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本文整理了Java中us.ihmc.graphicsDescription.appearance.YoAppearance.White()
方法的一些代码示例,展示了YoAppearance.White()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。YoAppearance.White()
方法的具体详情如下:
包路径:us.ihmc.graphicsDescription.appearance.YoAppearance
类名称:YoAppearance
方法名:White
暂无
代码示例来源:origin: us.ihmc/IHMCSimulationToolkit
private AppearanceDefinition getYoAppearance(RobotQuadrant robotQuadrant)
{
switch (robotQuadrant)
{
case FRONT_LEFT:
return YoAppearance.White();
case FRONT_RIGHT:
return YoAppearance.Yellow();
case HIND_LEFT:
return YoAppearance.Blue();
case HIND_RIGHT:
return YoAppearance.Black();
default:
throw new RuntimeException("bad quad");
}
}
代码示例来源:origin: us.ihmc/IHMCGraphicsDescription
/**
* Create a Bag of Balls with alternating ball color going through Red, White, and Blue.
*
* @param numberOfBalls int Number of balls to create.
* @param sizeInMeters double Size of each ball in meters.
* @param name String Name of the BagOfBalls to create.
* @param parentYoVariableRegistry YoVariableRegistry to register the BagOfBalls with.
* @param yoGraphicsListRegistry DynamicGraphicObjectsListRegistry to register the BagOfBalls with.
* @return BagOfBalls
*/
public static BagOfBalls createPatrioticBag(int numberOfBalls, double sizeInMeters, String name, YoVariableRegistry parentYoVariableRegistry,
YoGraphicsListRegistry yoGraphicsListRegistry)
{
AppearanceDefinition[] redWhiteBlue = new AppearanceDefinition[] { YoAppearance.Red(), YoAppearance.White(), YoAppearance.Blue() };
ArrayList<AppearanceDefinition> appearances = new ArrayList<AppearanceDefinition>();
for (int i = 0; i < numberOfBalls; i++)
{
appearances.add(redWhiteBlue[i % redWhiteBlue.length]);
}
return new BagOfBalls(sizeInMeters, name, appearances, parentYoVariableRegistry, yoGraphicsListRegistry);
}
代码示例来源:origin: us.ihmc/IHMCSimulationToolkit
private AppearanceDefinition getYoAppearance(RobotQuadrant robotQuadrant)
{
switch (robotQuadrant)
{
case FRONT_LEFT:
return YoAppearance.White();
case FRONT_RIGHT:
return YoAppearance.Yellow();
case HIND_LEFT:
return YoAppearance.Blue();
case HIND_RIGHT:
return YoAppearance.Black();
default:
throw new RuntimeException("bad quad");
}
}
代码示例来源:origin: us.ihmc/simulation-construction-set-tools
private static void setUpTruss(CombinedTerrainObject3D combinedTerrainObject, double[] newPoint, double trussLength, double trussSide, double courseAngleDeg,
AppearanceDefinition color)
{
AppearanceDefinition overrideColor = YoAppearance.White(); // color;
overrideColor.setTransparency(0.95);
TrussWithSimpleCollisions truss = new TrussWithSimpleCollisions(newPoint, trussLength, trussSide, courseAngleDeg, overrideColor);
combinedTerrainObject.addTerrainObject(truss);
}
代码示例来源:origin: us.ihmc/IHMCPerception
private static void setUpTruss(CombinedTerrainObject3D combinedTerrainObject, double[] newPoint, double trussLength, double trussSide,
double courseAngleDeg, AppearanceDefinition color)
{
AppearanceDefinition overrideColor = YoAppearance.White(); // color;
overrideColor.setTransparency(0.95);
TrussWithSimpleCollisions truss = new TrussWithSimpleCollisions(newPoint, trussLength, trussSide, courseAngleDeg, overrideColor);
combinedTerrainObject.addTerrainObject(truss);
}
代码示例来源:origin: us.ihmc/ihmc-graphics-description
/**
* Create a Bag of Balls with alternating ball color going through Red, White, and Blue.
*
* @param numberOfBalls int Number of balls to create.
* @param sizeInMeters double Size of each ball in meters.
* @param name String Name of the BagOfBalls to create.
* @param parentYoVariableRegistry YoVariableRegistry to register the BagOfBalls with.
* @param yoGraphicsListRegistry YoGraphicsListRegistry to register the BagOfBalls
* with.
* @return BagOfBalls
*/
public static BagOfBalls createPatrioticBag(int numberOfBalls, double sizeInMeters, String name, YoVariableRegistry parentYoVariableRegistry,
YoGraphicsListRegistry yoGraphicsListRegistry)
{
AppearanceDefinition[] redWhiteBlue = new AppearanceDefinition[] {YoAppearance.Red(), YoAppearance.White(), YoAppearance.Blue()};
ArrayList<AppearanceDefinition> appearances = new ArrayList<>();
for (int i = 0; i < numberOfBalls; i++)
{
appearances.add(redWhiteBlue[i % redWhiteBlue.length]);
}
return new BagOfBalls(sizeInMeters, name, appearances, parentYoVariableRegistry, yoGraphicsListRegistry);
}
代码示例来源:origin: us.ihmc/ihmc-graphics-description
public void addCoordinateSystem(double length, AppearanceDefinition arrowAppearance)
{
addCoordinateSystem(length, YoAppearance.Red(), YoAppearance.White(), YoAppearance.Blue(), arrowAppearance);
}
代码示例来源:origin: us.ihmc/IHMCGraphicsDescription
public void addCoordinateSystem(double length, AppearanceDefinition arrowAppearance)
{
addCoordinateSystem(length, YoAppearance.Red(), YoAppearance.White(), YoAppearance.Blue(), arrowAppearance);
}
代码示例来源:origin: us.ihmc/ihmc-jmonkey-engine-toolkit
mat = createMaterial(contentMan, YoAppearance.White());
代码示例来源:origin: us.ihmc/IHMCJMonkeyEngineToolkit
mat = createMaterial(contentMan, YoAppearance.White());
代码示例来源:origin: us.ihmc/CommonWalkingControlModules
public TwoWaypointSwingGenerator(String namePrefix, double minSwingHeight, double maxSwingHeight, YoVariableRegistry parentRegistry, YoGraphicsListRegistry yoGraphicsListRegistry)
{
registry = new YoVariableRegistry(namePrefix + getClass().getSimpleName());
parentRegistry.addChild(registry);
stepTime = new DoubleYoVariable(namePrefix + "StepTime", registry);
timeIntoStep = new DoubleYoVariable(namePrefix + "TimeIntoStep", registry);
isDone = new BooleanYoVariable(namePrefix + "IsDone", registry);
trajectoryType = new EnumYoVariable<>(namePrefix + "TrajectoryType", registry, TrajectoryType.class);
swingHeight = new DoubleYoVariable(namePrefix + "SwingHeight", registry);
swingHeight.set(minSwingHeight);
this.maxSwingHeight = new DoubleYoVariable(namePrefix + "MaxSwingHeight", registry);
this.maxSwingHeight.set(maxSwingHeight);
this.minSwingHeight = new DoubleYoVariable(namePrefix + "MinSwingHeight", registry);
this.minSwingHeight.set(minSwingHeight);
WaypointTrajectoryGenerator trajectory = new Position2dOptimizedSwingTrajectoryGenerator(namePrefix + "2d", registry, yoGraphicsListRegistry, maxTimeIterations);
WaypointTrajectoryGenerator trajectoryForCustomWaypoints = new PositionOptimizedTrajectoryGenerator(namePrefix + "3d", registry, yoGraphicsListRegistry, maxTimeIterations);
trajectoryMap.put(TrajectoryType.DEFAULT, trajectory);
trajectoryMap.put(TrajectoryType.OBSTACLE_CLEARANCE, trajectory);
trajectoryMap.put(TrajectoryType.CUSTOM, trajectoryForCustomWaypoints);
for (int i = 0; i < numberWaypoints; i++)
waypointPositions.add(new FramePoint());
if (yoGraphicsListRegistry != null)
waypointViz = new BagOfBalls(numberWaypoints, 0.02, namePrefix + "Waypoints", YoAppearance.White(), registry, yoGraphicsListRegistry);
else
waypointViz = null;
}
代码示例来源:origin: us.ihmc/simulation-construction-set-tools-test
private Link lowerArm()
{
Link link = new Link("upperArm");
Graphics3DObject linkGraphics = new Graphics3DObject();
link.setLinkGraphics(linkGraphics);
link.setMass(lowerArmMass);
link.setComOffset(0.0, 0.0, -0.5*linkLength);
link.setMomentOfInertia(lowerArmMass * hopperBodyRadius * hopperBodyRadius, lowerArmMass * hopperBodyRadius * hopperBodyRadius, lowerArmMass * hopperBodyRadius * hopperBodyRadius);
if (SHOW_COORDINATE_SYSTEM)
linkGraphics.addCoordinateSystem(linkLength * 0.3);
linkGraphics.addCube(0.1*linkLength, 0.1*linkLength, -linkLength, YoAppearance.White());
return link;
}
代码示例来源:origin: us.ihmc/ihmc-avatar-interfaces
upperShoulderGraphics.addSphere(0.05, YoAppearance.White());
return upperShoulderGraphics;
case LOWER_SHOULDER:
Graphics3DObject lowerShoulderGraphics = new Graphics3DObject();
lowerShoulderGraphics.addSphere(0.05, YoAppearance.White());
return lowerShoulderGraphics;
case UPPER_ARM:
case ELBOW:
Graphics3DObject elbowGraphics = new Graphics3DObject();
elbowGraphics.addSphere(0.04, YoAppearance.White());
return elbowGraphics;
case LOWER_ARM:
case WRIST:
Graphics3DObject wristGraphics = new Graphics3DObject();
wristGraphics.addSphere(0.03, YoAppearance.White());
return wristGraphics;
case HAND:
代码示例来源:origin: us.ihmc/ihmc-graphics-description
/**
* Creates a graphical representation of the x, y, and z axis of the current coordinate
* system centered at its origin. In the image below red, white and blue represent the
* x, y and z axies respectively.<br /><br />
* <img src="doc-files/LinkGraphics.addCoordinateSystem.jpg">
*
* @param length the length in meters of each axis arrow.
*/
public void addCoordinateSystem(double length, AppearanceDefinition xAxisAppearance, AppearanceDefinition yAxisAppearance,
AppearanceDefinition zAxisAppearance, AppearanceDefinition arrowAppearance)
{
rotate(Math.PI / 2.0, Axis.Y);
addArrow(length, YoAppearance.Red(), arrowAppearance);
rotate(-Math.PI / 2.0, Axis.Y);
rotate(-Math.PI / 2.0, Axis.X);
addArrow(length, YoAppearance.White(), arrowAppearance);
rotate(Math.PI / 2.0, Axis.X);
addArrow(length, YoAppearance.Blue(), arrowAppearance);
}
代码示例来源:origin: us.ihmc/IHMCGraphicsDescription
/**
* Creates a graphical representation of the x, y, and z axis of the current coordinate
* system centered at its origin. In the image below red, white and blue represent the
* x, y and z axies respectively.<br /><br />
* <img src="doc-files/LinkGraphics.addCoordinateSystem.jpg">
*
* @param length the length in meters of each axis arrow.
*/
public void addCoordinateSystem(double length, AppearanceDefinition xAxisAppearance, AppearanceDefinition yAxisAppearance,
AppearanceDefinition zAxisAppearance, AppearanceDefinition arrowAppearance)
{
rotate(Math.PI / 2.0, Axis.Y);
addArrow(length, YoAppearance.Red(), arrowAppearance);
rotate(-Math.PI / 2.0, Axis.Y);
rotate(-Math.PI / 2.0, Axis.X);
addArrow(length, YoAppearance.White(), arrowAppearance);
rotate(Math.PI / 2.0, Axis.X);
addArrow(length, YoAppearance.Blue(), arrowAppearance);
}
代码示例来源:origin: us.ihmc/ihmc-path-planning-test
Graphics3DObjectTools.addPlanarRegionsList(graphics3DObject, planarRegionsList, YoAppearance.White(), YoAppearance.Grey(), YoAppearance.DarkGray());
scs.setGroundVisible(false);
代码示例来源:origin: us.ihmc/ihmc-path-planning-test
private static SimulationConstructionSet setupSCS(String testName, YoVariableRegistry testRegistry, PlanarRegionsList regions, Point3D start, Point3D goal)
{
Robot robot = new Robot(VisibilityGraphsOcclusionTest.class.getSimpleName());
robot.addYoVariableRegistry(testRegistry);
SimulationConstructionSet scs = new SimulationConstructionSet(robot, simulationTestingParameters);
Graphics3DObject graphics3DObject = new Graphics3DObject();
graphics3DObject.addCoordinateSystem(0.8);
if (regions != null)
{
Graphics3DObjectTools.addPlanarRegionsList(graphics3DObject, regions, YoAppearance.White(), YoAppearance.Grey(), YoAppearance.DarkGray());
scs.setGroundVisible(false);
}
graphics3DObject.identity();
graphics3DObject.translate(start);
graphics3DObject.translate(0.0, 0.0, 0.05);
graphics3DObject.addCone(0.3, 0.05, YoAppearance.Green());
graphics3DObject.identity();
graphics3DObject.translate(goal);
graphics3DObject.translate(0.0, 0.0, 0.05);
graphics3DObject.addCone(0.3, 0.05, YoAppearance.Red());
scs.addStaticLinkGraphics(graphics3DObject);
scs.setCameraPosition(-7.0, -1.0, 25.0);
scs.setCameraFix(0.0, 0.0, 0.0);
return scs;
}
代码示例来源:origin: us.ihmc/ihmc-footstep-planning-test
if (regions != null)
Graphics3DObjectTools.addPlanarRegionsList(graphics3DObject, regions, YoAppearance.White(), YoAppearance.Grey(), YoAppearance.DarkGray());
scs.setGroundVisible(false);
代码示例来源:origin: us.ihmc/ihmc-footstep-planning-test
Graphics3DObjectTools.addPlanarRegionsList(graphics, new PlanarRegionsList(bodyRegion), YoAppearance.White());
代码示例来源:origin: us.ihmc/ihmc-footstep-planning-test
Point3D nodeB = new Point3D(node1.getOrComputeMidFootPoint(parameters.getIdealFootstepWidth()));
PlanarRegion bodyRegion = SnapBasedNodeChecker.createBodyRegionFromNodes(nodeA, nodeB, parameters.getBodyGroundClearance(), 2.0);
Graphics3DObjectTools.addPlanarRegionsList(graphics, new PlanarRegionsList(bodyRegion), YoAppearance.White());
我想了解 Ruby 方法 methods() 是如何工作的。 我尝试使用“ruby 方法”在 Google 上搜索,但这不是我需要的。 我也看过 ruby-doc.org,但我没有找到这种方法。
Test 方法 对指定的字符串执行一个正则表达式搜索,并返回一个 Boolean 值指示是否找到匹配的模式。 object.Test(string) 参数 object 必选项。总是一个
Replace 方法 替换在正则表达式查找中找到的文本。 object.Replace(string1, string2) 参数 object 必选项。总是一个 RegExp 对象的名称。
Raise 方法 生成运行时错误 object.Raise(number, source, description, helpfile, helpcontext) 参数 object 应为
Execute 方法 对指定的字符串执行正则表达式搜索。 object.Execute(string) 参数 object 必选项。总是一个 RegExp 对象的名称。 string
Clear 方法 清除 Err 对象的所有属性设置。 object.Clear object 应为 Err 对象的名称。 说明 在错误处理后,使用 Clear 显式地清除 Err 对象。此
CopyFile 方法 将一个或多个文件从某位置复制到另一位置。 object.CopyFile source, destination[, overwrite] 参数 object 必选
Copy 方法 将指定的文件或文件夹从某位置复制到另一位置。 object.Copy destination[, overwrite] 参数 object 必选项。应为 File 或 F
Close 方法 关闭打开的 TextStream 文件。 object.Close object 应为 TextStream 对象的名称。 说明 下面例子举例说明如何使用 Close 方
BuildPath 方法 向现有路径后添加名称。 object.BuildPath(path, name) 参数 object 必选项。应为 FileSystemObject 对象的名称
GetFolder 方法 返回与指定的路径中某文件夹相应的 Folder 对象。 object.GetFolder(folderspec) 参数 object 必选项。应为 FileSy
GetFileName 方法 返回指定路径(不是指定驱动器路径部分)的最后一个文件或文件夹。 object.GetFileName(pathspec) 参数 object 必选项。应为
GetFile 方法 返回与指定路径中某文件相应的 File 对象。 object.GetFile(filespec) 参数 object 必选项。应为 FileSystemObject
GetExtensionName 方法 返回字符串,该字符串包含路径最后一个组成部分的扩展名。 object.GetExtensionName(path) 参数 object 必选项。应
GetDriveName 方法 返回包含指定路径中驱动器名的字符串。 object.GetDriveName(path) 参数 object 必选项。应为 FileSystemObjec
GetDrive 方法 返回与指定的路径中驱动器相对应的 Drive 对象。 object.GetDrive drivespec 参数 object 必选项。应为 FileSystemO
GetBaseName 方法 返回字符串,其中包含文件的基本名 (不带扩展名), 或者提供的路径说明中的文件夹。 object.GetBaseName(path) 参数 object 必
GetAbsolutePathName 方法 从提供的指定路径中返回完整且含义明确的路径。 object.GetAbsolutePathName(pathspec) 参数 object
FolderExists 方法 如果指定的文件夹存在,则返回 True;否则返回 False。 object.FolderExists(folderspec) 参数 object 必选项
FileExists 方法 如果指定的文件存在返回 True;否则返回 False。 object.FileExists(filespec) 参数 object 必选项。应为 FileS
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