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c++ - 无法将 Lua 编译为 C++

转载 作者:行者123 更新时间:2023-12-05 04:47:37 25 4
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我正在尝试使用以下 CMakeLists.txt(和 CMake 3.21)构建 Lua 5.4.3(撰写本文时的最新版本)(忽略目标名为 lua_static 的事实尽管它是一个共享库):

cmake_minimum_required(VERSION 3.16)

project(Lua LANGUAGES CXX)

# make cache variables for install destinations
include(GNUInstallDirs)

set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED True)

set(LUA_LIB_SRCS
"src/ldblib.c"
"src/ldebug.c"
"src/ldo.c"
"src/ldump.c"
"src/lfunc.c"
"src/lgc.c"
"src/linit.c"
"src/liolib.c"
"src/lopcodes.c"
"src/llex.c"
"src/lmathlib.c"
"src/lmem.c"
"src/loadlib.c"
"src/lobject.c"
"src/loslib.c"
"src/lparser.c"
"src/lstate.c"
"src/lstring.c"
"src/lstrlib.c"
"src/ltable.c"
"src/ltablib.c"
"src/ltm.c"
"src/lundump.c"
"src/lutf8lib.c"
"src/lvm.c"
"src/lzio.c"
"src/lapi.c"
"src/lauxlib.c"
"src/lbaselib.c"
"src/lcode.c"
"src/lcorolib.c"
"src/lctype.c"
)

set(LUA_HEADERS_INSTALL
"src/lua.h"
"src/luaconf.h"
"src/lualib.h"
"src/lauxlib.h"
"src/lua.hpp"
)

# Compile directly as C++.
set_source_files_properties(${LUA_LIB_SRCS} PROPERTIES LANGUAGE CXX )

add_library(lua_static SHARED ${LUA_LIB_SRCS})
set_target_properties(lua_static PROPERTIES LINKER_LANGUAGE CXX)
set_target_properties(lua_static PROPERTIES DEBUG_POSTFIX d)

# make sure __cplusplus is defined when using msvc
if (MSVC)
target_compile_options(lua_static PRIVATE /TP # /TP doesn't is somehow stripped or ignored?
/Zc:__cplusplus)
endif ()

target_include_directories(lua_static
PUBLIC
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
)

install(TARGETS lua_static
EXPORT lua_static_targets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)

install(FILES ${LUA_HEADERS_INSTALL} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})

install(EXPORT lua_static_targets
FILE LuaStaticTargets.cmake
NAMESPACE lua::
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/lua
)

include(CMakePackageConfigHelpers)

configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/Config.cmake.in
"${CMAKE_CURRENT_BINARY_DIR}/LuaConfig.cmake"
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/lua
)

install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/LuaConfig.cmake"
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/lua
)

当使用 MSVC 构建时,定义了 __cplusplus,因此我假设直到此时为止的一切都按预期工作。然后在安装之后,我像这样链接库

cmake_minimum_required(VERSION 3.16)
project(TestProject)

add_executable(Test Main.cpp)

# Lua
find_package(lua REQUIRED PATHS ${CMAKE_CURRENT_LIST_DIR}/lua)
set_target_properties(lua::lua_static PROPERTIES LINKER_LANGUAGE CXX)
target_link_libraries(Test lua::lua_static)

我之所以要把Lua编译成C++是为了开启异常(而不是longjmp)。所以为了测试是否会抛出异常,我尝试在这个测试程序中调用一个

#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>

#include <iostream>

constexpr char* Test_Lua = R"(
function f (x, y)
unknown()
return 1/0
en
)";

lua_State* state;

int main(int argc, char* argv[])
{
state = luaL_newstate();
luaL_openlibs(state);

try
{
int error = luaL_loadbuffer(state, Test_Lua, strlen(Test_Lua), "Test");
lua_call(state, 0, LUA_MULTRET); // Should thow, because of the syntax error
}
catch (...)
{
std::cout << "Exception!" << std::endl;
goto end;
}

end:
lua_close(state);
return 0;
}

当使用调试器进入 lua_call 时,我在某个时刻结束了 ldo.c其中 Visual Studio 指示 LUAI_THROW 不是通过 C++ 异常处理定义的。这是因为 __cplusplus 没有定义。跳转到我之前创建的 Lua 项目文件中的源文件,根据需要定义了 LUAI_THROW。我可以包含 Lua header 这一事实向我表明该库已被编译为 C++ 库。事实上,如果我尝试添加 extern "C"{ ... } ,我会收到链接器错误。

有人可以阐明问题的原因吗?


编辑:

在深入研究这个问题之后,我意识到所有编译都像 C++ 所做的那样,Lua 内部 处理通过异常返回错误代码的函数(例如 luaL_loadbuffer)。这并不意味着我可以捕获并处理它们(我最初是这么想的)。 lua_call 等函数在未保护模式下运行,因此调用 panic 函数(请参阅@bremen_matt 的帖子)。

最佳答案

我对Lua一无所知。有了这个……

我认为您遗漏了有关 Lua 内部工作方式的一些信息。如果我将 ldo.c 中第 57 行左右的宏修改为:

#include <iostream>
#define LUAI_THROW(L,c) (fprintf(stderr, "THROWING\n"), throw(c))
#define LUAI_TRY(L,c,a) \
try { a } catch(...) { fprintf(stderr, "CAUGHT\n"); if ((c)->status == 0) (c)->status = -1; }

然后当我运行它时,我看到了输出:

THROWING
CAUGHT
PANIC: unprotected error in call to Lua API (attempt to call a string value)

这表明 Lua 在内部尝试运行一段代码,捕获异常,然后在不抛出另一个异常的情况下退出。因此,作为用户的您无法捕获此异常。它在 Lua 内部被消费。

只要快速浏览一下代码,就会发现您可能想要使用 lua_pcall。似乎 p 的意思是 protected?你可以用它做一些错误处理吗?无论哪种方式,该功能似乎也不会将错误抛得更高。看起来你必须传递一个错误处理函数。

关于c++ - 无法将 Lua 编译为 C++,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/68390401/

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