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com.google.gwt.webgl.client.WebGLRenderingContext.getShaderParameteri()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-25 07:49:05 26 4
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本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.getShaderParameteri()方法的一些代码示例,展示了WebGLRenderingContext.getShaderParameteri()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.getShaderParameteri()方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:getShaderParameteri

WebGLRenderingContext.getShaderParameteri介绍

[英]Return the value for the passed pname given the passed shader.
[中]在给定已传递着色器的情况下,返回已传递pname的值。

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
  if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) {
    boolean result = gl.getShaderParameterb(shaders.get(shader), pname);
    params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
  } else {
    int result = gl.getShaderParameteri(shaders.get(shader), pname);
    params.put(result);
  }
}

代码示例来源:origin: libgdx/libgdx

@Override
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
  if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) {
    boolean result = gl.getShaderParameterb(shaders.get(shader), pname);
    params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
  } else {
    int result = gl.getShaderParameteri(shaders.get(shader), pname);
    params.put(result);
  }
}

代码示例来源:origin: thothbot/parallax

@Override
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
  if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) {
    boolean result = gl.getShaderParameterb(shaders.get(shader), pname);
    params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
  } else {
    int result = gl.getShaderParameteri(shaders.get(shader), pname);
    params.put(result);
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt

@Override
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
  if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) {
    boolean result = gl.getShaderParameterb(shaders.get(shader), pname);
    params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
  } else {
    int result = gl.getShaderParameteri(shaders.get(shader), pname);
    params.put(result);
  }
}

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