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本文整理了Java中com.sk89q.worldguard.internal.platform.WorldGuardPlatform.getMatcher()
方法的一些代码示例,展示了WorldGuardPlatform.getMatcher()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WorldGuardPlatform.getMatcher()
方法的具体详情如下:
包路径:com.sk89q.worldguard.internal.platform.WorldGuardPlatform
类名称:WorldGuardPlatform
方法名:getMatcher
[英]Gets an instance of the matcher, which handles matching worlds, players, colours, etc from strings.
[中]获取matcher的实例,该实例处理字符串中的匹配世界、玩家、颜色等。
代码示例来源:origin: EngineHub/WorldGuard
@Nullable
private static World findWorld(String worldName) {
return WorldGuard.getInstance().getPlatform().getMatcher().getWorldByName(worldName);
}
代码示例来源:origin: EngineHub/WorldGuard
if (!lastMessageStack.contains(message)) {
String effective = CommandUtils.replaceColorMacros(message);
effective = WorldGuard.getInstance().getPlatform().getMatcher().replaceMacros(player, effective);
for (String mess : effective.replaceAll("\\\\n", "\n").split("\\n")) {
player.printRaw(mess);
代码示例来源:origin: EngineHub/WorldGuard
@Override
public boolean onCrossBoundary(LocalPlayer player, Location from, Location to, ApplicableRegionSet toSet, Set<ProtectedRegion> entered, Set<ProtectedRegion> exited, MoveType moveType) {
Set<String> messages = getMessages(player, toSet);
if (!messages.isEmpty()) {
// Due to flag priorities, we have to collect the lower
// priority flag values separately
for (ProtectedRegion region : toSet) {
String message = region.getFlag(Flags.FAREWELL_MESSAGE);
if (message != null) {
messages.add(message);
}
}
}
for (String message : lastMessageStack) {
if (!messages.contains(message)) {
String effective = CommandUtils.replaceColorMacros(message);
effective = WorldGuard.getInstance().getPlatform().getMatcher().replaceMacros(player, effective);
for (String mess : effective.replaceAll("\\\\n", "\n").split("\\n")) {
player.printRaw(mess);
}
break;
}
}
lastMessageStack = messages;
return true;
}
代码示例来源:origin: EngineHub/WorldGuard
/**
* Gets the world from the given flag, or falling back to the the current player
* if the sender is a player, otherwise reporting an error.
*
* @param args the arguments
* @param sender the sender
* @param flag the flag (such as 'w')
* @return a world
* @throws CommandException on error
*/
protected static World checkWorld(CommandContext args, Actor sender, char flag) throws CommandException {
if (args.hasFlag(flag)) {
return WorldGuard.getInstance().getPlatform().getMatcher().matchWorld(sender, args.getFlag(flag));
} else {
if (sender instanceof LocalPlayer) {
return ((LocalPlayer) sender).getWorld();
} else {
throw new CommandException("Please specify " + "the world with -" + flag + " world_name.");
}
}
}
代码示例来源:origin: EngineHub/WorldGuard
targets = worldGuard.getPlatform().getMatcher().matchPlayers(worldGuard.checkPlayer(sender));
targets = worldGuard.getPlatform().getMatcher().matchPlayers(sender, args.getString(0));
代码示例来源:origin: EngineHub/WorldGuard
@Command(aliases = {"testinteract"}, usage = "[player]", desc = "Simulate a block interact", min = 1, max = 1, flags = "ts")
@CommandPermissions("worldguard.debug.event")
public void fireInteractEvent(CommandContext args, final Actor sender) throws CommandException {
LocalPlayer target = worldGuard.getPlatform().getMatcher().matchSinglePlayer(sender, args.getString(0));
worldGuard.getPlatform().getDebugHandler().testInteract(sender, target, args.hasFlag('t'), args.hasFlag('s'));
}
代码示例来源:origin: EngineHub/WorldGuard
@Command(aliases = {"testplace"}, usage = "[player]", desc = "Simulate a block place", min = 1, max = 1, flags = "ts")
@CommandPermissions("worldguard.debug.event")
public void firePlaceEvent(CommandContext args, final Actor sender) throws CommandException {
LocalPlayer target = worldGuard.getPlatform().getMatcher().matchSinglePlayer(sender, args.getString(0));
worldGuard.getPlatform().getDebugHandler().testPlace(sender, target, args.hasFlag('t'), args.hasFlag('s'));
}
代码示例来源:origin: EngineHub/WorldGuard
@Command(aliases = {"testbreak"}, usage = "[player]", desc = "Simulate a block break", min = 1, max = 1, flags = "ts")
@CommandPermissions("worldguard.debug.event")
public void fireBreakEvent(CommandContext args, final Actor sender) throws CommandException {
LocalPlayer target = worldGuard.getPlatform().getMatcher().matchSinglePlayer(sender, args.getString(0));
worldGuard.getPlatform().getDebugHandler().testBreak(sender, target, args.hasFlag('t'), args.hasFlag('s'));
}
代码示例来源:origin: EngineHub/WorldGuard
@Command(aliases = {"testdamage"}, usage = "[player]", desc = "Simulate an entity damage", min = 1, max = 1, flags = "ts")
@CommandPermissions("worldguard.debug.event")
public void fireDamageEvent(CommandContext args, final Actor sender) throws CommandException {
LocalPlayer target = worldGuard.getPlatform().getMatcher().matchSinglePlayer(sender, args.getString(0));
worldGuard.getPlatform().getDebugHandler().testDamage(sender, target, args.hasFlag('t'), args.hasFlag('s'));
}
}
代码示例来源:origin: EngineHub/WorldGuard
/**
* Tell a sender that s/he cannot do something 'here'.
*
* @param event the event
* @param cause the cause
* @param location the location
* @param what what was done
*/
private void tellErrorMessage(DelegateEvent event, Cause cause, Location location, String what) {
if (event.isSilent() || cause.isIndirect()) {
return;
}
Object rootCause = cause.getRootCause();
if (rootCause instanceof Player) {
Player player = (Player) rootCause;
LocalPlayer localPlayer = getPlugin().wrapPlayer(player);
long now = System.currentTimeMillis();
Long lastTime = WGMetadata.getIfPresent(player, DENY_MESSAGE_KEY, Long.class);
if (lastTime == null || now - lastTime >= LAST_MESSAGE_DELAY) {
RegionQuery query = WorldGuard.getInstance().getPlatform().getRegionContainer().createQuery();
String message = query.queryValue(BukkitAdapter.adapt(location), localPlayer, Flags.DENY_MESSAGE);
message = WorldGuard.getInstance().getPlatform().getMatcher().replaceMacros(localPlayer, message);
message = CommandUtils.replaceColorMacros(message);
if (message != null && !message.isEmpty()) {
player.sendMessage(message.replace("%what%", what));
}
WGMetadata.put(player, DENY_MESSAGE_KEY, now);
}
}
}
代码示例来源:origin: EngineHub/WorldGuard
targets = worldGuard.getPlatform().getMatcher().matchPlayers(worldGuard.checkPlayer(sender));
targets = worldGuard.getPlatform().getMatcher().matchPlayers(sender, args.getString(0));
代码示例来源:origin: EngineHub/WorldGuard
targets = worldGuard.getPlatform().getMatcher().matchPlayers(worldGuard.checkPlayer(sender));
targets = worldGuard.getPlatform().getMatcher().matchPlayers(sender, args.getString(0));
代码示例来源:origin: EngineHub/WorldGuard
targets = worldGuard.getPlatform().getMatcher().matchPlayers(worldGuard.checkPlayer(sender));
targets = worldGuard.getPlatform().getMatcher().matchPlayers(sender, args.getString(0));
代码示例来源:origin: EngineHub/WorldGuard
@Command(aliases = {"locate"}, usage = "[player]", desc = "Locate a player", max = 1)
@CommandPermissions({"worldguard.locate"})
public void locate(CommandContext args, Actor sender) throws CommandException {
LocalPlayer player = worldGuard.checkPlayer(sender);
if (args.argsLength() == 0) {
player.setCompassTarget(new Location(player.getWorld(), player.getWorld().getSpawnPosition().toVector3()));
sender.print("Compass reset to spawn.");
} else {
LocalPlayer target = worldGuard.getPlatform().getMatcher().matchSinglePlayer(sender, args.getString(0));
player.setCompassTarget(target.getLocation());
sender.print("Compass repointed.");
}
}
代码示例来源:origin: EngineHub/WorldGuard
@Command(aliases = {"flushstates", "clearstates"},
usage = "[player]", desc = "Flush the state manager", max = 1)
@CommandPermissions("worldguard.flushstates")
public void flushStates(CommandContext args, Actor sender) throws CommandException {
if (args.argsLength() == 0) {
WorldGuard.getInstance().getPlatform().getSessionManager().resetAllStates();
sender.print("Cleared all states.");
} else {
LocalPlayer player = worldGuard.getPlatform().getMatcher().matchSinglePlayer(sender, args.getString(0));
if (player != null) {
WorldGuard.getInstance().getPlatform().getSessionManager().resetState(player);
sender.print("Cleared states for player \"" + player.getName() + "\".");
}
}
}
代码示例来源:origin: EngineHub/WorldGuard
@Command(aliases = {"allowfire"}, usage = "[<world>]",
desc = "Allows all fire spread temporarily", max = 1)
@CommandPermissions({"worldguard.fire-toggle.stop"})
public void allowFire(CommandContext args, Actor sender) throws CommandException {
World world;
if (args.argsLength() == 0) {
world = worldGuard.checkPlayer(sender).getWorld();
} else {
world = worldGuard.getPlatform().getMatcher().matchWorld(sender, args.getString(0));
}
WorldConfiguration wcfg = WorldGuard.getInstance().getPlatform().getGlobalStateManager().get(world);
if (wcfg.fireSpreadDisableToggle) {
worldGuard.getPlatform().broadcastNotification(Style.YELLOW
+ "Fire spread has been globally for '" + world.getName() + "' re-enabled by "
+ sender.getDisplayName() + ".");
} else {
sender.print("Fire spread was already globally enabled.");
}
wcfg.fireSpreadDisableToggle = false;
}
代码示例来源:origin: EngineHub/WorldGuard
@Command(aliases = {"stopfire"}, usage = "[<world>]",
desc = "Disables all fire spread temporarily", max = 1)
@CommandPermissions({"worldguard.fire-toggle.stop"})
public void stopFire(CommandContext args, Actor sender) throws CommandException {
World world;
if (args.argsLength() == 0) {
world = worldGuard.checkPlayer(sender).getWorld();
} else {
world = worldGuard.getPlatform().getMatcher().matchWorld(sender, args.getString(0));
}
WorldConfiguration wcfg = WorldGuard.getInstance().getPlatform().getGlobalStateManager().get(world);
if (!wcfg.fireSpreadDisableToggle) {
worldGuard.getPlatform().broadcastNotification(
Style.YELLOW
+ "Fire spread has been globally disabled for '" + world.getName() + "' by "
+ sender.getDisplayName() + ".");
} else {
sender.print("Fire spread was already globally disabled.");
}
wcfg.fireSpreadDisableToggle = true;
}
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