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com.google.gwt.webgl.client.WebGLRenderingContext.uniform4iv()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-25 09:17:05 27 4
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本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.uniform4iv()方法的一些代码示例,展示了WebGLRenderingContext.uniform4iv()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.uniform4iv()方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:uniform4iv

WebGLRenderingContext.uniform4iv介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public final void uniform4iv (WebGLUniformLocation location, Int32Array v) {
  this.uniform4iv(location, (JavaScriptObject)v);
}

代码示例来源:origin: libgdx/libgdx

public final void uniform4iv (WebGLUniformLocation location, Int32Array v) {
  this.uniform4iv(location, (JavaScriptObject)v);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glUniform4iv (int location, int count, int[] v, int offset) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniform4iv(loc, v);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glUniform4iv (int location, int count, int[] v, int offset) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniform4iv(loc, v);
}

代码示例来源:origin: libgdx/libgdx

private final native void uniform4iv (WebGLUniformLocation location, JavaScriptObject v) /*-{
  this.uniform4iv(location, v);
}-*/;

代码示例来源:origin: libgdx/libgdx

private final native void uniform4iv (WebGLUniformLocation location, JavaScriptObject v) /*-{
  this.uniform4iv(location, v);
}-*/;

代码示例来源:origin: libgdx/libgdx

@Override
public void glUniform4iv (int location, int count, IntBuffer v) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniform4iv(loc, copy(v));
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glUniform4iv (int location, int count, IntBuffer v) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniform4iv(loc, copy(v));
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

public final void uniform4iv (WebGLUniformLocation location, Int32Array v) {
  this.uniform4iv(location, (JavaScriptObject)v);
}

代码示例来源:origin: thothbot/parallax

public final void uniform4iv (WebGLUniformLocation location, Int32Array v) {
  this.uniform4iv(location, (JavaScriptObject)v);
}

代码示例来源:origin: threerings/playn

public final void uniform4iv(WebGLUniformLocation location, Int32Array v) {
 this.uniform4iv(location, (JavaScriptObject)v);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glUniform4iv (int location, int count, int[] v, int offset) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniform4iv(loc, v);
}

代码示例来源:origin: com.googlecode.playn/playn-webgl

private final native void uniform4iv(WebGLUniformLocation location, JavaScriptObject v) /*-{
 this.uniform4iv(location, v);
}-*/;

代码示例来源:origin: thothbot/parallax

@Override
public void glUniform4iv (int location, int count, int[] v, int offset) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniform4iv(loc, v);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

private final native void uniform4iv (WebGLUniformLocation location, JavaScriptObject v) /*-{
  this.uniform4iv(location, v);
}-*/;

代码示例来源:origin: threerings/playn

private final native void uniform4iv(WebGLUniformLocation location, JavaScriptObject v) /*-{
 this.uniform4iv(location, v);
}-*/;

代码示例来源:origin: playn/playn

private final native void uniform4iv(WebGLUniformLocation location, JavaScriptObject v) /*-{
 this.uniform4iv(location, v);
}-*/;

代码示例来源:origin: thothbot/parallax

private final native void uniform4iv (WebGLUniformLocation location, JavaScriptObject v) /*-{
                                                            this.uniform4iv(location, v);
                                                            }-*/;

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glUniform4iv (int location, int count, IntBuffer v) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniform4iv(loc, copy(v));
}

代码示例来源:origin: thothbot/parallax

@Override
public void glUniform4iv (int location, int count, IntBuffer v) {
  WebGLUniformLocation loc = getUniformLocation(location);
  gl.uniform4iv(loc, copy(v));
}

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