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c++ - Qt3D骨骼动画

转载 作者:行者123 更新时间:2023-12-05 06:22:03 24 4
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我正在尝试转换 KDAB Qt3D QML 示例 https://github.com/KDAB/qt3d-examples/tree/master/animated-skinned-mesh到 C++。我真的很难过,因为文档基本上没有用!

这是我到目前为止编写的程序:

#include <QApplication>

#include <Qt3DCore>
#include <Qt3DRender>
#include <Qt3DExtras>
#include <Qt3DAnimation>
#include <QSkeletonLoader>
#include <QSkeletonMapping>
#include <QDebug>

Qt3DCore::QEntity *createScene()
{
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity;

Qt3DRender::QMesh *mesh = new Qt3DRender::QMesh(rootEntity);
mesh->setSource(QUrl::fromLocalFile("D:/Robot/robot.gltf"));

Qt3DExtras::QPhongMaterial *meshMaterial = new Qt3DExtras::QPhongMaterial(rootEntity);
meshMaterial->setDiffuse(QColor(QRgb(0xa69929)));

Qt3DCore::QEntity *meshEntity = new Qt3DCore::QEntity(rootEntity);
Qt3DCore::QTransform *meshTransform = new Qt3DCore::QTransform(rootEntity);

meshEntity->addComponent(mesh);
meshEntity->addComponent(meshTransform);
meshEntity->addComponent(meshMaterial);

auto* animator = new Qt3DAnimation::QClipAnimator(meshEntity);
auto* clip = new Qt3DAnimation::QAnimationClipLoader(QUrl::fromLocalFile("D:/Robot/robot.gltf"), animator);
animator->setClip(clip);

Qt3DCore::QSkeletonLoader* skeletonLoader = new Qt3DCore::QSkeletonLoader(meshEntity);
skeletonLoader->setSource(QUrl::fromLocalFile("D:/Robot/robot.gltf"));
skeletonLoader->setCreateJointsEnabled(true);

Qt3DCore::QArmature *meshArmature = new Qt3DCore::QArmature;
meshArmature->setSkeleton(skeletonLoader);
meshEntity->addComponent(meshArmature);

Qt3DAnimation::QSkeletonMapping* skeletonMapping = new Qt3DAnimation::QSkeletonMapping(meshEntity);
skeletonMapping->setSkeleton(skeletonLoader);

Qt3DAnimation::QChannelMapper *m_channelMapper = new Qt3DAnimation::QChannelMapper;
m_channelMapper->addMapping(skeletonMapping);

animator->setLoopCount(Qt3DAnimation::QAbstractClipAnimator::Infinite);
animator->setChannelMapper(m_channelMapper);

animator->setRunning(true);
return rootEntity;
}

int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);
Qt3DExtras::Qt3DWindow view;

Qt3DCore::QEntity *scene = createScene();

Qt3DRender::QCamera *camera = view.camera();
camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
camera->setPosition(QVector3D(0, 0, 40.0f));
camera->setViewCenter(QVector3D(0, 0, 0));

Qt3DExtras::QOrbitCameraController *camController = new Qt3DExtras::QOrbitCameraController(scene);
camController->setLinearSpeed( 50.0f );
camController->setLookSpeed( 180.0f );
camController->setCamera(camera);

Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity(scene);
Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight(lightEntity);
light->setColor("white");
light->setIntensity(1);
lightEntity->addComponent(light);
Qt3DCore::QTransform *lightTransform = new Qt3DCore::QTransform(lightEntity);
lightTransform->setTranslation(camera->position());
lightEntity->addComponent(lightTransform);

Qt3DCore::QEntity *lightEntity2 = new Qt3DCore::QEntity(scene);
Qt3DRender::QPointLight *light2 = new Qt3DRender::QPointLight(lightEntity2);
light2->setColor("yellow");
light2->setIntensity(1);
lightEntity2->addComponent(light2);
Qt3DCore::QTransform *lightTransform2 = new Qt3DCore::QTransform(lightEntity2);
lightTransform2->setTranslation(QVector3D(5.0f, 5.0f, -3.0f));
lightEntity2->addComponent(lightTransform2);

view.setRootEntity(scene);
view.defaultFrameGraph()->setClearColor(QColor(QRgb(0x4d4d4f)));
view.registerAspect(new Qt3DAnimation::QAnimationAspect());
view.show();

return app.exec();
}

它没有抛出任何运行时错误,并显示了机器人网格但没有动画!网格渲染时双臂张开,对我来说似乎骨架没有应用于网格但我不知道我可能做错了什么......顺便说一句,QML 示例正在运行。有没有人看到可能导致问题的原始 QML 的差异?

编辑:文件 robot.gltf 是示例中的原始文件!

最佳答案

您没有使用 addComponent 将动画师添加到 meshEntity

关于c++ - Qt3D骨骼动画,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/59448475/

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