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com.google.gwt.webgl.client.WebGLRenderingContext.texParameteri()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-25 08:59:05 26 4
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本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.texParameteri()方法的一些代码示例,展示了WebGLRenderingContext.texParameteri()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.texParameteri()方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:texParameteri

WebGLRenderingContext.texParameteri介绍

暂无

代码示例

代码示例来源:origin: threerings/playn

@Override
public void glTexParameteri(int glTexture2d, int glTextureMinFilter, int glFilterMin) {
 gl.texParameteri(glTexture2d, glTextureMinFilter, glFilterMin);
}

代码示例来源:origin: playn/playn

@Override
public void glTexParameteri(int glTexture2d, int glTextureMinFilter, int glFilterMin) {
 gl.texParameteri(glTexture2d, glTextureMinFilter, glFilterMin);
}

代码示例来源:origin: io.playn/playn-html

@Override
public void glTexParameteri(int glTexture2d, int glTextureMinFilter, int glFilterMin) {
 gl.texParameteri(glTexture2d, glTextureMinFilter, glFilterMin);
}

代码示例来源:origin: threerings/playn

private WebGLTexture createTexture() {
 WebGLTexture tex = gl.createTexture();
 gl.bindTexture(TEXTURE_2D, tex);
 gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR);
 gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR);
 gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE);
 gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE);
 return tex;
}

代码示例来源:origin: playn/playn

private WebGLTexture createTexture() {
 WebGLTexture tex = gl.createTexture();
 gl.bindTexture(TEXTURE_2D, tex);
 gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR);
 gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR);
 gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE);
 gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE);
 return tex;
}

代码示例来源:origin: com.googlecode.playn/playn-webgl

private WebGLTexture createTexture() {
 WebGLTexture tex = gl.createTexture();
 gl.bindTexture(TEXTURE_2D, tex);
 gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR);
 gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR);
 gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE);
 gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE);
 return tex;
}

代码示例来源:origin: playn/playn

@Override
 public void onEvent(NativeEvent e) {
  // Load image data into the texture object once it's loaded.
  gl.bindTexture(TEXTURE_2D, tex);
  gl.texImage2D(TEXTURE_2D, 0, RGBA, RGBA, UNSIGNED_BYTE, img);
  gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR);
  gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR);
  gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE);
  gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE);
  gl.bindTexture(TEXTURE_2D, null);
 }
});

代码示例来源:origin: com.googlecode.playn/playn-webgl

@Override
 public void onEvent(NativeEvent e) {
  // Load image data into the texture object once it's loaded.
  gl.bindTexture(TEXTURE_2D, tex);
  gl.texImage2D(TEXTURE_2D, 0, RGBA, RGBA, UNSIGNED_BYTE, img);
  gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR);
  gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR);
  gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE);
  gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE);
  gl.bindTexture(TEXTURE_2D, null);
 }
});

代码示例来源:origin: threerings/playn

@Override
 public void onEvent(NativeEvent e) {
  // Load image data into the texture object once it's loaded.
  gl.bindTexture(TEXTURE_2D, tex);
  gl.texImage2D(TEXTURE_2D, 0, RGBA, RGBA, UNSIGNED_BYTE, img);
  gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR);
  gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR);
  gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE);
  gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE);
  gl.bindTexture(TEXTURE_2D, null);
 }
});

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