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us.ihmc.graphics3DAdapter.graphics.appearances.YoAppearance.White()方法的使用及代码示例

转载 作者:知者 更新时间:2024-03-20 03:42:31 26 4
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本文整理了Java中us.ihmc.graphics3DAdapter.graphics.appearances.YoAppearance.White()方法的一些代码示例,展示了YoAppearance.White()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。YoAppearance.White()方法的具体详情如下:
包路径:us.ihmc.graphics3DAdapter.graphics.appearances.YoAppearance
类名称:YoAppearance
方法名:White

YoAppearance.White介绍

暂无

代码示例

代码示例来源:origin: us.ihmc/DarpaRoboticsChallenge

private static void setUpTruss(CombinedTerrainObject3D combinedTerrainObject, double[] newPoint, double trussLength, double trussSide, double courseAngleDeg,
   AppearanceDefinition color)
{
 AppearanceDefinition overrideColor = YoAppearance.White(); // color;
 overrideColor.setTransparency(0.95);
 TrussWithSimpleCollisions truss = new TrussWithSimpleCollisions(newPoint, trussLength, trussSide, courseAngleDeg, overrideColor);
 combinedTerrainObject.addTerrainObject(truss);
}

代码示例来源:origin: us.ihmc/IHMCGraphics3DDescription

public void addCoordinateSystem(double length, AppearanceDefinition arrowAppearance)
{
 addCoordinateSystem(length, YoAppearance.Red(), YoAppearance.White(), YoAppearance.Blue(), arrowAppearance);
}

代码示例来源:origin: us.ihmc/DarpaRoboticsChallenge

upperShoulderGraphics.addSphere(0.05, YoAppearance.White());
  return upperShoulderGraphics;
case LOWER_SHOULDER:
  Graphics3DObject lowerShoulderGraphics = new Graphics3DObject();
  lowerShoulderGraphics.addSphere(0.05, YoAppearance.White());
  return lowerShoulderGraphics;
case UPPER_ARM:
case ELBOW:
  Graphics3DObject elbowGraphics = new Graphics3DObject();
  elbowGraphics.addSphere(0.04, YoAppearance.White());
  return elbowGraphics;
case LOWER_ARM:
case WRIST:
  Graphics3DObject wristGraphics = new Graphics3DObject();
  wristGraphics.addSphere(0.03, YoAppearance.White());
  return wristGraphics;
case HAND:

代码示例来源:origin: us.ihmc/IHMCGraphics3DDescription

/**
* Creates a graphical representation of the x, y, and z axis of the current coordinate
* system centered at its origin.  In the image below red, white and blue represent the
* x, y and z axies respectively.<br /><br />
* <img src="doc-files/LinkGraphics.addCoordinateSystem.jpg">
*
* @param length the length in meters of each axis arrow.
*/
public void addCoordinateSystem(double length, AppearanceDefinition xAxisAppearance, AppearanceDefinition yAxisAppearance,
                AppearanceDefinition zAxisAppearance, AppearanceDefinition arrowAppearance)
{
 rotate(Math.PI / 2.0, Axis.Y);
 addArrow(length, YoAppearance.Red(), arrowAppearance);
 rotate(-Math.PI / 2.0, Axis.Y);
 rotate(-Math.PI / 2.0, Axis.X);
 addArrow(length, YoAppearance.White(), arrowAppearance);
 rotate(Math.PI / 2.0, Axis.X);
 addArrow(length, YoAppearance.Blue(), arrowAppearance);
}

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