gpt4 book ai didi

com.badlogic.gdx.scenes.scene2d.ui.Window.getWidth()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-24 09:59:05 26 4
gpt4 key购买 nike

本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Window.getWidth()方法的一些代码示例,展示了Window.getWidth()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.getWidth()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Window
类名称:Window
方法名:getWidth

Window.getWidth介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
  if (button == 0) {
    updateEdge(x, y);
    dragging = edge != 0;
    startX = x;
    startY = y;
    lastX = x - getWidth();
    lastY = y - getHeight();
  }
  return edge != 0 || isModal;
}

代码示例来源:origin: libgdx/libgdx

public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
  if (button == 0) {
    updateEdge(x, y);
    dragging = edge != 0;
    startX = x;
    startY = y;
    lastX = x - getWidth();
    lastY = y - getHeight();
  }
  return edge != 0 || isModal;
}

代码示例来源:origin: libgdx/libgdx

private void updateEdge (float x, float y) {
  float border = resizeBorder / 2f;
  float width = getWidth(), height = getHeight();
  float padTop = getPadTop(), padLeft = getPadLeft(), padBottom = getPadBottom(), padRight = getPadRight();
  float left = padLeft, right = width - padRight, bottom = padBottom;
  edge = 0;
  if (isResizable && x >= left - border && x <= right + border && y >= bottom - border) {
    if (x < left + border) edge |= Align.left;
    if (x > right - border) edge |= Align.right;
    if (y < bottom + border) edge |= Align.bottom;
    if (edge != 0) border += 25;
    if (x < left + border) edge |= Align.left;
    if (x > right - border) edge |= Align.right;
    if (y < bottom + border) edge |= Align.bottom;
  }
  if (isMovable && edge == 0 && y <= height && y >= height - padTop && x >= left && x <= right) edge = MOVE;
}

代码示例来源:origin: libgdx/libgdx

private void updateEdge (float x, float y) {
  float border = resizeBorder / 2f;
  float width = getWidth(), height = getHeight();
  float padTop = getPadTop(), padLeft = getPadLeft(), padBottom = getPadBottom(), padRight = getPadRight();
  float left = padLeft, right = width - padRight, bottom = padBottom;
  edge = 0;
  if (isResizable && x >= left - border && x <= right + border && y >= bottom - border) {
    if (x < left + border) edge |= Align.left;
    if (x > right - border) edge |= Align.right;
    if (y < bottom + border) edge |= Align.bottom;
    if (edge != 0) border += 25;
    if (x < left + border) edge |= Align.left;
    if (x > right - border) edge |= Align.right;
    if (y < bottom + border) edge |= Align.bottom;
  }
  if (isMovable && edge == 0 && y <= height && y >= height - padTop && x >= left && x <= right) edge = MOVE;
}

代码示例来源:origin: libgdx/libgdx

protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
  super.drawBackground(batch, parentAlpha, x, y);
  // Manually draw the title table before clipping is done.
  titleTable.getColor().a = getColor().a;
  float padTop = getPadTop(), padLeft = getPadLeft();
  titleTable.setSize(getWidth() - padLeft - getPadRight(), padTop);
  titleTable.setPosition(padLeft, getHeight() - padTop);
  drawTitleTable = true;
  titleTable.draw(batch, parentAlpha);
  drawTitleTable = false; // Avoid drawing the title table again in drawChildren.
}

代码示例来源:origin: libgdx/libgdx

public Actor hit (float x, float y, boolean touchable) {
  if (!isVisible()) return null;
  Actor hit = super.hit(x, y, touchable);
  if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this;
  float height = getHeight();
  if (hit == null || hit == this) return hit;
  if (y <= height && y >= height - getPadTop() && x >= 0 && x <= getWidth()) {
    // Hit the title bar, don't use the hit child if it is in the Window's table.
    Actor current = hit;
    while (current.getParent() != this)
      current = current.getParent();
    if (getCell(current) != null) return this;
  }
  return hit;
}

代码示例来源:origin: libgdx/libgdx

public Actor hit (float x, float y, boolean touchable) {
  if (!isVisible()) return null;
  Actor hit = super.hit(x, y, touchable);
  if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this;
  float height = getHeight();
  if (hit == null || hit == this) return hit;
  if (y <= height && y >= height - getPadTop() && x >= 0 && x <= getWidth()) {
    // Hit the title bar, don't use the hit child if it is in the Window's table.
    Actor current = hit;
    while (current.getParent() != this)
      current = current.getParent();
    if (getCell(current) != null) return this;
  }
  return hit;
}

代码示例来源:origin: libgdx/libgdx

public void touchDragged (InputEvent event, float x, float y, int pointer) {
  if (!dragging) return;
  float width = getWidth(), height = getHeight();
  float windowX = getX(), windowY = getY();

代码示例来源:origin: libgdx/libgdx

public void touchDragged (InputEvent event, float x, float y, int pointer) {
  if (!dragging) return;
  float width = getWidth(), height = getHeight();
  float windowX = getX(), windowY = getY();

代码示例来源:origin: libgdx/libgdx

protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
  super.drawBackground(batch, parentAlpha, x, y);
  // Manually draw the title table before clipping is done.
  titleTable.getColor().a = getColor().a;
  float padTop = getPadTop(), padLeft = getPadLeft();
  titleTable.setSize(getWidth() - padLeft - getPadRight(), padTop);
  titleTable.setPosition(padLeft, getHeight() - padTop);
  drawTitleTable = true;
  titleTable.draw(batch, parentAlpha);
  drawTitleTable = false; // Avoid drawing the title table again in drawChildren.
}

代码示例来源:origin: libgdx/libgdx

public void keepWithinStage () {
  if (!keepWithinStage) return;
  Stage stage = getStage();
  if (stage == null) return;
  Camera camera = stage.getCamera();
  if (camera instanceof OrthographicCamera) {
    OrthographicCamera orthographicCamera = (OrthographicCamera)camera;
    float parentWidth = stage.getWidth();
    float parentHeight = stage.getHeight();
    if (getX(Align.right) - camera.position.x > parentWidth / 2 / orthographicCamera.zoom)
      setPosition(camera.position.x + parentWidth / 2 / orthographicCamera.zoom, getY(Align.right), Align.right);
    if (getX(Align.left) - camera.position.x < -parentWidth / 2 / orthographicCamera.zoom)
      setPosition(camera.position.x - parentWidth / 2 / orthographicCamera.zoom, getY(Align.left), Align.left);
    if (getY(Align.top) - camera.position.y > parentHeight / 2 / orthographicCamera.zoom)
      setPosition(getX(Align.top), camera.position.y + parentHeight / 2 / orthographicCamera.zoom, Align.top);
    if (getY(Align.bottom) - camera.position.y < -parentHeight / 2 / orthographicCamera.zoom)
      setPosition(getX(Align.bottom), camera.position.y - parentHeight / 2 / orthographicCamera.zoom, Align.bottom);
  } else if (getParent() == stage.getRoot()) {
    float parentWidth = stage.getWidth();
    float parentHeight = stage.getHeight();
    if (getX() < 0) setX(0);
    if (getRight() > parentWidth) setX(parentWidth - getWidth());
    if (getY() < 0) setY(0);
    if (getTop() > parentHeight) setY(parentHeight - getHeight());
  }
}

代码示例来源:origin: libgdx/libgdx

public void keepWithinStage () {
  if (!keepWithinStage) return;
  Stage stage = getStage();
  if (stage == null) return;
  Camera camera = stage.getCamera();
  if (camera instanceof OrthographicCamera) {
    OrthographicCamera orthographicCamera = (OrthographicCamera)camera;
    float parentWidth = stage.getWidth();
    float parentHeight = stage.getHeight();
    if (getX(Align.right) - camera.position.x > parentWidth / 2 / orthographicCamera.zoom)
      setPosition(camera.position.x + parentWidth / 2 / orthographicCamera.zoom, getY(Align.right), Align.right);
    if (getX(Align.left) - camera.position.x < -parentWidth / 2 / orthographicCamera.zoom)
      setPosition(camera.position.x - parentWidth / 2 / orthographicCamera.zoom, getY(Align.left), Align.left);
    if (getY(Align.top) - camera.position.y > parentHeight / 2 / orthographicCamera.zoom)
      setPosition(getX(Align.top), camera.position.y + parentHeight / 2 / orthographicCamera.zoom, Align.top);
    if (getY(Align.bottom) - camera.position.y < -parentHeight / 2 / orthographicCamera.zoom)
      setPosition(getX(Align.bottom), camera.position.y - parentHeight / 2 / orthographicCamera.zoom, Align.bottom);
  } else if (getParent() == stage.getRoot()) {
    float parentWidth = stage.getWidth();
    float parentHeight = stage.getHeight();
    if (getX() < 0) setX(0);
    if (getRight() > parentWidth) setX(parentWidth - getWidth());
    if (getY() < 0) setY(0);
    if (getTop() > parentHeight) setY(parentHeight - getHeight());
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
  if (button == 0) {
    updateEdge(x, y);
    dragging = edge != 0;
    startX = x;
    startY = y;
    lastX = x - getWidth();
    lastY = y - getHeight();
  }
  return edge != 0 || isModal;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

private void updateEdge (float x, float y) {
  float border = resizeBorder / 2f;
  float width = getWidth(), height = getHeight();
  float padTop = getPadTop(), padLeft = getPadLeft(), padBottom = getPadBottom(), padRight = getPadRight();
  float left = padLeft, right = width - padRight, bottom = padBottom;
  edge = 0;
  if (isResizable && x >= left - border && x <= right + border && y >= bottom - border) {
    if (x < left + border) edge |= Align.left;
    if (x > right - border) edge |= Align.right;
    if (y < bottom + border) edge |= Align.bottom;
    if (edge != 0) border += 25;
    if (x < left + border) edge |= Align.left;
    if (x > right - border) edge |= Align.right;
    if (y < bottom + border) edge |= Align.bottom;
  }
  if (isMovable && edge == 0 && y <= height && y >= height - padTop && x >= left && x <= right) edge = MOVE;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public Actor hit (float x, float y, boolean touchable) {
  if (!isVisible()) return null;
  Actor hit = super.hit(x, y, touchable);
  if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this;
  float height = getHeight();
  if (hit == null || hit == this) return hit;
  if (y <= height && y >= height - getPadTop() && x >= 0 && x <= getWidth()) {
    // Hit the title bar, don't use the hit child if it is in the Window's table.
    Actor current = hit;
    while (current.getParent() != this)
      current = current.getParent();
    if (getCell(current) != null) return this;
  }
  return hit;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void touchDragged (InputEvent event, float x, float y, int pointer) {
  if (!dragging) return;
  float width = getWidth(), height = getHeight();
  float windowX = getX(), windowY = getY();

代码示例来源:origin: com.badlogicgames.gdx/gdx

protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
  super.drawBackground(batch, parentAlpha, x, y);
  // Manually draw the title table before clipping is done.
  titleTable.getColor().a = getColor().a;
  float padTop = getPadTop(), padLeft = getPadLeft();
  titleTable.setSize(getWidth() - padLeft - getPadRight(), padTop);
  titleTable.setPosition(padLeft, getHeight() - padTop);
  drawTitleTable = true;
  titleTable.draw(batch, parentAlpha);
  drawTitleTable = false; // Avoid drawing the title table again in drawChildren.
}

代码示例来源:origin: narfman0/GDXWorld

window.row();
window.pack();
window.setX(Gdx.graphics.getWidth()/2 - window.getWidth()/2);
window.setY(Gdx.graphics.getHeight()/2 - window.getHeight()/2);
stage.addActor(window);

代码示例来源:origin: narfman0/GDXWorld

window.add(exitButton).colspan(2);
window.pack();
window.setX(Gdx.graphics.getWidth()/2 - window.getWidth()/2);
window.setY(Gdx.graphics.getHeight()/2 - window.getHeight()/2);
stage.addActor(window);

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void keepWithinStage () {
  if (!keepWithinStage) return;
  Stage stage = getStage();
  if (stage == null) return;
  Camera camera = stage.getCamera();
  if (camera instanceof OrthographicCamera) {
    OrthographicCamera orthographicCamera = (OrthographicCamera)camera;
    float parentWidth = stage.getWidth();
    float parentHeight = stage.getHeight();
    if (getX(Align.right) - camera.position.x > parentWidth / 2 / orthographicCamera.zoom)
      setPosition(camera.position.x + parentWidth / 2 / orthographicCamera.zoom, getY(Align.right), Align.right);
    if (getX(Align.left) - camera.position.x < -parentWidth / 2 / orthographicCamera.zoom)
      setPosition(camera.position.x - parentWidth / 2 / orthographicCamera.zoom, getY(Align.left), Align.left);
    if (getY(Align.top) - camera.position.y > parentHeight / 2 / orthographicCamera.zoom)
      setPosition(getX(Align.top), camera.position.y + parentHeight / 2 / orthographicCamera.zoom, Align.top);
    if (getY(Align.bottom) - camera.position.y < -parentHeight / 2 / orthographicCamera.zoom)
      setPosition(getX(Align.bottom), camera.position.y - parentHeight / 2 / orthographicCamera.zoom, Align.bottom);
  } else if (getParent() == stage.getRoot()) {
    float parentWidth = stage.getWidth();
    float parentHeight = stage.getHeight();
    if (getX() < 0) setX(0);
    if (getRight() > parentWidth) setX(parentWidth - getWidth());
    if (getY() < 0) setY(0);
    if (getTop() > parentHeight) setY(parentHeight - getHeight());
  }
}

26 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com