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com.ardor3d.renderer.state.ZBufferState.setWritable()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-15 01:54:49 28 4
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本文整理了Java中com.ardor3d.renderer.state.ZBufferState.setWritable()方法的一些代码示例,展示了ZBufferState.setWritable()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。ZBufferState.setWritable()方法的具体详情如下:
包路径:com.ardor3d.renderer.state.ZBufferState
类名称:ZBufferState
方法名:setWritable

ZBufferState.setWritable介绍

[英]setWritable sets the depth mask writable or not.
[中]setWritable设置深度掩码是否可写。

代码示例

代码示例来源:origin: com.ardor3d/ardor3d-core

void setUseBlend(final boolean blend) {
    _useBlend = blend;
    if (!_useBlend) {
      blendState.setBlendEnabled(false);
      blendState.setReference(_blendDisabledTestRef);
      zBuffState.setWritable(true);
    } else {
      blendState.setBlendEnabled(true);
      blendState.setReference(_blendEnabledTestRef);
      zBuffState.setWritable(false);
    }
  }
}

代码示例来源:origin: Renanse/Ardor3D

void setUseBlend(final boolean blend) {
    _useBlend = blend;
    if (!_useBlend) {
      blendState.setBlendEnabled(false);
      blendState.setReference(_blendDisabledTestRef);
      zBuffState.setWritable(true);
    } else {
      blendState.setBlendEnabled(true);
      blendState.setReference(_blendEnabledTestRef);
      zBuffState.setWritable(false);
    }
  }
}

代码示例来源:origin: com.ardor3d/ardor3d-core

public TransparentRenderBucket() {
  super();
  _tranparentCull = new CullState();
  _transparentZBuff = new ZBufferState();
  _transparentZBuff.setWritable(false);
  _transparentZBuff.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
  _comparator = new TransparentComparator();
}

代码示例来源:origin: Renanse/Ardor3D

public TransparentRenderBucket() {
  super();
  _tranparentCull = new CullState();
  _transparentZBuff = new ZBufferState();
  _transparentZBuff.setWritable(false);
  _transparentZBuff.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
  _comparator = new TransparentComparator();
}

代码示例来源:origin: Renanse/Ardor3D

public SimpleScaleWidget withArrow(final ReadOnlyVector3 arrowDirection, final ReadOnlyColorRGBA color,
    final double lengthGap, final double tipGap) {
  _arrowDirection = new Vector3(arrowDirection);
  _handle = new InteractArrow("scaleHandle", 1.0, 0.125, lengthGap, tipGap);
  if (!_arrowDirection.equals(Vector3.UNIT_Z)) {
    _handle.setRotation(new Quaternion().fromVectorToVector(Vector3.UNIT_Z, _arrowDirection));
  }
  final BlendState blend = new BlendState();
  blend.setBlendEnabled(true);
  _handle.setRenderState(blend);
  ((Arrow) _handle).setDefaultColor(color);
  final ZBufferState zstate = new ZBufferState();
  zstate.setWritable(false);
  zstate.setFunction(TestFunction.Always);
  _handle.setRenderState(zstate);
  _handle.getSceneHints().setRenderBucketType(RenderBucketType.PostBucket);
  _handle.updateGeometricState(0);
  return this;
}

代码示例来源:origin: com.ardor3d/ardor3d-ui

/**
 * Construct a new UIHud
 */
public UIHud() {
  setName("UIHud");
  getSceneHints().setCullHint(CullHint.Never);
  getSceneHints().setRenderBucketType(RenderBucketType.Skip);
  getSceneHints().setLightCombineMode(LightCombineMode.Off);
  getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
  final ZBufferState zstate = new ZBufferState();
  zstate.setEnabled(false);
  zstate.setWritable(false);
  setRenderState(zstate);
  setupLogicalLayer();
}

代码示例来源:origin: Renanse/Ardor3D

public void init() {
  if (Constants.stats) {
    Constants.updateGraphs = true;
  }
  rootNode.getSceneHints().setCullHint(CullHint.Dynamic);
  statNode.getSceneHints().setCullHint(CullHint.Never);
  grid = createGrid();
  rootNode.attachChild(grid);
  particleNode = new Node("particles");
  rootNode.attachChild(particleNode);
  final ZBufferState zbuf = new ZBufferState();
  zbuf.setWritable(false);
  zbuf.setEnabled(true);
  zbuf.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
  particleNode.setRenderState(zbuf);
  statNode.updateGeometricState(0, true);
};

代码示例来源:origin: Renanse/Ardor3D

/**
 * Construct a new UIHud for a given canvas
 */
public UIHud(final Canvas canvas) {
  setName("UIHud");
  _canvas = canvas;
  _hudCamera = Camera.newOrthoCamera(_canvas);
  getSceneHints().setCullHint(CullHint.Never);
  getSceneHints().setRenderBucketType(RenderBucketType.Skip);
  getSceneHints().setLightCombineMode(LightCombineMode.Off);
  getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
  final ZBufferState zstate = new ZBufferState();
  zstate.setEnabled(false);
  zstate.setWritable(false);
  setRenderState(zstate);
  setupLogicalLayer();
}

代码示例来源:origin: Renanse/Ardor3D

private void setRenderStates(final Texture texture) {
  final BlendState bs = new BlendState();
  bs.setBlendEnabled(true);
  bs.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
  bs.setDestinationFunction(BlendState.DestinationFunction.OneMinusSourceAlpha);
  bs.setTestEnabled(true);
  bs.setReference(0.5f);
  bs.setTestFunction(BlendState.TestFunction.GreaterThan);
  // setRenderState(bs);
  final TextureState ts = new TextureState();
  ts.setTexture(texture);
  setRenderState(ts);
  final ZBufferState zs = new ZBufferState();
  zs.setWritable(false);
  setRenderState(zs);
  setDefaultColor(_tintColor);
  setModelBound(null);
  getSceneHints().setLightCombineMode(LightCombineMode.Off);
  getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
  getSceneHints().setCullHint(CullHint.Never);
}

代码示例来源:origin: com.ardor3d/ardor3d-core

public BasicText(final String name, final String text, final BMFont font, final double fontSize) {
  super(name, text, font);
  getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
  setFontScale(fontSize);
  setAutoFade(AutoFade.Off);
  setAutoScale(AutoScale.Off);
  setAutoRotate(false);
  setRotation(new Matrix3().fromAngles(-MathUtils.HALF_PI, 0, 0));
  final ZBufferState zState = new ZBufferState();
  zState.setEnabled(false);
  zState.setWritable(false);
  setRenderState(zState);
  final CullState cState = new CullState();
  cState.setEnabled(false);
  setRenderState(cState);
  final BlendState blend = new BlendState();
  blend.setBlendEnabled(true);
  blend.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
  blend.setDestinationFunction(BlendState.DestinationFunction.OneMinusSourceAlpha);
  blend.setTestEnabled(true);
  blend.setReference(0f);
  blend.setTestFunction(BlendState.TestFunction.GreaterThan);
  setRenderState(blend);
  getSceneHints().setLightCombineMode(LightCombineMode.Off);
  getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
  updateModelBound();
}

代码示例来源:origin: Renanse/Ardor3D

public BasicText(final String name, final String text, final BMFont font, final double fontSize) {
  super(name, text, font);
  setFontScale(fontSize);
  setAutoFade(AutoFade.Off);
  setAutoScale(AutoScale.Off);
  setAutoRotate(false);
  setRotation(new Matrix3().fromAngles(-MathUtils.HALF_PI, 0, 0));
  final ZBufferState zState = new ZBufferState();
  zState.setEnabled(false);
  zState.setWritable(false);
  setRenderState(zState);
  final CullState cState = new CullState();
  cState.setEnabled(false);
  setRenderState(cState);
  final BlendState blend = new BlendState();
  blend.setBlendEnabled(true);
  blend.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
  blend.setDestinationFunction(BlendState.DestinationFunction.OneMinusSourceAlpha);
  blend.setTestEnabled(true);
  blend.setReference(0f);
  blend.setTestFunction(BlendState.TestFunction.GreaterThan);
  setRenderState(blend);
  getSceneHints().setRenderBucketType(RenderBucketType.OrthoOrder);
  getSceneHints().setCullHint(CullHint.Never);
  getSceneHints().setLightCombineMode(LightCombineMode.Off);
  getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
  updateModelBound();
}

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