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本文整理了Java中com.ardor3d.renderer.state.ZBufferState
类的一些代码示例,展示了ZBufferState
类的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。ZBufferState
类的具体详情如下:
包路径:com.ardor3d.renderer.state.ZBufferState
类名称:ZBufferState
[英]ZBufferState
maintains how the use of the depth buffer is to occur. Depth buffer comparisons are used to evaluate what incoming fragment will be used. This buffer is based on z depth, or distance between the pixel source and the eye.
[中]ZBufferState
维护深度缓冲区的使用方式。深度缓冲区比较用于评估将使用的传入片段。该缓冲区基于z深度,即像素源和眼睛之间的距离。
代码示例来源:origin: com.ardor3d/ardor3d-ui
/**
* Construct a new UIHud
*/
public UIHud() {
setName("UIHud");
getSceneHints().setCullHint(CullHint.Never);
getSceneHints().setRenderBucketType(RenderBucketType.Skip);
getSceneHints().setLightCombineMode(LightCombineMode.Off);
getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
final ZBufferState zstate = new ZBufferState();
zstate.setEnabled(false);
zstate.setWritable(false);
setRenderState(zstate);
setupLogicalLayer();
}
代码示例来源:origin: Renanse/Ardor3D
public void init() {
if (Constants.stats) {
Constants.updateGraphs = true;
}
rootNode.getSceneHints().setCullHint(CullHint.Dynamic);
statNode.getSceneHints().setCullHint(CullHint.Never);
grid = createGrid();
rootNode.attachChild(grid);
particleNode = new Node("particles");
rootNode.attachChild(particleNode);
final ZBufferState zbuf = new ZBufferState();
zbuf.setWritable(false);
zbuf.setEnabled(true);
zbuf.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
particleNode.setRenderState(zbuf);
statNode.updateGeometricState(0, true);
};
代码示例来源:origin: Renanse/Ardor3D
context.setCurrentState(StateType.ZBuffer, state);
enableDepthTest(state.isEnabled(), record);
if (state.isEnabled()) {
int depthFunc = 0;
switch (state.getFunction()) {
case Never:
depthFunc = GL11C.GL_NEVER;
enableWrite(state.isWritable(), record);
代码示例来源:origin: com.ardor3d/ardor3d-core
public TransparentRenderBucket() {
super();
_tranparentCull = new CullState();
_transparentZBuff = new ZBufferState();
_transparentZBuff.setWritable(false);
_transparentZBuff.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
_comparator = new TransparentComparator();
}
代码示例来源:origin: Renanse/Ardor3D
protected Mesh getFullScreenQuad() {
if (_fsq != null) {
return _fsq;
}
_fsq = Quad.newFullScreenQuad();
final ZBufferState zState = new ZBufferState();
zState.setEnabled(false);
_fsq.setRenderState(zState);
_fsq.updateGeometricState(0);
return _fsq;
}
代码示例来源:origin: Renanse/Ardor3D
public RotateWidget(final IFilterList filterList) {
super(filterList);
_handle = new Node("rotationHandle");
final ZBufferState zstate = new ZBufferState();
zstate.setFunction(TestFunction.LessThanOrEqualTo);
_handle.setRenderState(zstate);
_handle.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
_handle.updateGeometricState(0);
if (RotateWidget.DEFAULT_CURSOR != null) {
setMouseOverCallback(new SetCursorCallback(RotateWidget.DEFAULT_CURSOR));
}
}
代码示例来源:origin: Renanse/Ardor3D
public static RenderState createState(final StateType type) {
switch (type) {
case Blend:
return new BlendState();
case ColorMask:
return new ColorMaskState();
case Cull:
return new CullState();
case Light:
return new LightState();
case Offset:
return new OffsetState();
case Stencil:
return new StencilState();
case Texture:
return new TextureState();
case Wireframe:
return new WireframeState();
case ZBuffer:
return new ZBufferState();
}
throw new IllegalArgumentException("Unknown state type: " + type);
}
}
代码示例来源:origin: Renanse/Ardor3D
private void setRenderStates(final Texture texture) {
final BlendState bs = new BlendState();
bs.setBlendEnabled(true);
bs.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
bs.setDestinationFunction(BlendState.DestinationFunction.OneMinusSourceAlpha);
bs.setTestEnabled(true);
bs.setReference(0.5f);
bs.setTestFunction(BlendState.TestFunction.GreaterThan);
// setRenderState(bs);
final TextureState ts = new TextureState();
ts.setTexture(texture);
setRenderState(ts);
final ZBufferState zs = new ZBufferState();
zs.setWritable(false);
setRenderState(zs);
setDefaultColor(_tintColor);
setModelBound(null);
getSceneHints().setLightCombineMode(LightCombineMode.Off);
getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
getSceneHints().setCullHint(CullHint.Never);
}
代码示例来源:origin: Renanse/Ardor3D
void setUseBlend(final boolean blend) {
_useBlend = blend;
if (!_useBlend) {
blendState.setBlendEnabled(false);
blendState.setReference(_blendDisabledTestRef);
zBuffState.setWritable(true);
} else {
blendState.setBlendEnabled(true);
blendState.setReference(_blendEnabledTestRef);
zBuffState.setWritable(false);
}
}
}
代码示例来源:origin: Renanse/Ardor3D
public TransparentRenderBucket() {
super();
_tranparentCull = new CullState();
_transparentZBuff = new ZBufferState();
_transparentZBuff.setWritable(false);
_transparentZBuff.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
_comparator = new TransparentComparator();
}
代码示例来源:origin: com.ardor3d/ardor3d-core
RenderStateSetter(final Texture texture, final boolean useBlend) {
textureState = new TextureState();
textureState.setTexture(texture);
blendState = new BlendState();
blendState.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
blendState.setDestinationFunction(BlendState.DestinationFunction.OneMinusSourceAlpha);
blendState.setTestEnabled(true);
blendState.setTestFunction(BlendState.TestFunction.GreaterThan);
zBuffState = new ZBufferState();
zBuffState.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
setUseBlend(useBlend);
}
代码示例来源:origin: com.ardor3d/ardor3d-core
protected Mesh getFullScreenQuad() {
if (_fsq != null) {
return _fsq;
}
_fsq = new Mesh("fsq");
_fsq.getMeshData().setVertexBuffer(BufferUtils.createFloatBuffer(-1, -1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1));
_fsq.getMeshData().setTextureBuffer(BufferUtils.createFloatBuffer(0, 0, 1, 0, 1, 1, 0, 1), 0);
_fsq.getMeshData().setIndices(BufferUtils.createIndexBufferData(new int[] { 0, 1, 3, 1, 2, 3 }, 3));
_fsq.getSceneHints().setCullHint(CullHint.Never);
_fsq.getSceneHints().setLightCombineMode(LightCombineMode.Off);
final ZBufferState zState = new ZBufferState();
zState.setEnabled(false);
_fsq.setRenderState(zState);
_fsq.updateGeometricState(0);
return _fsq;
}
代码示例来源:origin: com.ardor3d/ardor3d-core
return new WireframeState();
case ZBuffer:
return new ZBufferState();
代码示例来源:origin: com.ardor3d/ardor3d-core
void setUseBlend(final boolean blend) {
_useBlend = blend;
if (!_useBlend) {
blendState.setBlendEnabled(false);
blendState.setReference(_blendDisabledTestRef);
zBuffState.setWritable(true);
} else {
blendState.setBlendEnabled(true);
blendState.setReference(_blendEnabledTestRef);
zBuffState.setWritable(false);
}
}
}
代码示例来源:origin: Renanse/Ardor3D
/**
* Construct a new UIHud for a given canvas
*/
public UIHud(final Canvas canvas) {
setName("UIHud");
_canvas = canvas;
_hudCamera = Camera.newOrthoCamera(_canvas);
getSceneHints().setCullHint(CullHint.Never);
getSceneHints().setRenderBucketType(RenderBucketType.Skip);
getSceneHints().setLightCombineMode(LightCombineMode.Off);
getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
final ZBufferState zstate = new ZBufferState();
zstate.setEnabled(false);
zstate.setWritable(false);
setRenderState(zstate);
setupLogicalLayer();
}
代码示例来源:origin: Renanse/Ardor3D
public SimpleScaleWidget withArrow(final ReadOnlyVector3 arrowDirection, final ReadOnlyColorRGBA color,
final double lengthGap, final double tipGap) {
_arrowDirection = new Vector3(arrowDirection);
_handle = new InteractArrow("scaleHandle", 1.0, 0.125, lengthGap, tipGap);
if (!_arrowDirection.equals(Vector3.UNIT_Z)) {
_handle.setRotation(new Quaternion().fromVectorToVector(Vector3.UNIT_Z, _arrowDirection));
}
final BlendState blend = new BlendState();
blend.setBlendEnabled(true);
_handle.setRenderState(blend);
((Arrow) _handle).setDefaultColor(color);
final ZBufferState zstate = new ZBufferState();
zstate.setWritable(false);
zstate.setFunction(TestFunction.Always);
_handle.setRenderState(zstate);
_handle.getSceneHints().setRenderBucketType(RenderBucketType.PostBucket);
_handle.updateGeometricState(0);
return this;
}
代码示例来源:origin: Renanse/Ardor3D
RenderStateSetter(final Texture texture, final boolean useBlend) {
textureState = new TextureState();
textureState.setTexture(texture);
blendState = new BlendState();
blendState.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
blendState.setDestinationFunction(BlendState.DestinationFunction.OneMinusSourceAlpha);
blendState.setTestEnabled(true);
blendState.setTestFunction(BlendState.TestFunction.GreaterThan);
zBuffState = new ZBufferState();
zBuffState.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
setUseBlend(useBlend);
}
代码示例来源:origin: Renanse/Ardor3D
final ZBufferState zbuff = new ZBufferState();
zbuff.setEnabled(false);
setRenderState(zbuff);
代码示例来源:origin: com.ardor3d/ardor3d-core
lineFrustum.setRenderState(lineBlendState);
final ZBufferState zstate = new ZBufferState();
lineFrustum.setRenderState(zstate);
lineFrustum.updateGeometricState(0.0);
代码示例来源:origin: com.ardor3d/ardor3d-jogl
context.setCurrentState(RenderState.StateType.ZBuffer, state);
enableDepthTest(state.isEnabled(), record);
if (state.isEnabled()) {
int depthFunc = 0;
switch (state.getFunction()) {
case Never:
depthFunc = GL.GL_NEVER;
enableWrite(state.isWritable(), record);
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