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com.google.gwt.webgl.client.WebGLRenderingContext.getParameteri()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-25 10:19:05 25 4
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本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.getParameteri()方法的一些代码示例,展示了WebGLRenderingContext.getParameteri()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.getParameteri()方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:getParameteri

WebGLRenderingContext.getParameteri介绍

[英]Return the value for the passed pname.
[中]返回传递的pname的值。

代码示例

代码示例来源:origin: libgdx/libgdx

|| pname == GL20.GL_STENCIL_PASS_DEPTH_PASS || pname == GL20.GL_STENCIL_REF || pname == GL20.GL_STENCIL_VALUE_MASK
    || pname == GL20.GL_STENCIL_WRITEMASK || pname == GL20.GL_SUBPIXEL_BITS || pname == GL20.GL_UNPACK_ALIGNMENT)
  params.put(0, gl.getParameteri(pname));
else if (pname == GL20.GL_VIEWPORT) {
  Int32Array array = gl.getParameterv(pname);

代码示例来源:origin: libgdx/libgdx

|| pname == GL20.GL_STENCIL_PASS_DEPTH_PASS || pname == GL20.GL_STENCIL_REF || pname == GL20.GL_STENCIL_VALUE_MASK
    || pname == GL20.GL_STENCIL_WRITEMASK || pname == GL20.GL_SUBPIXEL_BITS || pname == GL20.GL_UNPACK_ALIGNMENT)
  params.put(0, gl.getParameteri(pname));
else if (pname == GL20.GL_VIEWPORT) {
  Int32Array array = gl.getParameterv(pname);

代码示例来源:origin: threerings/playn

@Override
public int glGetInteger(int pname) {
 return gl.getParameteri(pname);
}

代码示例来源:origin: playn/playn

@Override
public int glGetInteger(int pname) {
 return gl.getParameteri(pname);
}

代码示例来源:origin: io.playn/playn-html

@Override
public int glGetInteger(int pname) {
 return gl.getParameteri(pname);
}

代码示例来源:origin: thothbot/parallax

@Override
public void glGetIntegerv (int pname, IntBuffer params) {
  params.put(0, gl.getParameteri(pname));
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

|| pname == GL20.GL_STENCIL_PASS_DEPTH_PASS || pname == GL20.GL_STENCIL_REF || pname == GL20.GL_STENCIL_VALUE_MASK
    || pname == GL20.GL_STENCIL_WRITEMASK || pname == GL20.GL_SUBPIXEL_BITS || pname == GL20.GL_UNPACK_ALIGNMENT)
  params.put(0, gl.getParameteri(pname));
else if (pname == GL20.GL_VIEWPORT) {
  Int32Array array = gl.getParameterv(pname);

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