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本文整理了Java中net.md_5.bungee.module.reconnect.yaml.YamlReconnectHandler
类的一些代码示例,展示了YamlReconnectHandler
类的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。YamlReconnectHandler
类的具体详情如下:
包路径:net.md_5.bungee.module.reconnect.yaml.YamlReconnectHandler
类名称:YamlReconnectHandler
暂无
代码示例来源:origin: SpigotMC/BungeeCord
@Override
protected ServerInfo getStoredServer(ProxiedPlayer player)
{
ServerInfo server = null;
lock.readLock().lock();
try
{
server = ProxyServer.getInstance().getServerInfo( data.get( key( player ) ) );
} finally
{
lock.readLock().unlock();
}
return server;
}
代码示例来源:origin: SpigotMC/BungeeCord
@Override
public void onEnable()
{
// TODO: Abstract this for other reconnect modules
for ( ListenerInfo info : getProxy().getConfig().getListeners() )
{
if ( !info.isForceDefault() && getProxy().getReconnectHandler() == null )
{
getProxy().setReconnectHandler( new YamlReconnectHandler() );
break;
}
}
}
}
代码示例来源:origin: WaterfallMC/Waterfall-Old
@Override
public void onEnable()
{
// TODO: Abstract this for other reconnect modules
for ( ListenerInfo info : getProxy().getConfig().getListeners() )
{
if ( !info.isForceDefault() && getProxy().getReconnectHandler() == null )
{
getProxy().setReconnectHandler( new YamlReconnectHandler() );
break;
}
}
}
}
代码示例来源:origin: SpigotMC/BungeeCord
@Override
public void setServer(ProxiedPlayer player)
{
lock.writeLock().lock();
try
{
data.put( key( player ), ( player.getReconnectServer() != null ) ? player.getReconnectServer().getName() : player.getServer().getInfo().getName() );
} finally
{
lock.writeLock().unlock();
}
}
代码示例来源:origin: WaterfallMC/Waterfall-Old
@Override
protected ServerInfo getStoredServer(ProxiedPlayer player)
{
ServerInfo server = null;
lock.readLock().lock();
try
{
server = ProxyServer.getInstance().getServerInfo( data.get( key( player ) ) );
} finally
{
lock.readLock().unlock();
}
return server;
}
代码示例来源:origin: WaterfallMC/Waterfall-Old
@Override
public void setServer(ProxiedPlayer player)
{
lock.writeLock().lock();
try
{
data.put( key( player ), ( player.getReconnectServer() != null ) ? player.getReconnectServer().getName() : player.getServer().getInfo().getName() );
} finally
{
lock.writeLock().unlock();
}
}
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