gpt4 book ai didi

com.ardor3d.renderer.state.ZBufferState.setEnabled()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-15 01:14:49 26 4
gpt4 key购买 nike

本文整理了Java中com.ardor3d.renderer.state.ZBufferState.setEnabled()方法的一些代码示例,展示了ZBufferState.setEnabled()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。ZBufferState.setEnabled()方法的具体详情如下:
包路径:com.ardor3d.renderer.state.ZBufferState
类名称:ZBufferState
方法名:setEnabled

ZBufferState.setEnabled介绍

暂无

代码示例

代码示例来源:origin: Renanse/Ardor3D

protected Mesh getFullScreenQuad() {
  if (_fsq != null) {
    return _fsq;
  }
  _fsq = Quad.newFullScreenQuad();
  final ZBufferState zState = new ZBufferState();
  zState.setEnabled(false);
  _fsq.setRenderState(zState);
  _fsq.updateGeometricState(0);
  return _fsq;
}

代码示例来源:origin: com.ardor3d/ardor3d-ui

/**
 * Construct a new UIHud
 */
public UIHud() {
  setName("UIHud");
  getSceneHints().setCullHint(CullHint.Never);
  getSceneHints().setRenderBucketType(RenderBucketType.Skip);
  getSceneHints().setLightCombineMode(LightCombineMode.Off);
  getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
  final ZBufferState zstate = new ZBufferState();
  zstate.setEnabled(false);
  zstate.setWritable(false);
  setRenderState(zstate);
  setupLogicalLayer();
}

代码示例来源:origin: Renanse/Ardor3D

public void init() {
  if (Constants.stats) {
    Constants.updateGraphs = true;
  }
  rootNode.getSceneHints().setCullHint(CullHint.Dynamic);
  statNode.getSceneHints().setCullHint(CullHint.Never);
  grid = createGrid();
  rootNode.attachChild(grid);
  particleNode = new Node("particles");
  rootNode.attachChild(particleNode);
  final ZBufferState zbuf = new ZBufferState();
  zbuf.setWritable(false);
  zbuf.setEnabled(true);
  zbuf.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
  particleNode.setRenderState(zbuf);
  statNode.updateGeometricState(0, true);
};

代码示例来源:origin: Renanse/Ardor3D

/**
 * Construct a new UIHud for a given canvas
 */
public UIHud(final Canvas canvas) {
  setName("UIHud");
  _canvas = canvas;
  _hudCamera = Camera.newOrthoCamera(_canvas);
  getSceneHints().setCullHint(CullHint.Never);
  getSceneHints().setRenderBucketType(RenderBucketType.Skip);
  getSceneHints().setLightCombineMode(LightCombineMode.Off);
  getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
  final ZBufferState zstate = new ZBufferState();
  zstate.setEnabled(false);
  zstate.setWritable(false);
  setRenderState(zstate);
  setupLogicalLayer();
}

代码示例来源:origin: com.ardor3d/ardor3d-core

protected Mesh getFullScreenQuad() {
  if (_fsq != null) {
    return _fsq;
  }
  _fsq = new Mesh("fsq");
  _fsq.getMeshData().setVertexBuffer(BufferUtils.createFloatBuffer(-1, -1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1));
  _fsq.getMeshData().setTextureBuffer(BufferUtils.createFloatBuffer(0, 0, 1, 0, 1, 1, 0, 1), 0);
  _fsq.getMeshData().setIndices(BufferUtils.createIndexBufferData(new int[] { 0, 1, 3, 1, 2, 3 }, 3));
  _fsq.getSceneHints().setCullHint(CullHint.Never);
  _fsq.getSceneHints().setLightCombineMode(LightCombineMode.Off);
  final ZBufferState zState = new ZBufferState();
  zState.setEnabled(false);
  _fsq.setRenderState(zState);
  _fsq.updateGeometricState(0);
  return _fsq;
}

代码示例来源:origin: Renanse/Ardor3D

zbuff.setEnabled(false);
setRenderState(zbuff);

代码示例来源:origin: com.ardor3d/ardor3d-core

zbuff.setEnabled(false);
setRenderState(zbuff);

代码示例来源:origin: com.ardor3d/ardor3d-core

public BasicText(final String name, final String text, final BMFont font, final double fontSize) {
  super(name, text, font);
  getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
  setFontScale(fontSize);
  setAutoFade(AutoFade.Off);
  setAutoScale(AutoScale.Off);
  setAutoRotate(false);
  setRotation(new Matrix3().fromAngles(-MathUtils.HALF_PI, 0, 0));
  final ZBufferState zState = new ZBufferState();
  zState.setEnabled(false);
  zState.setWritable(false);
  setRenderState(zState);
  final CullState cState = new CullState();
  cState.setEnabled(false);
  setRenderState(cState);
  final BlendState blend = new BlendState();
  blend.setBlendEnabled(true);
  blend.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
  blend.setDestinationFunction(BlendState.DestinationFunction.OneMinusSourceAlpha);
  blend.setTestEnabled(true);
  blend.setReference(0f);
  blend.setTestFunction(BlendState.TestFunction.GreaterThan);
  setRenderState(blend);
  getSceneHints().setLightCombineMode(LightCombineMode.Off);
  getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
  updateModelBound();
}

代码示例来源:origin: Renanse/Ardor3D

public BasicText(final String name, final String text, final BMFont font, final double fontSize) {
  super(name, text, font);
  setFontScale(fontSize);
  setAutoFade(AutoFade.Off);
  setAutoScale(AutoScale.Off);
  setAutoRotate(false);
  setRotation(new Matrix3().fromAngles(-MathUtils.HALF_PI, 0, 0));
  final ZBufferState zState = new ZBufferState();
  zState.setEnabled(false);
  zState.setWritable(false);
  setRenderState(zState);
  final CullState cState = new CullState();
  cState.setEnabled(false);
  setRenderState(cState);
  final BlendState blend = new BlendState();
  blend.setBlendEnabled(true);
  blend.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
  blend.setDestinationFunction(BlendState.DestinationFunction.OneMinusSourceAlpha);
  blend.setTestEnabled(true);
  blend.setReference(0f);
  blend.setTestFunction(BlendState.TestFunction.GreaterThan);
  setRenderState(blend);
  getSceneHints().setRenderBucketType(RenderBucketType.OrthoOrder);
  getSceneHints().setCullHint(CullHint.Never);
  getSceneHints().setLightCombineMode(LightCombineMode.Off);
  getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
  updateModelBound();
}

26 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com