessstatus[status_x][status_y].getplaced()== false )
  {
   chessman chessman = new chessman(chesscolor, true );
   chessstatus[status_x][status_y]=chessman;
   system.out.println( "chess color:" +chesscolor);
   if (chesscolor==black)
   {
   chesscolor = white;
   } else {
   chesscolor = black;
   }
   repaint();
  
   //如果胜出,给出提示信息
   if (iswin(status_x, status_y, chessstatus))
   {
   system.out.println( "win!!!!!" );
   string winner;
   //如果下一子是白色的,那么此次为黑方
   if (chesscolor == white)
    winner = "黑方" ;
   else
    winner = "白方" ;
   string mstring = string.format( "恭喜,%s win!!!!!" , winner);
   joptionpane.showmessagedialog( this , mstring);
   }
  }
  }
}

运行一下:

Java实现两人五子棋游戏(七) 屏幕提示信息

至此,我们完成了最基本的五子棋功能。下面我将完整代码贴出:

Java实现两人五子棋游戏(七) 屏幕提示信息

chessman.java 。

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package xchen.test.simplegobang;
 
public class chessman {
  private int color; //1-white,0-black
  private boolean placed = false ;
  int matchcount = 1 ;
 
  public chessman( int color, boolean placed){
  this .color=color;
  this .placed=placed;
  }
 
  public boolean getplaced() {
  return placed;
  }
 
  public void setplaced( boolean placed) {
  this .placed = placed;
  }
 
  public int getcolor() {
  return color;
  }
 
  public void setcolor( int color) {
  this .color = color;
  }
}

main.java 。

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package xchen.test.simplegobang;
 
import java.awt.container;
import javax.swing.jframe;
 
import xchen.test.simplegobang.drawchessboard;
 
public class main extends jframe{
  private drawchessboard drawchessboard;
  public main() {
  drawchessboard = new drawchessboard();
  
  //frame标题
  settitle( "单机五子棋" );
  
  container containerpane =getcontentpane();
  containerpane.add(drawchessboard);
  }
  public static void main(string[] args) {
  main m = new main();
  m.setsize( 800 , 800 );
  m.setvisible( true );
  }
}

drawchessboard.java 。

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package xchen.test.simplegobang;
 
import java.awt.color;
import java.awt.graphics;
import java.awt.graphics2d;
import java.awt.image;
import java.awt.radialgradientpaint;
import java.awt.toolkit;
import java.awt.event.mouseevent;
import java.awt.event.mouselistener;
 
import javax.swing.joptionpane;
import javax.swing.jpanel;
 
public class drawchessboard extends jpanel implements mouselistener{
  final static int black= 0 ;
  final static int white= 1 ;
  public int chesscolor = black;
  int chessman_width= 30 ;
 
  public image boardimg;
  final private int rows = 19 ;
  chessman[][] chessstatus= new chessman[rows+ 1 ][rows+ 1 ];
 
  public drawchessboard() {
  boardimg = toolkit.getdefaulttoolkit().getimage( "res/drawable/chessboard2.png" );
  if (boardimg == null )
   system.err.println( "png do not exist" );
 
  addmouselistener( this );
  }
  @override
  protected void paintcomponent(graphics g) {
  // todo auto-generated method stub
  super .paintcomponent(g);
 
  int imgwidth = boardimg.getheight( this );
  int imgheight = boardimg.getwidth( this );
  int fwidth = getwidth();
  int fheight= getheight();
 
  int x=(fwidth-imgwidth)/ 2 ;
  int y=(fheight-imgheight)/ 2 ;
 
  int span_x=imgwidth/rows;
  int span_y=imgheight/rows;
 
  g.drawimage(boardimg, x, y, null );
 
  //画横线
  for ( int i= 0 ;i<rows;i++)
  {
   g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y);
  }
  //画竖线
  for ( int i= 0 ;i<rows;i++)
  {
   g.drawline(x+i*span_x, y, x+i*span_x,fheight-y);
  }
 
  //画棋子
  for ( int i= 0 ;i<rows+ 1 ;i++)
  {
   for ( int j= 0 ;j<rows+ 1 ;j++)
   {
   if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true )
   {
    //system.out.println("draw chessman "+i+" "+j);
    int pos_x=x+i*span_x;
    int pos_y=y+j*span_y;
    float radius_b= 40 ;
    float radius_w= 80 ;
    float [] fractions = new float []{0f,1f};
    java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white};
    color[] colors_w = new color[]{color.white,color.black};
    radialgradientpaint paint;
    if (chessstatus[i][j].getcolor()== 1 )
    {
    //system.out.println("draw white chess");
    paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w* 2 , fractions, colors_w);
    } else {
    //system.out.println("draw black chess");
    paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b* 2 , fractions, colors_b);
    }
    ((graphics2d)g).setpaint(paint);
 
    ((graphics2d)g).filloval(pos_x-chessman_width/ 2 ,pos_y-chessman_width/ 2 ,chessman_width,chessman_width);
   }
   }
  }
  }
 
  @override
  //当用户按下鼠标按钮时发生
  public void mousepressed(mouseevent e) {
  int point_x=e.getx();
  int point_y=e.gety();
 
  int imgwidth = boardimg.getheight( this );
  int imgheight = boardimg.getwidth( this );
  int fwidth = getwidth();
  int fheight= getheight();
 
  int x=(fwidth-imgwidth)/ 2 ;
  int y=(fheight-imgheight)/ 2 ;
 
  int span_x=imgwidth/rows;
  int span_y=imgheight/rows;
 
  //system.out.println("press");
  int status_x = 0 ;
  int status_y = 0 ;
  if (point_x>=x && point_x<=x+imgwidth && point_y>=y && point_y <= y+imgheight)
  {
   //system.out.println("合法");
   for ( int i= 0 ;i<rows+ 1 ;i++)
   {
   if (point_x>=x-chessman_width/ 2 + 1 +i*span_x)
   {
    if (point_x<=x+chessman_width/ 2 - 1 +i*span_x) //如果是width/2会在中间点出现两个匹配值
    {
    //system.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));
    status_x = i;
    }
   }
   }
   for ( int i= 0 ;i<rows+ 1 ;i++)
   {
   if (point_y>=y-chessman_width/ 2 + 1 +i*span_y)
   {
    if (point_y <= y+chessman_width/ 2 - 1 +i*span_y)
    {
    //system.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));
    status_y = i;
    }
   }
   }
  
   if (chessstatus[status_x][status_y]== null ||chessstatus[status_x][status_y].getplaced()== false )
   {
   chessman chessman = new chessman(chesscolor, true );
   chessstatus[status_x][status_y]=chessman;
   system.out.println( "chess color:" +chesscolor);
   if (chesscolor==black)
   {
    chesscolor = white;
   } else {
    chesscolor = black;
   }
   repaint();
   
   //如果胜出,给出提示信息
   if (iswin(status_x, status_y, chessstatus))
   {
    system.out.println( "win!!!!!" );
    string winner;
    //如果下一子是白色的,那么此次为黑方
    if (chesscolor == white)
    winner = "黑方" ;
    else
    winner = "白方" ;
    string mstring = string.format( "恭喜,%s win!!!!!" , winner);
    joptionpane.showmessagedialog( this , mstring);
   }
   }
  }
  }
  @override
  //当用户按下并松开鼠标按钮时发生
  public void mouseclicked(mouseevent e) {
  // todo auto-generated method stub
  }
  @override
  public void mousereleased(mouseevent e) {
  // todo auto-generated method stub
 
  }
  @override
  public void mouseentered(mouseevent e) {
  // todo auto-generated method stub
 
  }
  @override
  public void mouseexited(mouseevent e) {
  // todo auto-generated method stub
  }
 
  boolean iswin( int point_x, int point_y,chessman[][] cm)
  {
  for ( int i= 0 ;i<rows+ 1 ;i++)
  {
   for ( int j= 0 ;j<rows+ 1 ;j++)
   {
   //横向查找
   if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true )
   {
    int matchcolor = chessstatus[i][j].getcolor();
    //向右侧查找
    for ( int n= 1 ;n<= 4 ;n++)
    {
    if ((i+n>= 0 )&&(i+n)<=rows)
    {
     if (chessstatus[i+n][j]!= null &&chessstatus[i+n][j].getplaced()== true &&chessstatus[i+n][j].getcolor()==matchcolor)
     {
     chessstatus[i][j].matchcount++;
     system.out.println( "pos:" +i+ " " +j+ " right count++:" +(i+n)+ " " +j+ " count:" +chessstatus[i][j].matchcount);
     if (chessstatus[i][j].matchcount== 5 )
     {
      return true ;
     }
     } else
     {
     break ;
     }
    }
    }
    //向左侧查找
    for ( int n= 1 ;n<= 4 ;n++)
    {
    if ((i-n>= 0 )&&(i-n)<=rows)
    {
     if (chessstatus[i-n][j]!= null &&chessstatus[i-n][j].getplaced()== true &&chessstatus[i-n][j].getcolor()==matchcolor)
     {
     chessstatus[i][j].matchcount++;
     system.out.println( "pos:" +i+ " " +j+ " " + "left count++:" +(i-n)+ " " +j+ " count:" +chessstatus[i][j].matchcount);
     if (chessstatus[i][j].matchcount== 5 )
     {
      return true ;
     }
     } else
     {
     if (chessstatus[i-n][j]!= null )
     {
      chessstatus[i][j].matchcount = 1 ;
     }
     break ;
     }
    }
    }
    chessstatus[i][j].matchcount= 1 ; //refresh count
   }
   }
  }
 
  for ( int i= 0 ;i<rows+ 1 ;i++)
  {
   for ( int j= 0 ;j<rows+ 1 ;j++)
   {
   //纵向
   if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true )
   {
    int matchcolor = chessstatus[i][j].getcolor();
    //向下查找,左上角为坐标原点,y轴正方向向下
    for ( int n= 1 ;n<= 4 ;n++)
    {
    if ((j+n>= 0 )&&(j+n)<=rows)
    {
     if (chessstatus[i][j+n]!= null &&chessstatus[i][j+n].getplaced()== true &&chessstatus[i][j+n].getcolor()==matchcolor)
     {
     chessstatus[i][j].matchcount++;
     system.out.println( "pos:" +i+ " " +j+ " up count++:" +(i)+ " " +(j+n)+ " count:" +chessstatus[i][j].matchcount);
     if (chessstatus[i][j].matchcount== 5 )
     {
      return true ;
     }
     } else
     {
     break ;
     }
    }
    }
    //向上查找
    for ( int n= 1 ;n<= 4 ;n++)
    {
    if ((j-n>= 0 )&&(j-n)<=rows)
    {
     if (chessstatus[i][j-n]!= null &&chessstatus[i][j-n].getplaced()== true &&chessstatus[i][j-n].getcolor()==matchcolor)
     {
     chessstatus[i][j].matchcount++;
     system.out.println( "pos:" +i+ " " +j+ " " + "left count++:" +(i)+ " " +(j-n)+ " count:" +chessstatus[i][j].matchcount);
     if (chessstatus[i][j].matchcount== 5 )
     {
      return true ;
     }
     } else
     {
     if (chessstatus[i][j-n]!= null )
     {
      chessstatus[i][j].matchcount = 1 ;
     }
     break ;
     }
    }
    }
    chessstatus[i][j].matchcount= 1 ; //refresh count
   }
   }
  }
 
  //方向:左上右下
  for ( int i= 0 ;i<rows+ 1 ;i++)
  {
   for ( int j= 0 ;j<rows+ 1 ;j++)
   {
   //左上
   if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true )
   {
    int matchcolor = chessstatus[i][j].getcolor();
    //向下查找,左上角为坐标原点,y轴正方向向下
    for ( int n= 1 ;n<= 4 ;n++)
    {
    if ((j-n>= 0 )&&(j-n)<=rows&&(i-n)>= 0 &&(i-n)<=rows)
    {
     if (chessstatus[i-n][j-n]!= null &&chessstatus[i-n][j-n].getplaced()== true &&chessstatus[i-n][j-n].getcolor()==matchcolor)
     {
     chessstatus[i][j].matchcount++;
     system.out.println( "pos:" +i+ " " +j+ " up count++:" +(i-n)+ " " +(j-n)+ " count:" +chessstatus[i][j].matchcount);
     if (chessstatus[i][j].matchcount== 5 )
     {
      return true ;
     }
     } else
     {
     break ;
     }
    }
    }
    //右下
    for ( int n= 1 ;n<= 4 ;n++)
    {
    if ((j+n>= 0 )&&(j+n)<=rows&&(i+n)>= 0 &&(i+n)<=rows)
    {
     if (chessstatus[i+n][j+n]!= null &&chessstatus[i+n][j+n].getplaced()== true &&chessstatus[i+n][j+n].getcolor()==matchcolor)
     {
     chessstatus[i][j].matchcount++;
     system.out.println( "pos:" +i+ " " +j+ " " + "left count++:" +(i+n)+ " " +(j+n)+ " count:" +chessstatus[i][j].matchcount);
     if (chessstatus[i][j].matchcount== 5 )
     {
      return true ;
     }
     } else
     {
     if (chessstatus[i+n][j+n]!= null )
     {
      chessstatus[i][j].matchcount = 1 ;
     }
     break ;
     }
    }
    }
    chessstatus[i][j].matchcount= 1 ; //refresh count
   }
   }
  }
 
  //方向:左下右上
  for ( int i= 0 ;i<rows+ 1 ;i++)
  {
   for ( int j= 0 ;j<rows+ 1 ;j++)
   {
   //左下
   if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true )
   {
    int matchcolor = chessstatus[i][j].getcolor();
    //向下查找,左上角为坐标原点,y轴正方向向下
    for ( int n= 1 ;n<= 4 ;n++)
    {
    if ((j+n>= 0 )&&(j+n)<=rows&&(i-n)>= 0 &&(i-n)<=rows)
    {
     if (chessstatus[i-n][j+n]!= null &&chessstatus[i-n][j+n].getplaced()== true &&chessstatus[i-n][j+n].getcolor()==matchcolor)
     {
     chessstatus[i][j].matchcount++;
     system.out.println( "pos:" +i+ " " +j+ " up count++:" +(i-n)+ " " +(j+n)+ " count:" +chessstatus[i][j].matchcount);
     if (chessstatus[i][j].matchcount== 5 )
     {
      return true ;
     }
     } else
     {
     break ;
     }
    }
    }
    //右上
    for ( int n= 1 ;n<= 4 ;n++)
    {
    if ((j-n>= 0 )&&(j-n)<=rows&&(i+n)>= 0 &&(i+n)<=rows)
    {
     if (chessstatus[i+n][j-n]!= null &&chessstatus[i+n][j-n].getplaced()== true &&chessstatus[i+n][j-n].getcolor()==matchcolor)
     {
     chessstatus[i][j].matchcount++;
     system.out.println( "pos:" +i+ " " +j+ " " + "left count++:" +(i+n)+ " " +(j-n)+ " count:" +chessstatus[i][j].matchcount);
     if (chessstatus[i][j].matchcount== 5 )
     {
      return true ;
     }
     } else
     {
     if (chessstatus[i+n][j-n]!= null )
     {
      chessstatus[i][j].matchcount = 1 ;
     }
     break ;
     }
    }
    }
    chessstatus[i][j].matchcount= 1 ; //refresh count
   }
   }
 
 
  return false ;
  }
}

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原文链接:https://blog.csdn.net/v_xchen_v/article/details/53448076 。

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