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com.google.gwt.webgl.client.WebGLRenderingContext.clearColor()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-25 15:21:05 27 4
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本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.clearColor()方法的一些代码示例,展示了WebGLRenderingContext.clearColor()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.clearColor()方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:clearColor

WebGLRenderingContext.clearColor介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void glClearColor (float red, float green, float blue, float alpha) {
  gl.clearColor(red, green, blue, alpha);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glClearColor (float red, float green, float blue, float alpha) {
  gl.clearColor(red, green, blue, alpha);
}

代码示例来源:origin: io.playn/playn-html

@Override
public final void glClearColor(float red, float green, float blue, float alpha) {
 gl.clearColor(red, green, blue, alpha);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glClearColor (float red, float green, float blue, float alpha) {
  gl.clearColor(red, green, blue, alpha);
}

代码示例来源:origin: playn/playn

@Override
public final void glClearColor(float red, float green, float blue, float alpha) {
 gl.clearColor(red, green, blue, alpha);
}

代码示例来源:origin: thothbot/parallax

@Override
public void glClearColor (float red, float green, float blue, float alpha) {
  gl.clearColor(red, green, blue, alpha);
}

代码示例来源:origin: threerings/playn

@Override
public final void glClearColor(float f, float g, float h, float i) {
 gl.clearColor(f, g, h, i);
}

代码示例来源:origin: playn/playn

private void init() {
 gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
 gl.enable(TEXTURE_2D);
 gl.enable(BLEND);

代码示例来源:origin: threerings/playn

private void init() {
 gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
 gl.enable(TEXTURE_2D);
 gl.enable(BLEND);

代码示例来源:origin: com.googlecode.playn/playn-webgl

private void init() {
 gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
 gl.enable(TEXTURE_2D);
 gl.enable(BLEND);

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