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com.google.gwt.webgl.client.WebGLRenderingContext.getShaderParameterb()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-25 13:07:05 27 4
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本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.getShaderParameterb()方法的一些代码示例,展示了WebGLRenderingContext.getShaderParameterb()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.getShaderParameterb()方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:getShaderParameterb

WebGLRenderingContext.getShaderParameterb介绍

[英]Return the value for the passed pname given the passed shader.
[中]

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
  if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) {
    boolean result = gl.getShaderParameterb(shaders.get(shader), pname);
    params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
  } else {
    int result = gl.getShaderParameteri(shaders.get(shader), pname);
    params.put(result);
  }
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
  if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) {
    boolean result = gl.getShaderParameterb(shaders.get(shader), pname);
    params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
  } else {
    int result = gl.getShaderParameteri(shaders.get(shader), pname);
    params.put(result);
  }
}

代码示例来源:origin: libgdx/libgdx

private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) {
    WebGLShader shader = gl.createShader(shaderType);
    gl.shaderSource(shader, source);
    gl.compileShader(shader);
    if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
      throw new RuntimeException(gl.getShaderInfoLog(shader));
    }
    return shader;
  }
}

代码示例来源:origin: libgdx/libgdx

private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) {
    WebGLShader shader = gl.createShader(shaderType);
    gl.shaderSource(shader, source);
    gl.compileShader(shader);
    if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
      throw new RuntimeException(gl.getShaderInfoLog(shader));
    }
    return shader;
  }
}

代码示例来源:origin: threerings/playn

@Override
public void glGetShaderiv(int shader, int pname, int[] params, int offset) {
 if (pname == GL_COMPILE_STATUS) {
  params[offset] = gl.getShaderParameterb(getShader(shader), COMPILE_STATUS) ?
   GL_TRUE : GL_FALSE;
 } else {
  throw new RuntimeException("NYI glGetShaderiv: " + pname);
 }
}

代码示例来源:origin: threerings/playn

@Override
public void glGetShaderiv(int shader, int pname, IntBuffer params) {
 if (pname == GL_COMPILE_STATUS) {
  params.put(gl.getShaderParameterb(getShader(shader), COMPILE_STATUS) ? GL_TRUE : GL_FALSE);
 } else {
  throw new RuntimeException("NYI glGetShaderiv: " + pname);
 }
}

代码示例来源:origin: io.playn/playn-html

@Override
public void glGetShaderiv(int shader, int pname, int[] params, int offset) {
 if (pname == GL_COMPILE_STATUS) params[offset] = gl.getShaderParameterb(shaders.get(shader), COMPILE_STATUS) ? GL_TRUE : GL_FALSE;
 else throw new RuntimeException("NYI glGetShaderiv: " + pname);
}

代码示例来源:origin: playn/playn

@Override
public void glGetShaderiv(int shader, int pname, int[] params, int offset) {
 if (pname == GL_COMPILE_STATUS) params[offset] = gl.getShaderParameterb(shaders.get(shader), COMPILE_STATUS) ? GL_TRUE : GL_FALSE;
 else throw new RuntimeException("NYI glGetShaderiv: " + pname);
}

代码示例来源:origin: io.playn/playn-html

@Override
public void glGetShaderiv(int shader, int pname, IntBuffer params) {
 if (pname == GL_COMPILE_STATUS) {
  params.put(gl.getShaderParameterb(shaders.get(shader), COMPILE_STATUS) ? GL_TRUE : GL_FALSE);
 } else {
  throw new RuntimeException("NYI glGetShaderiv: " + pname);
 }
}

代码示例来源:origin: thothbot/parallax

@Override
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
  if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) {
    boolean result = gl.getShaderParameterb(shaders.get(shader), pname);
    params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
  } else {
    int result = gl.getShaderParameteri(shaders.get(shader), pname);
    params.put(result);
  }
}

代码示例来源:origin: playn/playn

@Override
public void glGetShaderiv(int shader, int pname, IntBuffer params) {
 if (pname == GL_COMPILE_STATUS) {
  params.put(gl.getShaderParameterb(shaders.get(shader), COMPILE_STATUS) ? GL_TRUE : GL_FALSE);
 } else {
  throw new RuntimeException("NYI glGetShaderiv: " + pname);
 }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
  if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) {
    boolean result = gl.getShaderParameterb(shaders.get(shader), pname);
    params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
  } else {
    int result = gl.getShaderParameteri(shaders.get(shader), pname);
    params.put(result);
  }
}

代码示例来源:origin: playn/playn

private static WebGLShader getShader(WebGLRenderingContext gl,
   int shaderType, String source) {
  WebGLShader shader = gl.createShader(shaderType);
  gl.shaderSource(shader, source);
  gl.compileShader(shader);
  if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
   throw new RuntimeException(gl.getShaderInfoLog(shader));
  }
  return shader;
 }
}

代码示例来源:origin: thothbot/parallax

private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) {
    WebGLShader shader = gl.createShader(shaderType);
    gl.shaderSource(shader, source);
    gl.compileShader(shader);
    if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
      throw new RuntimeException(gl.getShaderInfoLog(shader));
    }
    return shader;
  }
}

代码示例来源:origin: com.googlecode.playn/playn-webgl

private static WebGLShader getShader(WebGLRenderingContext gl,
   int shaderType, String source) {
  WebGLShader shader = gl.createShader(shaderType);
  gl.shaderSource(shader, source);
  gl.compileShader(shader);
  if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
   throw new RuntimeException(gl.getShaderInfoLog(shader));
  }
  return shader;
 }
}

代码示例来源:origin: threerings/playn

private static WebGLShader getShader(WebGLRenderingContext gl,
   int shaderType, String source) {
  WebGLShader shader = gl.createShader(shaderType);
  gl.shaderSource(shader, source);
  gl.compileShader(shader);
  if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
   throw new RuntimeException(gl.getShaderInfoLog(shader));
  }
  return shader;
 }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) {
    WebGLShader shader = gl.createShader(shaderType);
    gl.shaderSource(shader, source);
    gl.compileShader(shader);
    if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
      throw new RuntimeException(gl.getShaderInfoLog(shader));
    }
    return shader;
  }
}

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