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com.google.gwt.webgl.client.WebGLRenderingContext.getUniformv()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-25 08:03:05 27 4
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本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.getUniformv()方法的一些代码示例,展示了WebGLRenderingContext.getUniformv()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.getUniformv()方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:getUniformv

WebGLRenderingContext.getUniformv介绍

[英]Return the uniform value at the passed location in the passed program.
[中]返回传递程序中传递位置的统一值。

代码示例

代码示例来源:origin: threerings/playn

@Override
public void glGetUniformfv(int program, int location, FloatBuffer params) {
 Float32Array v = gl.getUniformv(getProgram(program), getUniformLocation(location));
 for (int i = 0; i < v.length(); i++) {
  params.put(params.position() + i, v.get(i));
 }
}

代码示例来源:origin: threerings/playn

@Override
public void glGetUniformiv(int program, int location, IntBuffer params) {
 Int32Array v = gl.getUniformv(getProgram(program), getUniformLocation(location));
 for (int i = 0; i < v.length(); i++) {
  params.put(params.position() + i, v.get(i));
 }
}

代码示例来源:origin: playn/playn

@Override
public void glGetUniformiv(int program, int location, IntBuffer params) {
 Int32Array v = gl.getUniformv(programs.get(program), uniforms.get(program).get(location));
 for (int i = 0; i < v.length(); i++) {
  params.put(params.position() + i, v.get(i));
 }
}

代码示例来源:origin: io.playn/playn-html

@Override
public void glGetUniformiv(int program, int location, IntBuffer params) {
 Int32Array v = gl.getUniformv(programs.get(program), uniforms.get(program).get(location));
 for (int i = 0; i < v.length(); i++) {
  params.put(params.position() + i, v.get(i));
 }
}

代码示例来源:origin: io.playn/playn-html

@Override
public void glGetUniformfv(int program, int location, FloatBuffer params) {
 Float32Array v = gl.getUniformv(programs.get(program), uniforms.get(program).get(location));
 for (int i = 0; i < v.length(); i++) {
  params.put(params.position() + i, v.get(i));
 }
}

代码示例来源:origin: playn/playn

@Override
public void glGetUniformfv(int program, int location, FloatBuffer params) {
 Float32Array v = gl.getUniformv(programs.get(program), uniforms.get(program).get(location));
 for (int i = 0; i < v.length(); i++) {
  params.put(params.position() + i, v.get(i));
 }
}

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