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com.google.gwt.webgl.client.WebGLRenderingContext.compileShader()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-25 15:55:05 28 4
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本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.compileShader()方法的一些代码示例,展示了WebGLRenderingContext.compileShader()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.compileShader()方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:compileShader

WebGLRenderingContext.compileShader介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void glCompileShader (int shader) {
  WebGLShader glShader = shaders.get(shader);
  gl.compileShader(glShader);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glCompileShader (int shader) {
  WebGLShader glShader = shaders.get(shader);
  gl.compileShader(glShader);
}

代码示例来源:origin: libgdx/libgdx

private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) {
    WebGLShader shader = gl.createShader(shaderType);
    gl.shaderSource(shader, source);
    gl.compileShader(shader);
    if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
      throw new RuntimeException(gl.getShaderInfoLog(shader));
    }
    return shader;
  }
}

代码示例来源:origin: libgdx/libgdx

private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) {
    WebGLShader shader = gl.createShader(shaderType);
    gl.shaderSource(shader, source);
    gl.compileShader(shader);
    if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
      throw new RuntimeException(gl.getShaderInfoLog(shader));
    }
    return shader;
  }
}

代码示例来源:origin: thothbot/parallax

@Override
public void glCompileShader (int shader) {
  WebGLShader glShader = shaders.get(shader);
  gl.compileShader(glShader);
}

代码示例来源:origin: playn/playn

@Override
public void glCompileShader(int shader) {
 WebGLShader glShader = shaders.get(shader);
 gl.compileShader(glShader);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glCompileShader (int shader) {
  WebGLShader glShader = shaders.get(shader);
  gl.compileShader(glShader);
}

代码示例来源:origin: io.playn/playn-html

@Override
public void glCompileShader(int shader) {
 WebGLShader glShader = shaders.get(shader);
 gl.compileShader(glShader);
}

代码示例来源:origin: threerings/playn

@Override
public void glCompileShader(int shader) {
 gl.compileShader(getShader(shader));
}

代码示例来源:origin: playn/playn

private static WebGLShader getShader(WebGLRenderingContext gl,
   int shaderType, String source) {
  WebGLShader shader = gl.createShader(shaderType);
  gl.shaderSource(shader, source);
  gl.compileShader(shader);
  if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
   throw new RuntimeException(gl.getShaderInfoLog(shader));
  }
  return shader;
 }
}

代码示例来源:origin: com.googlecode.playn/playn-webgl

private static WebGLShader getShader(WebGLRenderingContext gl,
   int shaderType, String source) {
  WebGLShader shader = gl.createShader(shaderType);
  gl.shaderSource(shader, source);
  gl.compileShader(shader);
  if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
   throw new RuntimeException(gl.getShaderInfoLog(shader));
  }
  return shader;
 }
}

代码示例来源:origin: thothbot/parallax

private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) {
    WebGLShader shader = gl.createShader(shaderType);
    gl.shaderSource(shader, source);
    gl.compileShader(shader);
    if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
      throw new RuntimeException(gl.getShaderInfoLog(shader));
    }
    return shader;
  }
}

代码示例来源:origin: threerings/playn

private static WebGLShader getShader(WebGLRenderingContext gl,
   int shaderType, String source) {
  WebGLShader shader = gl.createShader(shaderType);
  gl.shaderSource(shader, source);
  gl.compileShader(shader);
  if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
   throw new RuntimeException(gl.getShaderInfoLog(shader));
  }
  return shader;
 }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) {
    WebGLShader shader = gl.createShader(shaderType);
    gl.shaderSource(shader, source);
    gl.compileShader(shader);
    if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
      throw new RuntimeException(gl.getShaderInfoLog(shader));
    }
    return shader;
  }
}

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