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com.google.gwt.webgl.client.WebGLRenderingContext.uniformMatrix4fv()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-25 15:13:05 33 4
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本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.uniformMatrix4fv()方法的一些代码示例,展示了WebGLRenderingContext.uniformMatrix4fv()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.uniformMatrix4fv()方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:uniformMatrix4fv

WebGLRenderingContext.uniformMatrix4fv介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public final void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, Float32Array value) {
  this.uniformMatrix4fv(location, transpose, (JavaScriptObject)value);
}

代码示例来源:origin: libgdx/libgdx

public final void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, Float32Array value) {
  this.uniformMatrix4fv(location, transpose, (JavaScriptObject)value);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniformMatrix4fv(loc, transpose, value);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniformMatrix4fv(loc, transpose, value);
}

代码示例来源:origin: libgdx/libgdx

private final native void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, JavaScriptObject value) /*-{
  this.uniformMatrix4fv(location, transpose, value);
}-*/;

代码示例来源:origin: libgdx/libgdx

private final native void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, JavaScriptObject value) /*-{
  this.uniformMatrix4fv(location, transpose, value);
}-*/;

代码示例来源:origin: libgdx/libgdx

@Override
public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniformMatrix4fv(loc, transpose, copy(value));
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniformMatrix4fv(loc, transpose, copy(value));
}

代码示例来源:origin: threerings/playn

public final void uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, Float32Array value) {
 this.uniformMatrix4fv(location, transpose, (JavaScriptObject)value);
}

代码示例来源:origin: com.googlecode.playn/playn-webgl

public final void uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, Float32Array value) {
 this.uniformMatrix4fv(location, transpose, (JavaScriptObject)value);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

public final void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, Float32Array value) {
  this.uniformMatrix4fv(location, transpose, (JavaScriptObject)value);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniformMatrix4fv(loc, transpose, value);
}

代码示例来源:origin: thothbot/parallax

@Override
public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniformMatrix4fv(loc, transpose, value);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

private final native void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, JavaScriptObject value) /*-{
  this.uniformMatrix4fv(location, transpose, value);
}-*/;

代码示例来源:origin: playn/playn

private final native void uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, JavaScriptObject value) /*-{
 this.uniformMatrix4fv(location, transpose, value);
}-*/;

代码示例来源:origin: threerings/playn

@Override
public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
 gl.uniformMatrix4fv(getUniformLocation(location), transpose,
           (Float32Array) getTypedArray(value, GL_FLOAT, count * 16 * 4));
}

代码示例来源:origin: io.playn/playn-html

@Override
public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
 gl.uniformMatrix4fv(getUniformLocation(location), transpose,
     (Float32Array) getTypedArray(value, GL_FLOAT, count * 16 * 4));
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniformMatrix4fv(loc, transpose, copy(value));
}

代码示例来源:origin: playn/playn

@Override
public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
 gl.uniformMatrix4fv(getUniformLocation(location), transpose,
     (Float32Array) getTypedArray(value, GL_FLOAT, count * 16 * 4));
}

代码示例来源:origin: thothbot/parallax

@Override
public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniformMatrix4fv(loc, transpose, copy(value));
}

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