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我正在尝试在一个网格渲染器中使用多个重叠的图像层来为 2D 游戏对象制作动画。我有好几层不同的纹理,每一层都是一张透明背景的图像。
我找到了一种以编程方式创建矩形网格并使用 UV 映射对其中的 Material 进行分层的方法。不幸的是,Unity 现在必须单独渲染这些 Material 层中的每一个,尽管它们都在一个网格中。这导致绘制调用的数量非常低效。我可以看到现在每种 Material 都有自己的着色器。
我是否需要在 Unity 之外将我的所有图像编辑成一个巨大的图像,并在网格内的单一 Material 中使用 UV 贴图显示其中的一部分?
或者有什么方法可以用着色器来实现吗?
最佳答案
创建您自己的着色器(代码或 ShaderGraph)。着色器可以渲染多个纹理(层)。您可以根据自己的喜好按 alpha/transprency 进行混合。
ShaderGraph代码: https://pastebin.com/a8ubgxRP
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我正在使用 Vuejs(不使用 jQuery)开发一个项目,该项目需要像 jvectormap 这样的 map 但正如我所说,我没有使用 jQuery,那么是否有任何其他库可以在不使用 jQuery
想要进行一个简单的民意调查,甚至不需要基于 cookie,我不在乎投了多少票。有没有类似的插件或者简单的东西? 最佳答案 这是一个有用的教程 - 让我知道它是否适合您 using jQuery to
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var FileBuff: TBytes; Pattern: TBytes; begin FileBuff := filetobytes(filename); Result := Co
我想要一个 vqmod xml 文件来添加一次上传多个图像的功能。身边有这样的事吗? 编辑:Opencart版本:2.1.0.1 最佳答案 最后我写了一个xml来添加到opencart 2.1.0.1
所以考虑这样的函数: public void setTemperature(double newTemperatureValue, TemperatureUnit unit) 其中Temperatur
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我是 ggplot2 的新手,一直在尝试找到一个全面的美学列表。我想我理解它们的目的,但很难知道哪些可以在各种情况下使用(主要是几何图形?)。 Hadley 的网站偶尔会在各个几何图形的页面上列出可用
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是否有任何 PHP 函数可以将整数转换为十万和千万? 900800 -> 9,00,800 500800 -> 5,00,800 最佳答案 由于您已在问题标签中添加了 Yii,因此您可以按照 Yii
使用 Clojure 一段时间后,我积累了一些关于它的惰性的知识。我知道诸如map之类的常用API是否是惰性的。然而,当我开始使用一个不熟悉的API(例如with-open)时,我仍然感到怀疑。 是否
我的项目需要一个像 AvalonDock 这样的对接系统,但它的最后一次更新似乎是在 2013 年 6 月。是否有更多...积极开发的东西可以代替它? 最佳答案 AvalonDock 实际上相当成熟并
我正在寻找一个可以逆转 clojure 打嗝的函数 所以 turns into [:html] 等等 根据@kotarak的回答,这现在对我有用: (use 'net.cgrand.enliv
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