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swift - 在 SwiftUI 中使用 slider 创建音频播放器单元格

转载 作者:行者123 更新时间:2023-12-05 05:50:36 26 4
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我正在尝试创建一个 View ,如 WhatsApp 中显示的音频消息 View 。

播放器代码。

struct AudioPlayerControlsView: View {
private enum PlaybackState: Int {
case waitingForSelection
case buffering
case playing
}

let player: AVPlayer
let timeObserver: PlayerTimeObserver
let durationObserver: PlayerDurationObserver
let itemObserver: PlayerItemObserver
@State private var currentTime: TimeInterval = 0
@State private var currentDuration: TimeInterval = 0
@State private var state = PlaybackState.waitingForSelection

var body: some View {
VStack {
if state == .waitingForSelection {
Text("Select a song below")
} else if state == .buffering {
Text("Buffering...")
} else {
Text("Great choice!")
}

Slider(value: $currentTime,
in: 0...currentDuration,
onEditingChanged: sliderEditingChanged,
minimumValueLabel: Text("\(Utility.formatSecondsToHMS(currentTime))"),
maximumValueLabel: Text("\(Utility.formatSecondsToHMS(currentDuration))")) {
// I have no idea in what scenario this View is shown...
Text("seek/progress slider")
}
.disabled(state != .playing)
}
.padding()
// Listen out for the time observer publishing changes to the player's time
.onReceive(timeObserver.publisher) { time in
// Update the local var
self.currentTime = time
// And flag that we've started playback
if time > 0 {
self.state = .playing
}
}
// Listen out for the duration observer publishing changes to the player's item duration
.onReceive(durationObserver.publisher) { duration in
// Update the local var
self.currentDuration = duration
}
// Listen out for the item observer publishing a change to whether the player has an item
.onReceive(itemObserver.publisher) { hasItem in
self.state = hasItem ? .buffering : .waitingForSelection
self.currentTime = 0
self.currentDuration = 0
}
// TODO the below could replace the above but causes a crash
// // Listen out for the player's item changing
// .onReceive(player.publisher(for: \.currentItem)) { item in
// self.state = item != nil ? .buffering : .waitingForSelection
// self.currentTime = 0
// self.currentDuration = 0
// }
}

// MARK: Private functions
private func sliderEditingChanged(editingStarted: Bool) {
if editingStarted {
// Tell the PlayerTimeObserver to stop publishing updates while the user is interacting
// with the slider (otherwise it would keep jumping from where they've moved it to, back
// to where the player is currently at)
timeObserver.pause(true)
}
else {
// Editing finished, start the seek
state = .buffering
let targetTime = CMTime(seconds: currentTime,
preferredTimescale: 600)
player.seek(to: targetTime) { _ in
// Now the (async) seek is completed, resume normal operation
self.timeObserver.pause(false)
self.state = .playing
}
}
}
}

现在我正在尝试将它添加到 SwiftUI 列表的单元格中。

struct Audiomessage : Identifiable {
var id: UUID
var url : String
var isPlaying : Bool
}

struct ChatView : View {
let player = AVPlayer()
private let items = [ Audiomessage(id: UUID(), url: "https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3", isPlaying: false),Audiomessage(id: UUID(), url: "https://www.soundhelix.com/examples/mp3/SoundHelix-Song-2.mp3", isPlaying: false)]


var body: some View {
VStack{
LazyVStack {
ForEach(items) { reason in
AudioPlayerControlsView(player: player,
timeObserver: PlayerTimeObserver(player: player),
durationObserver: PlayerDurationObserver(player: player),
itemObserver: PlayerItemObserver(player: player)).onTapGesture {
guard let url = URL(string: reason.url) else {
return
}
let playerItem = AVPlayerItem(url: url)
self.player.replaceCurrentItem(with: playerItem)
self.player.play()

}

}
}
.padding(.bottom,37)
.padding()
}
.padding(.horizontal,10)
}
}

输出如下:

两者都在 Tap 上开始播放。我想一次播放一首歌。我如何在 SwiftUI 中实现这一目标?

最佳答案

您最终分配了多个 AVPlayer,因为 ContentView 结构经常被重新创建(所有 SwiftUI View 都是这种情况),因此一个新的 AVPlayer 在此代码中每次发生时都会分配:

struct ChatView : View {
let player = AVPlayer()

在 ChatView 外部分配 AVPlayer 并将其传入,因此只有一个 AVPlayer。

甚至像这样简单的东西:

let player = AVPlayer()

struct ContentView: View {
private let items = [ Audiomessage(id: UUID(), url: "https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3", isPlaying: false),
Audiomessage(id: UUID(), url: "https://www.soundhelix.com/examples/mp3/SoundHelix-Song-2.mp3", isPlaying: false)]

var body: some View {
// ... rest of your code here

在我的测试中有效。


这是我测试的完整代码(我删除了您未提供的类并注释掉了一些用于更新值的代码,因为这需要您未提供的类)

在模拟器中,它会播放音乐并根据您的需要在轨道之间切换。

//
// AudioPlayerControlsView.swift
// TestForSOQuestion
//
//

import SwiftUI
import AVKit

enum Utility {
static func formatSecondsToHMS(_ seconds: TimeInterval) -> String {
let secondsInt:Int = Int(seconds.rounded(.towardZero))

let dh: Int = (secondsInt/3600)
let dm: Int = (secondsInt - (dh*3600))/60
let ds: Int = secondsInt - (dh*3600) - (dm*60)

let hs = "\(dh > 0 ? "\(dh):" : "")"
let ms = "\(dm<10 ? "0" : "")\(dm):"
let s = "\(ds<10 ? "0" : "")\(ds)"

return hs + ms + s
}
}

struct AudioPlayerControlsView: View {
private enum PlaybackState: Int {
case waitingForSelection
case buffering
case playing
}

let player: AVPlayer
let timeObserver: PlayerTimeObserver
let durationObserver: PlayerDurationObserver
let itemObserver: PlayerItemObserver
@State private var currentTime: TimeInterval = 0
@State private var currentDuration: TimeInterval = 0
@State private var state = PlaybackState.waitingForSelection

var body: some View {
VStack {
if state == .waitingForSelection {
Text("Select a song below")
} else if state == .buffering {
Text("Buffering...")
} else {
Text("Great choice!")
}

Slider(value: $currentTime,
in: 0...currentDuration,
onEditingChanged: sliderEditingChanged,
minimumValueLabel: Text("\(Utility.formatSecondsToHMS(currentTime))"),
maximumValueLabel: Text("\(Utility.formatSecondsToHMS(currentDuration))")) {
// I have no idea in what scenario this View is shown...
Text("seek/progress slider")
}
.disabled(state != .playing)
}
.padding()
}

// MARK: Private functions
private func sliderEditingChanged(editingStarted: Bool) {
if editingStarted {
// Tell the PlayerTimeObserver to stop publishing updates while the user is interacting
// with the slider (otherwise it would keep jumping from where they've moved it to, back
// to where the player is currently at)
timeObserver.pause(true)
}
else {
// Editing finished, start the seek
state = .buffering
let targetTime = CMTime(seconds: currentTime,
preferredTimescale: 600)
player.seek(to: targetTime) { _ in
// Now the (async) seek is completed, resume normal operation
self.timeObserver.pause(false)
self.state = .playing
}
}
}
}

struct AudioPlayerControlsView_Previews: PreviewProvider {
static let previewPlayer: AVPlayer = AVPlayer()

static var previews: some View {
AudioPlayerControlsView(player: previewPlayer,
timeObserver: PlayerTimeObserver(player: player),
durationObserver: PlayerDurationObserver(player: player),
itemObserver: PlayerItemObserver(player: player))
}
}

和 ContentView.swift

//
// ContentView.swift
// TestForSOQuestion
//

import SwiftUI
import AVKit
import Combine


class PlayerTimeObserver: ObservableObject {
let player: AVPlayer
init(player: AVPlayer) {
self.player = player
}

func pause(_ flag: Bool) {}
}

class PlayerDurationObserver {
let player: AVPlayer

init(player: AVPlayer) {
self.player = player
}
}

class PlayerItemObserver {
let player: AVPlayer
init(player: AVPlayer) {
self.player = player
}
}


struct Audiomessage : Identifiable {
var id: UUID
var url : String
var isPlaying : Bool
}

let player = AVPlayer()

struct ContentView: View {
private let items = [ Audiomessage(id: UUID(), url: "https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3", isPlaying: false),
Audiomessage(id: UUID(), url: "https://www.soundhelix.com/examples/mp3/SoundHelix-Song-2.mp3", isPlaying: false)]

var body: some View {
VStack{
LazyVStack {
ForEach(items) { reason in
AudioPlayerControlsView(player: player,
timeObserver: PlayerTimeObserver(player: player),
durationObserver: PlayerDurationObserver(player: player),
itemObserver: PlayerItemObserver(player: player)).onTapGesture {
guard let url = URL(string: reason.url) else {
return
}
let playerItem = AVPlayerItem(url: url)
player.replaceCurrentItem(with: playerItem)
player.play()
}

}
}
.padding(.bottom,37)
.padding()
}
.padding(.horizontal,10)
}
}

struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}

创建一个新的 iOS 应用程序项目,用上面的实现替换模板的 ContentView 并添加一个新文件 AudioPlayerControlsView.swift 并将上面提供的内容放入其中。运行并单击其中一行,然后单击另一行,注意音乐正在播放并从一行切换到另一行。

最初点击时似乎有点延迟,但我认为这是音乐 url 的加载。您将不得不弄清楚一些 UX 以明确收到点击操作并且用户需要等待。单击每一行并给它加载数据的时间后,数据似乎加载得更快了。

干杯。

关于swift - 在 SwiftUI 中使用 slider 创建音频播放器单元格,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/70498732/

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