gpt4 book ai didi

com.google.gwt.webgl.client.WebGLRenderingContext.attachShader()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-25 13:53:05 25 4
gpt4 key购买 nike

本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.attachShader()方法的一些代码示例,展示了WebGLRenderingContext.attachShader()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.attachShader()方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:attachShader

WebGLRenderingContext.attachShader介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void glAttachShader (int program, int shader) {
  WebGLProgram glProgram = programs.get(program);
  WebGLShader glShader = shaders.get(shader);
  gl.attachShader(glProgram, glShader);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glAttachShader (int program, int shader) {
  WebGLProgram glProgram = programs.get(program);
  WebGLShader glShader = shaders.get(shader);
  gl.attachShader(glProgram, glShader);
}

代码示例来源:origin: libgdx/libgdx

public static WebGLProgram createShaderProgram (WebGLRenderingContext gl, String vertexSource, String fragmentSource) {
  WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource);
  WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource);
  WebGLProgram shaderProgram = gl.createProgram();
  gl.attachShader(shaderProgram, fragmentShader);
  gl.attachShader(shaderProgram, vertexShader);
  gl.linkProgram(shaderProgram);
  if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) {
    throw new RuntimeException("Could not initialize shaders");
  }
  return shaderProgram;
}

代码示例来源:origin: libgdx/libgdx

public static WebGLProgram createShaderProgram (WebGLRenderingContext gl, String vertexSource, String fragmentSource) {
  WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource);
  WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource);
  WebGLProgram shaderProgram = gl.createProgram();
  gl.attachShader(shaderProgram, fragmentShader);
  gl.attachShader(shaderProgram, vertexShader);
  gl.linkProgram(shaderProgram);
  if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) {
    throw new RuntimeException("Could not initialize shaders");
  }
  return shaderProgram;
}

代码示例来源:origin: thothbot/parallax

@Override
public void glAttachShader (int program, int shader) {
  WebGLProgram glProgram = programs.get(program);
  WebGLShader glShader = shaders.get(shader);
  gl.attachShader(glProgram, glShader);
}

代码示例来源:origin: io.playn/playn-html

@Override
public void glAttachShader(int program, int shader) {
 WebGLProgram glProgram = programs.get(program);
 WebGLShader glShader = shaders.get(shader);
 gl.attachShader(glProgram, glShader);
}

代码示例来源:origin: threerings/playn

@Override
public void glAttachShader(int program, int shader) {
 gl.attachShader((WebGLProgram) webGLObjects.get(program),
         (WebGLShader) webGLObjects.get(shader));
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glAttachShader (int program, int shader) {
  WebGLProgram glProgram = programs.get(program);
  WebGLShader glShader = shaders.get(shader);
  gl.attachShader(glProgram, glShader);
}

代码示例来源:origin: playn/playn

@Override
public void glAttachShader(int program, int shader) {
 WebGLProgram glProgram = programs.get(program);
 WebGLShader glShader = shaders.get(shader);
 gl.attachShader(glProgram, glShader);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

public static WebGLProgram createShaderProgram (WebGLRenderingContext gl, String vertexSource, String fragmentSource) {
  WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource);
  WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource);
  WebGLProgram shaderProgram = gl.createProgram();
  gl.attachShader(shaderProgram, fragmentShader);
  gl.attachShader(shaderProgram, vertexShader);
  gl.linkProgram(shaderProgram);
  if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) {
    throw new RuntimeException("Could not initialize shaders");
  }
  return shaderProgram;
}

代码示例来源:origin: threerings/playn

public static WebGLProgram createShaderProgram(WebGLRenderingContext gl,
  String vertexSource, String fragmentSource) {
 WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource);
 WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource);
 WebGLProgram shaderProgram = gl.createProgram();
 gl.attachShader(shaderProgram, fragmentShader);
 gl.attachShader(shaderProgram, vertexShader);
 gl.linkProgram(shaderProgram);
 if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) {
  throw new RuntimeException("Could not initialize shaders");
 }
 return shaderProgram;
}

代码示例来源:origin: thothbot/parallax

public static WebGLProgram createShaderProgram (WebGLRenderingContext gl, String vertexSource, String fragmentSource) {
  WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource);
  WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource);
  WebGLProgram shaderProgram = gl.createProgram();
  gl.attachShader(shaderProgram, fragmentShader);
  gl.attachShader(shaderProgram, vertexShader);
  gl.linkProgram(shaderProgram);
  if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) {
    throw new RuntimeException("Could not initialize shaders");
  }
  return shaderProgram;
}

代码示例来源:origin: playn/playn

public static WebGLProgram createShaderProgram(WebGLRenderingContext gl,
  String vertexSource, String fragmentSource) {
 WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource);
 WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource);
 WebGLProgram shaderProgram = gl.createProgram();
 gl.attachShader(shaderProgram, fragmentShader);
 gl.attachShader(shaderProgram, vertexShader);
 gl.linkProgram(shaderProgram);
 if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) {
  throw new RuntimeException("Could not initialize shaders");
 }
 return shaderProgram;
}

代码示例来源:origin: com.googlecode.playn/playn-webgl

public static WebGLProgram createShaderProgram(WebGLRenderingContext gl,
  String vertexSource, String fragmentSource) {
 WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource);
 WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource);
 WebGLProgram shaderProgram = gl.createProgram();
 gl.attachShader(shaderProgram, fragmentShader);
 gl.attachShader(shaderProgram, vertexShader);
 gl.linkProgram(shaderProgram);
 if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) {
  throw new RuntimeException("Could not initialize shaders");
 }
 return shaderProgram;
}

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com