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com.google.gwt.webgl.client.WebGLRenderingContext.getProgramParameterb()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-25 13:43:05 33 4
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本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.getProgramParameterb()方法的一些代码示例,展示了WebGLRenderingContext.getProgramParameterb()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.getProgramParameterb()方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:getProgramParameterb

WebGLRenderingContext.getProgramParameterb介绍

[英]Return the value for the passed pname given the passed program.
[中]返回给定已传递程序的已传递pname的值。

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void glGetProgramiv (int program, int pname, IntBuffer params) {
  if (pname == GL20.GL_DELETE_STATUS || pname == GL20.GL_LINK_STATUS || pname == GL20.GL_VALIDATE_STATUS) {
    boolean result = gl.getProgramParameterb(programs.get(program), pname);
    params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
  } else {
    params.put(gl.getProgramParameteri(programs.get(program), pname));
  }
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glGetProgramiv (int program, int pname, IntBuffer params) {
  if (pname == GL20.GL_DELETE_STATUS || pname == GL20.GL_LINK_STATUS || pname == GL20.GL_VALIDATE_STATUS) {
    boolean result = gl.getProgramParameterb(programs.get(program), pname);
    params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
  } else {
    params.put(gl.getProgramParameteri(programs.get(program), pname));
  }
}

代码示例来源:origin: libgdx/libgdx

public static WebGLProgram createShaderProgram (WebGLRenderingContext gl, String vertexSource, String fragmentSource) {
  WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource);
  WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource);
  WebGLProgram shaderProgram = gl.createProgram();
  gl.attachShader(shaderProgram, fragmentShader);
  gl.attachShader(shaderProgram, vertexShader);
  gl.linkProgram(shaderProgram);
  if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) {
    throw new RuntimeException("Could not initialize shaders");
  }
  return shaderProgram;
}

代码示例来源:origin: libgdx/libgdx

public static WebGLProgram createShaderProgram (WebGLRenderingContext gl, String vertexSource, String fragmentSource) {
  WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource);
  WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource);
  WebGLProgram shaderProgram = gl.createProgram();
  gl.attachShader(shaderProgram, fragmentShader);
  gl.attachShader(shaderProgram, vertexShader);
  gl.linkProgram(shaderProgram);
  if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) {
    throw new RuntimeException("Could not initialize shaders");
  }
  return shaderProgram;
}

代码示例来源:origin: playn/playn

@Override
public void glGetProgramiv(int program, int pname, int[] params, int offset) {
 if (pname == GL_LINK_STATUS) params[offset] = gl.getProgramParameterb(programs.get(program), LINK_STATUS) ? GL_TRUE : GL_FALSE;
 else throw new RuntimeException("NYI glGetProgramiv: " + pname);
}

代码示例来源:origin: threerings/playn

@Override
public void glGetProgramiv(int program, int pname, IntBuffer params) {
 if (pname == GL_LINK_STATUS) {
  params.put(gl.getProgramParameterb(getProgram(program), LINK_STATUS) ? GL_TRUE : GL_FALSE);
 } else {
  throw new RuntimeException("NYI glGetProgramiv");
 }
}

代码示例来源:origin: threerings/playn

@Override
public void glGetProgramiv(int program, int pname, int[] params, int offset) {
 if (pname == GL_LINK_STATUS) {
  params[offset] = gl.getProgramParameterb(getProgram(program), LINK_STATUS) ?
   GL_TRUE : GL_FALSE;
 } else {
  throw new RuntimeException("NYI glGetProgramiv");
 }
}

代码示例来源:origin: playn/playn

@Override
public void glGetProgramiv(int program, int pname, IntBuffer params) {
 if (pname == GL_LINK_STATUS) {
  params.put(gl.getProgramParameterb(programs.get(program), LINK_STATUS) ? GL_TRUE : GL_FALSE);
 } else {
  throw new RuntimeException("NYI glGetProgramiv");
 }
}

代码示例来源:origin: io.playn/playn-html

@Override
public void glGetProgramiv(int program, int pname, IntBuffer params) {
 if (pname == GL_LINK_STATUS) {
  params.put(gl.getProgramParameterb(programs.get(program), LINK_STATUS) ? GL_TRUE : GL_FALSE);
 } else {
  throw new RuntimeException("NYI glGetProgramiv");
 }
}

代码示例来源:origin: io.playn/playn-html

@Override
public void glGetProgramiv(int program, int pname, int[] params, int offset) {
 if (pname == GL_LINK_STATUS) params[offset] = gl.getProgramParameterb(programs.get(program), LINK_STATUS) ? GL_TRUE : GL_FALSE;
 else throw new RuntimeException("NYI glGetProgramiv: " + pname);
}

代码示例来源:origin: thothbot/parallax

@Override
public void glGetProgramiv (int program, int pname, IntBuffer params) {
  if (pname == GL20.GL_DELETE_STATUS || pname == GL20.GL_LINK_STATUS || pname == GL20.GL_VALIDATE_STATUS) {
    boolean result = gl.getProgramParameterb(programs.get(program), pname);
    params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
  } else {
    params.put(gl.getProgramParameteri(programs.get(program), pname));
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glGetProgramiv (int program, int pname, IntBuffer params) {
  if (pname == GL20.GL_DELETE_STATUS || pname == GL20.GL_LINK_STATUS || pname == GL20.GL_VALIDATE_STATUS) {
    boolean result = gl.getProgramParameterb(programs.get(program), pname);
    params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
  } else {
    params.put(gl.getProgramParameteri(programs.get(program), pname));
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

public static WebGLProgram createShaderProgram (WebGLRenderingContext gl, String vertexSource, String fragmentSource) {
  WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource);
  WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource);
  WebGLProgram shaderProgram = gl.createProgram();
  gl.attachShader(shaderProgram, fragmentShader);
  gl.attachShader(shaderProgram, vertexShader);
  gl.linkProgram(shaderProgram);
  if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) {
    throw new RuntimeException("Could not initialize shaders");
  }
  return shaderProgram;
}

代码示例来源:origin: threerings/playn

public static WebGLProgram createShaderProgram(WebGLRenderingContext gl,
  String vertexSource, String fragmentSource) {
 WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource);
 WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource);
 WebGLProgram shaderProgram = gl.createProgram();
 gl.attachShader(shaderProgram, fragmentShader);
 gl.attachShader(shaderProgram, vertexShader);
 gl.linkProgram(shaderProgram);
 if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) {
  throw new RuntimeException("Could not initialize shaders");
 }
 return shaderProgram;
}

代码示例来源:origin: thothbot/parallax

public static WebGLProgram createShaderProgram (WebGLRenderingContext gl, String vertexSource, String fragmentSource) {
  WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource);
  WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource);
  WebGLProgram shaderProgram = gl.createProgram();
  gl.attachShader(shaderProgram, fragmentShader);
  gl.attachShader(shaderProgram, vertexShader);
  gl.linkProgram(shaderProgram);
  if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) {
    throw new RuntimeException("Could not initialize shaders");
  }
  return shaderProgram;
}

代码示例来源:origin: playn/playn

public static WebGLProgram createShaderProgram(WebGLRenderingContext gl,
  String vertexSource, String fragmentSource) {
 WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource);
 WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource);
 WebGLProgram shaderProgram = gl.createProgram();
 gl.attachShader(shaderProgram, fragmentShader);
 gl.attachShader(shaderProgram, vertexShader);
 gl.linkProgram(shaderProgram);
 if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) {
  throw new RuntimeException("Could not initialize shaders");
 }
 return shaderProgram;
}

代码示例来源:origin: com.googlecode.playn/playn-webgl

public static WebGLProgram createShaderProgram(WebGLRenderingContext gl,
  String vertexSource, String fragmentSource) {
 WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource);
 WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource);
 WebGLProgram shaderProgram = gl.createProgram();
 gl.attachShader(shaderProgram, fragmentShader);
 gl.attachShader(shaderProgram, vertexShader);
 gl.linkProgram(shaderProgram);
 if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) {
  throw new RuntimeException("Could not initialize shaders");
 }
 return shaderProgram;
}

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