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com.google.gwt.webgl.client.WebGLRenderingContext.deleteFramebuffer()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-25 13:09:05 26 4
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本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.deleteFramebuffer()方法的一些代码示例,展示了WebGLRenderingContext.deleteFramebuffer()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.deleteFramebuffer()方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:deleteFramebuffer

WebGLRenderingContext.deleteFramebuffer介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void glDeleteFramebuffer (int id) {
  WebGLFramebuffer fb = this.frameBuffers.remove(id);
  gl.deleteFramebuffer(fb);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glDeleteFramebuffers (int n, IntBuffer framebuffers) {
  for (int i = 0; i < n; i++) {
    int id = framebuffers.get();
    WebGLFramebuffer fb = this.frameBuffers.remove(id);
    gl.deleteFramebuffer(fb);
  }
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glDeleteFramebuffer (int id) {
  WebGLFramebuffer fb = this.frameBuffers.remove(id);
  gl.deleteFramebuffer(fb);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glDeleteFramebuffers (int n, IntBuffer framebuffers) {
  for (int i = 0; i < n; i++) {
    int id = framebuffers.get();
    WebGLFramebuffer fb = this.frameBuffers.remove(id);
    gl.deleteFramebuffer(fb);
  }
}

代码示例来源:origin: playn/playn

@Override
public void glDeleteFramebuffers(int n, int[] framebuffers, int offset) {
 for (int i = 0; i < n; i++) {
  int id = framebuffers[i + offset];
  WebGLFramebuffer fb = this.frameBuffers.remove(id);
  gl.deleteFramebuffer(fb);
  }
}

代码示例来源:origin: io.playn/playn-html

@Override
public void glDeleteFramebuffers(int n, IntBuffer framebuffers) {
 int pos = framebuffers.position();
 for (int i = 0; i < n; i++) {
  int id = framebuffers.get(pos + i);
  WebGLFramebuffer fb = this.frameBuffers.remove(id);
  gl.deleteFramebuffer(fb);
 }
}

代码示例来源:origin: thothbot/parallax

@Override
public void glDeleteFramebuffer (int id) {
  WebGLFramebuffer fb = this.frameBuffers.get(id);
  deallocateFrameBufferId(id);
  gl.deleteFramebuffer(fb);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glDeleteFramebuffer (int id) {
  WebGLFramebuffer fb = this.frameBuffers.remove(id);
  gl.deleteFramebuffer(fb);
}

代码示例来源:origin: playn/playn

@Override
public void glDeleteFramebuffers(int n, IntBuffer framebuffers) {
 int pos = framebuffers.position();
 for (int i = 0; i < n; i++) {
  int id = framebuffers.get(pos + i);
  WebGLFramebuffer fb = this.frameBuffers.remove(id);
  gl.deleteFramebuffer(fb);
 }
}

代码示例来源:origin: thothbot/parallax

@Override
public void glDeleteFramebuffers (int n, IntBuffer framebuffers) {
  for (int i = 0; i < n; i++) {
    int id = framebuffers.get();
    WebGLFramebuffer fb = this.frameBuffers.get(id);
    deallocateFrameBufferId(id);
    gl.deleteFramebuffer(fb);
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glDeleteFramebuffers (int n, IntBuffer framebuffers) {
  for (int i = 0; i < n; i++) {
    int id = framebuffers.get();
    WebGLFramebuffer fb = this.frameBuffers.remove(id);
    gl.deleteFramebuffer(fb);
  }
}

代码示例来源:origin: io.playn/playn-html

@Override
public void glDeleteFramebuffers(int n, int[] framebuffers, int offset) {
 for (int i = 0; i < n; i++) {
  int id = framebuffers[i + offset];
  WebGLFramebuffer fb = this.frameBuffers.remove(id);
  gl.deleteFramebuffer(fb);
  }
}

代码示例来源:origin: threerings/playn

protected void deleteObject(int index, WebGLObjectType type) {
 WebGLObject object = webGLObjects.get(index);
 webGLObjects.set(index, null);
 webGLObjectTypes.set(index, WebGLObjectType.NULL.ordinal());
 switch(type) {
 case BUFFER:
  gl.deleteBuffer((WebGLBuffer) object);
  break;
 case FRAME_BUFFER:
  gl.deleteFramebuffer((WebGLFramebuffer) object);
  break;
 case PROGRAM:
  gl.deleteProgram((WebGLProgram) object);
  break;
 case RENDER_BUFFER:
  gl.deleteRenderbuffer((WebGLRenderbuffer) object);
  break;
 case SHADER:
  gl.deleteShader((WebGLShader) object);
  break;
 case TEXTURE:
  gl.deleteTexture((WebGLTexture) object);
  break;
 default:
  break;
 }
}

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