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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Window
类的一些代码示例,展示了Window
类的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window
类的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Window
类名称:Window
[英]A table that can be dragged and act as a modal window. The top padding is used as the window's title height.
The preferred size of a window is the preferred size of the title text and the children as laid out by the table. After adding children to the window, it can be convenient to call #pack() to size the window to the size of the children.
[中]可以拖动并充当模式窗口的表。顶部填充用作窗口的标题高度。
窗口的首选大小是标题文本和表中列出的子项的首选大小。向窗口添加子窗口后,可以方便地调用#pack()将窗口调整为子窗口的大小。
代码示例来源:origin: libgdx/libgdx
public void keepWithinStage () {
if (!keepWithinStage) return;
Stage stage = getStage();
if (stage == null) return;
Camera camera = stage.getCamera();
if (camera instanceof OrthographicCamera) {
OrthographicCamera orthographicCamera = (OrthographicCamera)camera;
float parentWidth = stage.getWidth();
float parentHeight = stage.getHeight();
if (getX(Align.right) - camera.position.x > parentWidth / 2 / orthographicCamera.zoom)
setPosition(camera.position.x + parentWidth / 2 / orthographicCamera.zoom, getY(Align.right), Align.right);
if (getX(Align.left) - camera.position.x < -parentWidth / 2 / orthographicCamera.zoom)
setPosition(camera.position.x - parentWidth / 2 / orthographicCamera.zoom, getY(Align.left), Align.left);
if (getY(Align.top) - camera.position.y > parentHeight / 2 / orthographicCamera.zoom)
setPosition(getX(Align.top), camera.position.y + parentHeight / 2 / orthographicCamera.zoom, Align.top);
if (getY(Align.bottom) - camera.position.y < -parentHeight / 2 / orthographicCamera.zoom)
setPosition(getX(Align.bottom), camera.position.y - parentHeight / 2 / orthographicCamera.zoom, Align.bottom);
} else if (getParent() == stage.getRoot()) {
float parentWidth = stage.getWidth();
float parentHeight = stage.getHeight();
if (getX() < 0) setX(0);
if (getRight() > parentWidth) setX(parentWidth - getWidth());
if (getY() < 0) setY(0);
if (getTop() > parentHeight) setY(parentHeight - getHeight());
}
}
代码示例来源:origin: libgdx/libgdx
protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
super.drawBackground(batch, parentAlpha, x, y);
// Manually draw the title table before clipping is done.
titleTable.getColor().a = getColor().a;
float padTop = getPadTop(), padLeft = getPadLeft();
titleTable.setSize(getWidth() - padLeft - getPadRight(), padTop);
titleTable.setPosition(padLeft, getHeight() - padTop);
drawTitleTable = true;
titleTable.draw(batch, parentAlpha);
drawTitleTable = false; // Avoid drawing the title table again in drawChildren.
}
代码示例来源:origin: libgdx/libgdx
protected void setStage (Stage stage) {
if (stage == null)
addListener(focusListener);
else
removeListener(focusListener);
super.setStage(stage);
}
代码示例来源:origin: libgdx/libgdx
private void updateEdge (float x, float y) {
float border = resizeBorder / 2f;
float width = getWidth(), height = getHeight();
float padTop = getPadTop(), padLeft = getPadLeft(), padBottom = getPadBottom(), padRight = getPadRight();
float left = padLeft, right = width - padRight, bottom = padBottom;
edge = 0;
if (isResizable && x >= left - border && x <= right + border && y >= bottom - border) {
if (x < left + border) edge |= Align.left;
if (x > right - border) edge |= Align.right;
if (y < bottom + border) edge |= Align.bottom;
if (edge != 0) border += 25;
if (x < left + border) edge |= Align.left;
if (x > right - border) edge |= Align.right;
if (y < bottom + border) edge |= Align.bottom;
}
if (isMovable && edge == 0 && y <= height && y >= height - padTop && x >= left && x <= right) edge = MOVE;
}
代码示例来源:origin: libgdx/libgdx
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
if (button == 0) {
updateEdge(x, y);
dragging = edge != 0;
startX = x;
startY = y;
lastX = x - getWidth();
lastY = y - getHeight();
}
return edge != 0 || isModal;
}
代码示例来源:origin: libgdx/libgdx
public Actor hit (float x, float y, boolean touchable) {
if (!isVisible()) return null;
Actor hit = super.hit(x, y, touchable);
if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this;
float height = getHeight();
if (hit == null || hit == this) return hit;
if (y <= height && y >= height - getPadTop() && x >= 0 && x <= getWidth()) {
// Hit the title bar, don't use the hit child if it is in the Window's table.
Actor current = hit;
while (current.getParent() != this)
current = current.getParent();
if (getCell(current) != null) return this;
}
return hit;
}
代码示例来源:origin: libgdx/libgdx
public void touchDragged (InputEvent event, float x, float y, int pointer) {
if (!dragging) return;
float width = getWidth(), height = getHeight();
float windowX = getX(), windowY = getY();
float minWidth = getMinWidth(), maxWidth = getMaxWidth();
float minHeight = getMinHeight(), maxHeight = getMaxHeight();
Stage stage = getStage();
boolean clampPosition = keepWithinStage && getParent() == stage.getRoot();
height += amountY;
setBounds(Math.round(windowX), Math.round(windowY), Math.round(width), Math.round(height));
代码示例来源:origin: narfman0/GDXWorld
Window window = new Window("GDX World Editor", skin);
window.add(newButton);
window.row();
window.add(loadButton).colspan(2);
window.row();
window.add(exitButton).colspan(2);
window.pack();
window.setX(Gdx.graphics.getWidth()/2 - window.getWidth()/2);
window.setY(Gdx.graphics.getHeight()/2 - window.getHeight()/2);
stage.addActor(window);
代码示例来源:origin: libgdx/libgdx
Window window = new Window("Dialog", skin);
window.getTitleTable().add(new TextButton("X", skin)).height(window.getPadTop());
window.setPosition(0, 0);
window.defaults().spaceBottom(10);
window.row().fill().expandX();
window.add(iconButton);
window.add(buttonMulti);
window.add(imgButton);
window.add(imgToggleButton);
window.row();
window.add(checkBox);
window.add(slider).minWidth(100).fillX().colspan(3);
window.row();
window.add(selectBox).maxWidth(100);
window.add(textfield).minWidth(100).expandX().fillX().colspan(3);
window.row();
window.add(splitPane).fill().expand().colspan(4).maxHeight(200);
window.row();
window.add(passwordLabel).colspan(2);
window.add(passwordTextField).minWidth(100).expandX().fillX().colspan(2);
window.row();
window.add(fpsLabel).colspan(4);
window.pack();
代码示例来源:origin: dsaltares/libgdx-cookbook
Button thirdButton = new Button(new TextureRegionDrawable(new TextureRegion(actor)));
window = new Window("This is the title", ws);
window.debug();
window.setKeepWithinStage(false);
window.padTop(50f);
window.setPosition(dialog.getX() + dialog.getWidth() + 10, secondRowY-window.getHeight()-200);
window.row().colspan(1);
window.add(gameTitle);
window.row().colspan(1);
window.add(firstButton);
window.row().colspan(1);
window.add(secondButton);
window.row().colspan(1);
window.add(thirdButton);
window.pack();
代码示例来源:origin: yichen0831/Bomberman_libGdx
pauseWindow = new Window("Pause", skin);
pauseWindow.setPosition((640 - pauseWindow.getWidth()) / 2, (480 - pauseWindow.getHeight()) / 2);
pauseWindow.setVisible(paused);
pauseWindow.add(continueButton).padBottom(16f);
pauseWindow.row();
pauseWindow.add(exitButton);
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
Stage stage = getStage();
if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
keepWithinStage();
if (style.stageBackground != null) {
stageToLocalCoordinates(tmpPosition.set(0, 0));
stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
getY() + tmpSize.y);
}
super.draw(batch, parentAlpha);
}
代码示例来源:origin: libgdx/libgdx
@Override
public void create () {
spriteBatch = new SpriteBatch();
// font = new BitmapFont(Gdx.files.internal("data/verdana39.fnt"), false);
font = new BitmapFont(Gdx.files.internal("data/arial-32-pad.fnt"), false);
// font = new FreeTypeFontGenerator(Gdx.files.internal("data/arial.ttf")).generateFont(new FreeTypeFontParameter());
font.getData().markupEnabled = true;
font.getData().breakChars = new char[] {'-'};
multiPageFont = new BitmapFont(Gdx.files.internal("data/multipagefont.fnt"));
// Add user defined color
Colors.put("PERU", Color.valueOf("CD853F"));
renderer = new ShapeRenderer();
renderer.setProjectionMatrix(spriteBatch.getProjectionMatrix());
stage = new Stage(new ScreenViewport());
Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
BitmapFont labelFont = skin.get("default-font", BitmapFont.class);
labelFont.getData().markupEnabled = true;
// Notice that the last [] has been deliberately added to test the effect of excessive pop operations.
// They are silently ignored, as expected.
label = new Label("<<[BLUE]M[RED]u[YELLOW]l[GREEN]t[OLIVE]ic[]o[]l[]o[]r[]*[MAROON]Label[][] [Unknown Color]>>", skin);
label.setPosition(100, 200);
stage.addActor(label);
Window window = new Window("[RED]Multicolor[GREEN] Title", skin);
window.setPosition(400, 300);
window.pack();
stage.addActor(window);
layout = new GlyphLayout();
}
代码示例来源:origin: libgdx/libgdx
Window window = new Window("Moo", skin);
Label lbl = new Label("ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ", skin);
lbl.setWrap(true);
window.row();
window.add(lbl).width(400);
window.pack();
window.pack();
stage.addActor(window);
代码示例来源:origin: kotcrab/vis-ui
@Override
public void setPosition (float x, float y) {
super.setPosition((int) x, (int) y);
}
代码示例来源:origin: stackoverflow.com
public class MyStage extends Stage {
private boolean debug = false;
private Window debugWindow = new DebugWindow(); // your customized Window that contains the debug info
public MyStage(...) {
addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
if (getTapCount() >= 2) { // i.e., double click
debug = !debug;
}
}
});
}
public void act() {
// ...
if (debug && debugWindow.getStage() != this) {
addActor(debugWindow); // This will add the debug window to your stage, making the debug info visible
}
else if (!debug && debugWindow.getStage() == this) {
debugWindow.remove(); // When you want the debug window out of the way
}
}
}
代码示例来源:origin: langurmonkey/gaiasky
@Override
public void pack() {
collapsed = false;
super.pack();
}
代码示例来源:origin: libgdx/libgdx
public void touchDragged (InputEvent event, float x, float y, int pointer) {
if (!dragging) return;
float width = getWidth(), height = getHeight();
float windowX = getX(), windowY = getY();
float minWidth = getMinWidth(), maxWidth = getMaxWidth();
float minHeight = getMinHeight(), maxHeight = getMaxHeight();
Stage stage = getStage();
boolean clampPosition = keepWithinStage && getParent() == stage.getRoot();
height += amountY;
setBounds(Math.round(windowX), Math.round(windowY), Math.round(width), Math.round(height));
代码示例来源:origin: narfman0/GDXWorld
Window window = new Window("Temporary File Present", skin);
window.add(new Label("It appears GDXWorld did not gracefully exit " +
"last run, and a temporary file has been found. Do you wish " +
"to recover from it?", skin));
window.row();
Table controlTable = new Table();
controlTable.add(yesButton);
controlTable.add(noButton);
window.add(controlTable);
window.row();
window.pack();
window.setX(Gdx.graphics.getWidth()/2 - window.getWidth()/2);
window.setY(Gdx.graphics.getHeight()/2 - window.getHeight()/2);
stage.addActor(window);
代码示例来源:origin: libgdx/libgdx
public Actor hit (float x, float y, boolean touchable) {
if (!isVisible()) return null;
Actor hit = super.hit(x, y, touchable);
if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this;
float height = getHeight();
if (hit == null || hit == this) return hit;
if (y <= height && y >= height - getPadTop() && x >= 0 && x <= getWidth()) {
// Hit the title bar, don't use the hit child if it is in the Window's table.
Actor current = hit;
while (current.getParent() != this)
current = current.getParent();
if (getCell(current) != null) return this;
}
return hit;
}
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