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net.minecraft.world.gen.feature.WorldGenTrees类的使用及代码示例

转载 作者:知者 更新时间:2024-03-22 22:17:05 26 4
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本文整理了Java中net.minecraft.world.gen.feature.WorldGenTrees类的一些代码示例,展示了WorldGenTrees类的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WorldGenTrees类的具体详情如下:
包路径:net.minecraft.world.gen.feature.WorldGenTrees
类名称:WorldGenTrees

WorldGenTrees介绍

暂无

代码示例

代码示例来源:origin: EngineHub/WorldEdit

@Nullable
private static WorldGenerator createWorldGenerator(TreeType type) {
  switch (type) {
    case TREE: return new WorldGenTrees(true);
    case BIG_TREE: return new WorldGenBigTree(true);
    case REDWOOD: return new WorldGenTaiga2(true);
    case TALL_REDWOOD: return new WorldGenTaiga1();
    case BIRCH: return new WorldGenBirchTree(true, false);
    case JUNGLE: return new WorldGenMegaJungle(true, 10, 20, JUNGLE_LOG, JUNGLE_LEAF);
    case SMALL_JUNGLE: return new WorldGenTrees(true, 4 + random.nextInt(7), JUNGLE_LOG, JUNGLE_LEAF, false);
    case SHORT_JUNGLE: return new WorldGenTrees(true, 4 + random.nextInt(7), JUNGLE_LOG, JUNGLE_LEAF, true);
    case JUNGLE_BUSH: return new WorldGenShrub(JUNGLE_LOG, JUNGLE_SHRUB);
    case RED_MUSHROOM: return new WorldGenBigMushroom(Blocks.BROWN_MUSHROOM_BLOCK);
    case BROWN_MUSHROOM: return new WorldGenBigMushroom(Blocks.RED_MUSHROOM_BLOCK);
    case SWAMP: return new WorldGenSwamp();
    case ACACIA: return new WorldGenSavannaTree(true);
    case DARK_OAK: return new WorldGenCanopyTree(true);
    case MEGA_REDWOOD: return new WorldGenMegaPineTree(false, random.nextBoolean());
    case TALL_BIRCH: return new WorldGenBirchTree(true, true);
    case RANDOM:
    case PINE:
    case RANDOM_REDWOOD:
    default:
      return null;
  }
}

代码示例来源:origin: gegy1000/Terrarium

@Override
public boolean generate(World world, Random rand, BlockPos position) {
  IBlockState previousGround = world.getBlockState(position.down());
  boolean replacedGround = false;
  if (previousGround.getBlock() == Blocks.SAND) {
    world.setBlockState(position.down(), Blocks.DIRT.getDefaultState());
    replacedGround = true;
  }
  boolean result = super.generate(world, rand, position);
  if (replacedGround) {
    world.setBlockState(position.down(), previousGround);
  }
  return result;
}

代码示例来源:origin: gegy1000/Terrarium

@Override
  protected void setBlockAndNotifyAdequately(World world, BlockPos pos, IBlockState state) {
    if (this.beans || state.getBlock() != Blocks.COCOA) {
      super.setBlockAndNotifyAdequately(world, pos, state);
    }
  }
}

代码示例来源:origin: gegy1000/Terrarium

@Override
protected boolean canGrowInto(Block blockType) {
  if (super.canGrowInto(blockType)) {
    return true;
  }
  Material material = blockType.getDefaultState().getMaterial();
  return material == Material.PLANTS || material == Material.VINE;
}

代码示例来源:origin: MCTCP/TerrainControl

return this.tree.generate(this.world, rand, blockPos);
case BigTree:
  return this.bigTree.generate(this.world, rand, blockPos);
  return this.groundBush.generate(this.world, rand, blockPos);
case CocoaTree:
  return this.cocoaTree.generate(this.world, rand, blockPos);
case Acacia:
  return this.acaciaTree.generate(this.world, rand, blockPos);

代码示例来源:origin: TeamLapen/Vampirism

public BiomeGenVampireForest() {
  super(new BiomeProperties(name).setWaterColor(0xEE2505).setBaseHeight(0.1F).setHeightVariation(0.025F));
  this.spawnableCreatureList.clear();
  this.spawnableMonsterList.clear();
  this.spawnableWaterCreatureList.clear();
  this.spawnableCaveCreatureList.clear();
  this.spawnableMonsterList.add(new SpawnListEntry(EntityGhost.class, 3, 1, 1));
  this.spawnableMonsterList.add(new SpawnListEntry(EntityBasicVampire.class, 7, 1, 3));
  this.spawnableMonsterList.add(new SpawnListEntry(EntityVampireBaron.class, 2, 1, 1));
  this.spawnableCaveCreatureList.add(new SpawnListEntry(EntityBlindingBat.class, 8, 2, 4));
  this.spawnableCreatureList.add(new SpawnListEntry(EntityDummyBittenAnimal.class, 15, 3, 6));
  this.topBlock = ModBlocks.cursed_earth.getDefaultState();
  this.fillerBlock = ModBlocks.cursed_earth.getDefaultState();
  this.decorator.treesPerChunk = 5;
  this.decorator.grassPerChunk = 4;
  this.decorator.deadBushPerChunk = 3;
  this.worldGenTrees = new WorldGenTrees(false, 4, Blocks.LOG.getDefaultState().withProperty(BlockOldLog.VARIANT, BlockPlanks.EnumType.SPRUCE), Blocks.LEAVES.getDefaultState().withProperty(BlockOldLeaf.VARIANT, BlockPlanks.EnumType.OAK), false);
}

代码示例来源:origin: GregTechCE/GregTech

public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand) {
  if (!TerrainGen.saplingGrowTree(worldIn, rand, pos)) return;
  WorldGenerator worldgenerator;
  IBlockState logState = MetaBlocks.LOG.getDefaultState()
    .withProperty(BlockGregLog.VARIANT, LogVariant.RUBBER_WOOD)
    .withProperty(BlockGregLog.NATURAL, true);
  IBlockState leavesState = MetaBlocks.LEAVES.getDefaultState()
    .withProperty(BlockGregLeaves.VARIANT, LogVariant.RUBBER_WOOD);
  if(rand.nextInt(10) == 0) {
    worldgenerator = new WorldGenBigTreeCustom(true, logState, leavesState.withProperty(BlockGregLeaves.CHECK_DECAY, false), BlockGregLog.LOG_AXIS);
  } else {
    worldgenerator = new WorldGenTrees(true, 6, logState, leavesState, false);
  }
  worldIn.setBlockState(pos, Blocks.AIR.getDefaultState(), 4);
  if (!worldgenerator.generate(worldIn, rand, pos)) {
    worldIn.setBlockState(pos, state, 4);
  }
}

代码示例来源:origin: SonarSonic/Calculator

public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand) {
  if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos))
    return;
  WorldGenerator worldgenerator = rand.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
  int i = 0;
  int j = 0;
  boolean flag = false;
  switch (type) {
  case 0:
    worldgenerator = new CalculatorTreeBuilder(true, Calculator.amethystSapling, Calculator.amethystLeaves, Calculator.amethystLog);
    break;
  case 1:
    worldgenerator = new CalculatorTreeBuilder(true, Calculator.tanzaniteSapling, Calculator.tanzaniteLeaves, Calculator.tanzaniteLog);
    break;
  case 2:
    worldgenerator = new CalculatorTreeBuilder(true, Calculator.pearSapling, Calculator.pearLeaves, Calculator.pearLog);
    break;
  case 3:
    worldgenerator = new CalculatorTreeBuilder(true, Calculator.diamondSapling, Calculator.diamondLeaves, Calculator.diamondLog);
    break;
  }
  IBlockState iblockstate2 = Blocks.AIR.getDefaultState();
  worldIn.setBlockState(pos, iblockstate2, 4);
  if (!worldgenerator.generate(worldIn, rand, pos.add(i, 0, j))) {
    worldIn.setBlockState(pos, state, 4);
  }
}

代码示例来源:origin: Ellpeck/ActuallyAdditions

trees = new WorldGenTrees(false);

代码示例来源:origin: MCTCP/TerrainControl

.withProperty(BlockLeaves.CHECK_DECAY, false);
this.tree = new WorldGenTrees(false);
this.acaciaTree = new WorldGenSavannaTree(false);
this.cocoaTree = new WorldGenTrees(false, 5, jungleLog, jungleLeaves, true);
this.bigTree = new WorldGenBigTree(false);
this.birchTree = new WorldGenBirchTree(false, false);

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