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com.google.gwt.webgl.client.WebGLRenderingContext.drawElements()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-25 10:17:05 26 4
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本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.drawElements()方法的一些代码示例,展示了WebGLRenderingContext.drawElements()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.drawElements()方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:drawElements

WebGLRenderingContext.drawElements介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void glDrawElements (int mode, int count, int type, int indices) {
  gl.drawElements(mode, count, type, indices);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glDrawElements (int mode, int count, int type, int indices) {
  gl.drawElements(mode, count, type, indices);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glDrawElements (int mode, int count, int type, Buffer indices) {
  gl.drawElements(mode, count, type, indices.position()); // FIXME this is assuming WebGL supports client side buffers...
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glDrawElements (int mode, int count, int type, Buffer indices) {
  gl.drawElements(mode, count, type, indices.position()); // FIXME this is assuming WebGL supports client side buffers...
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glDrawElements (int mode, int count, int type, int indices) {
  gl.drawElements(mode, count, type, indices);
}

代码示例来源:origin: thothbot/parallax

@Override
public void glDrawElements (int mode, int count, int type, int indices) {
  gl.drawElements(mode, count, type, indices);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glDrawElements (int mode, int count, int type, Buffer indices) {
  gl.drawElements(mode, count, type, indices.position()); // FIXME this is assuming WebGL supports client side buffers...
}

代码示例来源:origin: thothbot/parallax

@Override
public void glDrawElements (int mode, int count, int type, Buffer indices) {
  gl.drawElements(mode, count, type, indices.position()); // FIXME this is assuming WebGL supports client side buffers...
}

代码示例来源:origin: playn/playn

@Override
public void glDrawElements(int mode, int count, int type, int indices) {
 prepareDraw();
 if (requestedElementArrayBuffer != boundElementArrayBuffer) {
  gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, requestedElementArrayBuffer);
  boundElementArrayBuffer = requestedElementArrayBuffer;
 }
 gl.drawElements(mode, count, type, indices);
}

代码示例来源:origin: io.playn/playn-html

@Override
public void glDrawElements(int mode, int count, int type, int indices) {
 prepareDraw();
 if (requestedElementArrayBuffer != boundElementArrayBuffer) {
  gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, requestedElementArrayBuffer);
  boundElementArrayBuffer = requestedElementArrayBuffer;
 }
 gl.drawElements(mode, count, type, indices);
}

代码示例来源:origin: threerings/playn

@Override
public void glDrawElements(int mode, int count, int type, int indices) {
 prepareDraw();
 if (requestedElementArrayBuffer != boundElementArrayBuffer) {
  gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, requestedElementArrayBuffer);
  boundElementArrayBuffer = requestedElementArrayBuffer;
 }
 gl.drawElements(mode, count, type, indices);
}

代码示例来源:origin: io.playn/playn-html

@Override
 public void glDrawElements(int mode, int count, int type, Buffer indices) {
  prepareDraw();
  if (boundElementArrayBuffer != elementBuffer) {
   gl.bindBuffer(ELEMENT_ARRAY_BUFFER, elementBuffer);
   boundElementArrayBuffer = elementBuffer;
  }
  gl.bufferData(ELEMENT_ARRAY_BUFFER, getTypedArray(indices, type, count * getTypeSize(type)),
         STREAM_DRAW);
//    if ("ModelPart".equals(debugInfo)) {
//      HtmlPlatform.log.info("drawElements f. ModelPart; count: " + count);
//    }
  gl.drawElements(mode, count, type, 0);
 }

代码示例来源:origin: threerings/playn

@Override
 public void glDrawElements(int mode, int count, int type, Buffer indices) {
  prepareDraw();
  if (boundElementArrayBuffer != elementBuffer) {
   gl.bindBuffer(ELEMENT_ARRAY_BUFFER, elementBuffer);
   boundElementArrayBuffer = elementBuffer;
  }
  gl.bufferData(ELEMENT_ARRAY_BUFFER, getTypedArray(indices, type, count * getTypeSize(type)),
         STREAM_DRAW);
//    if ("ModelPart".equals(debugInfo)) {
//      HtmlPlatform.log.info("drawElements f. ModelPart; count: " + count);
//    }
  gl.drawElements(mode, count, type, 0);
 }

代码示例来源:origin: playn/playn

@Override
 public void glDrawElements(int mode, int count, int type, Buffer indices) {
  prepareDraw();
  if (boundElementArrayBuffer != elementBuffer) {
   gl.bindBuffer(ELEMENT_ARRAY_BUFFER, elementBuffer);
   boundElementArrayBuffer = elementBuffer;
  }
  gl.bufferData(ELEMENT_ARRAY_BUFFER, getTypedArray(indices, type, count * getTypeSize(type)),
         STREAM_DRAW);
//    if ("ModelPart".equals(debugInfo)) {
//      HtmlPlatform.log.info("drawElements f. ModelPart; count: " + count);
//    }
  gl.drawElements(mode, count, type, 0);
 }

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