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c++ - 在 Node.js C++ 插件中,永远不会调用 SetWindowsHookEx 的回调

转载 作者:行者123 更新时间:2023-12-05 06:05:03 33 4
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This is a simple Windows C++ keylogger example

当我在 Visual Studio 中运行它时,HookCallback 被正确调用。

我想在 Node.js 中使用 node-addon-api 做同样的事情,但我不想在文件中记录按键,我想将键码值发送到使用回调的 JavaScript 世界。

Here's my repository .这就是我正在做的...

JavaScript

const addon = require("bindings")("push_to_talk");

addon.start((keyCode) => {
console.log("key is pressed:", keyCode);
});

console.log("testing...");

原生

#include <Windows.h>
#include <napi.h>
#include <time.h>
#include <cstdio>
#include <fstream>
#include <iostream>
#include <sstream>

// Declare the TSFN
Napi::ThreadSafeFunction tsfn;

// Create a native callback function to be invoked by the TSFN
auto callback = [](Napi::Env env, Napi::Function jsCallback, int* value) {
// Call the JS callback
jsCallback.Call({Napi::Number::New(env, *value)});

// We're finished with the data.
delete value;
};

// variable to store the HANDLE to the hook. Don't declare it anywhere else then globally
// or you will get problems since every function uses this variable.
HHOOK _hook;

// This struct contains the data received by the hook callback. As you see in the callback function
// it contains the thing you will need: vkCode = virtual key code.
KBDLLHOOKSTRUCT kbdStruct;

// Trigger the JS callback when a key is pressed
void Start(const Napi::CallbackInfo& info) {
std::cout << "Start is called" << std::endl;

Napi::Env env = info.Env();

// Create a ThreadSafeFunction
tsfn = Napi::ThreadSafeFunction::New(
env,
info[0].As<Napi::Function>(), // JavaScript function called asynchronously
"Keyboard Events", // Name
0, // Unlimited queue
1 // Only one thread will use this initially
);
}

// This is the callback function. Consider it the event that is raised when, in this case,
// a key is pressed.
LRESULT __stdcall HookCallback(int nCode, WPARAM wParam, LPARAM lParam) {
std::cout << "HookCallback is called" << std::endl;

if (nCode >= 0) {
// the action is valid: HC_ACTION.
if (wParam == WM_KEYDOWN) {
// lParam is the pointer to the struct containing the data needed, so cast and assign it
// to kdbStruct.
kbdStruct = *((KBDLLHOOKSTRUCT*)lParam);

// Send (kbdStruct.vkCode) to JS world via "start" function callback parameter
int* value = new int(kbdStruct.vkCode);
napi_status status = tsfn.BlockingCall(value, callback);
if (status != napi_ok) {
std::cout << "BlockingCall is not ok" << std::endl;
}
}
}

// call the next hook in the hook chain. This is nessecary or your hook chain will break and the
// hook stops
return CallNextHookEx(_hook, nCode, wParam, lParam);
}

void SetHook() {
std::cout << "SetHook is called" << std::endl;

// Set the hook and set it to use the callback function above
// WH_KEYBOARD_LL means it will set a low level keyboard hook. More information about it at
// MSDN. The last 2 parameters are NULL, 0 because the callback function is in the same thread
// and window as the function that sets and releases the hook.
if (!(_hook = SetWindowsHookEx(WH_KEYBOARD_LL, HookCallback, NULL, 0))) {
LPCSTR a = "Failed to install hook!";
LPCSTR b = "Error";
MessageBox(NULL, a, b, MB_ICONERROR);
}
}

Napi::Object Init(Napi::Env env, Napi::Object exports) {
exports.Set(Napi::String::New(env, "start"), Napi::Function::New(env, Start));

// set the hook
SetHook();

return exports;
}

NODE_API_MODULE(push_to_talk, Init)

但是,在我的例子中,HookCallback 从未被调用(HookCallback 被调用 消息从未被打印),当我点击键盘时,点击速度变慢,我由于某种原因,出现非常明显的滞后。

更新:根据LowLevelKeyboardProc documentation : "这个钩子(Hook)在安装它的线程的上下文中被调用。调用是通过向安装钩子(Hook)的线程发送消息来完成的。因此,安装钩子(Hook)的线程必须有一个消息循环。

我试过调用 GetMessage在这样的循环中

Napi::Object Init(Napi::Env env, Napi::Object exports) {
exports.Set(Napi::String::New(env, "start"), Napi::Function::New(env, Start));

// set the hook
SetHook();

MSG msg;
BOOL bRet;
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0) {
if (bRet == -1) {
// handle the error and possibly exit
} else {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}

return exports;
}

但这会阻塞 JavaScript 线程。此外,当现在按下键盘按钮时,实际上会打印调试消息 HookCallback is called 但是随后在这一行发生崩溃 while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)...

$ node .
SetHook is called
HookCallback is called
C:\Windows\SYSTEM32\cmd.exe - node .[10888]: c:\ws\src\node_api.cc:1078: Assertion `(func) != nullptr' failed.
1: 77201783 RegisterLogonProcess+3427
2: 77DC537D KiUserCallbackDispatcher+77
3: 607007B9 Init+521 [c:\users\aabuhijleh\desktop\projects\testing\push-to-talk\src\push-to-talk.cc]:L93

最佳答案

我能够让它正常工作 here通过在单独的线程中创建消息循环

// Trigger the JS callback when a key is pressed
void Start(const Napi::CallbackInfo& info) {
std::cout << "Start is called" << std::endl;

Napi::Env env = info.Env();

// Create a ThreadSafeFunction
tsfn = Napi::ThreadSafeFunction::New(
env,
info[0].As<Napi::Function>(), // JavaScript function called asynchronously
"Keyboard Events", // Name
0, // Unlimited queue
1, // Only one thread will use this initially
[](Napi::Env) { // Finalizer used to clean threads up
nativeThread.join();
});

nativeThread = std::thread([] {
// This is the callback function. Consider it the event that is raised when, in this case,
// a key is pressed.
static auto HookCallback = [](int nCode, WPARAM wParam, LPARAM lParam) -> LRESULT {
if (nCode >= 0) {
// the action is valid: HC_ACTION.
if (wParam == WM_KEYDOWN) {
// lParam is the pointer to the struct containing the data needed, so cast and
// assign it to kdbStruct.
kbdStruct = *((KBDLLHOOKSTRUCT*)lParam);

// Send (kbdStruct.vkCode) to JS world via "start" function callback parameter
int* value = new int(kbdStruct.vkCode);
napi_status status = tsfn.BlockingCall(value, callback);
if (status != napi_ok) {
std::cout << "BlockingCall is not ok" << std::endl;
}
}
}

// call the next hook in the hook chain. This is nessecary or your hook chain will
// break and the hook stops
return CallNextHookEx(_hook, nCode, wParam, lParam);
};

// Set the hook and set it to use the callback function above
// WH_KEYBOARD_LL means it will set a low level keyboard hook. More information about it at
// MSDN. The last 2 parameters are NULL, 0 because the callback function is in the same
// thread and window as the function that sets and releases the hook.
if (!(_hook = SetWindowsHookEx(WH_KEYBOARD_LL, HookCallback, NULL, 0))) {
LPCSTR a = "Failed to install hook!";
LPCSTR b = "Error";
MessageBox(NULL, a, b, MB_ICONERROR);
}

// Create a message loop
MSG msg;
BOOL bRet;
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0) {
if (bRet == -1) {
// handle the error and possibly exit
} else {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
});
}

现在,当按下键盘时,JavaScript 回调会被正确调用。

关于c++ - 在 Node.js C++ 插件中,永远不会调用 SetWindowsHookEx 的回调,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/66103524/

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