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com.google.gwt.webgl.client.WebGLRenderingContext.deleteShader()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-25 10:09:05 25 4
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本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.deleteShader()方法的一些代码示例,展示了WebGLRenderingContext.deleteShader()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.deleteShader()方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:deleteShader

WebGLRenderingContext.deleteShader介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void glDeleteShader (int shader) {
  WebGLShader sh = shaders.remove(shader);
  gl.deleteShader(sh);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glDeleteShader (int shader) {
  WebGLShader sh = shaders.remove(shader);
  gl.deleteShader(sh);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glDeleteShader (int shader) {
  WebGLShader sh = shaders.remove(shader);
  gl.deleteShader(sh);
}

代码示例来源:origin: io.playn/playn-html

@Override
public void glDeleteShader(int shader) {
 WebGLShader sh = shaders.remove(shader);
 gl.deleteShader(sh);
}

代码示例来源:origin: playn/playn

@Override
public void glDeleteShader(int shader) {
 WebGLShader sh = shaders.remove(shader);
 gl.deleteShader(sh);
}

代码示例来源:origin: thothbot/parallax

@Override
public void glDeleteShader (int shader) {
  WebGLShader sh = shaders.get(shader);
  deallocateShaderId(shader);
  gl.deleteShader(sh);
}

代码示例来源:origin: threerings/playn

protected void deleteObject(int index, WebGLObjectType type) {
 WebGLObject object = webGLObjects.get(index);
 webGLObjects.set(index, null);
 webGLObjectTypes.set(index, WebGLObjectType.NULL.ordinal());
 switch(type) {
 case BUFFER:
  gl.deleteBuffer((WebGLBuffer) object);
  break;
 case FRAME_BUFFER:
  gl.deleteFramebuffer((WebGLFramebuffer) object);
  break;
 case PROGRAM:
  gl.deleteProgram((WebGLProgram) object);
  break;
 case RENDER_BUFFER:
  gl.deleteRenderbuffer((WebGLRenderbuffer) object);
  break;
 case SHADER:
  gl.deleteShader((WebGLShader) object);
  break;
 case TEXTURE:
  gl.deleteTexture((WebGLTexture) object);
  break;
 default:
  break;
 }
}

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