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python - 为什么我的 PyGame 平台游戏突然变慢了?

转载 作者:行者123 更新时间:2023-12-05 03:54:03 25 4
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所以我有一个用 PyGame 制作的平台游戏,一切正常,所以我现在正试图让它更加丰富多彩。所以我更改的代码曾经是:

 def draw(self, screen):
""" Draw everything on this level. """

# Draw the background
screen.fill(BLUE)

我把它改成了:

def draw(self, screen):
""" Draw everything on this level. """

# Image from http://freepik
background_image = pygame.image.load("pink background.jpg").convert()

# Draw the background
screen.blit(background_image, [0, 0])

让粉红色背景成为背景 :) 现在这是我在代码中唯一改变的地方,但现在一切都变慢了,例如由用户和移动平台控制的播放器。有两个关卡,我没有更改第二关背景的代码,玩家仍然可以在那里正常移动 :)

我确实认为我可能会更改行:

# Limit to 60 frames per second
clock.tick(60)

偶然,但还是一模一样。

我希望有人能提供帮助 :) 提前谢谢你 :)

错误发生在这段代码的某处:`

def main():

    pygame.init()

# Set the height and width of the screen
size = [SCREEN_WIDTH, SCREEN_HEIGHT]
screen = pygame.display.set_mode(size)

pygame.display.set_caption('Platformer with moving platforms')

# Create the player
player = Player()

# Create all the levels
level_list = []
level_list.append(Level_01(player))

# Set the current level
current_level_no = 0
current_level = level_list[current_level_no]

active_sprite_list = pygame.sprite.Group()
player.level = current_level

player.rect.x = 200
player.rect.y = SCREEN_HEIGHT - player.rect.height - 30
active_sprite_list.add(player)

# Loop until the user clicks the close button.
done = False

# Used to manage how fast the screen updates
clock = pygame.time.Clock()

# -------- Main Program Loop --------
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True

if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player.go_left()
if event.key == pygame.K_RIGHT:
player.go_right()
if event.key == pygame.K_UP:
player.jump()

if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT and player.change_x < 0:
player.stop()
if event.key == pygame.K_RIGHT and player.change_x > 0:
player.stop()

# Update the player.
active_sprite_list.update()

# Update items in the level
current_level.update()

# If the player gets near the right side, shift the world left (-x)
if player.rect.right >= 500:
diff = player.rect.right - 500
player.rect.right = 500
current_level.shift_world(-diff)

# If the player gets near the left side, shift the world right (+x)
if player.rect.left <= 120:
diff = 120 - player.rect.left
player.rect.left = 120
current_level.shift_world(diff)

# If the player touches the floor they die.
if player.rect.y == SCREEN_HEIGHT - player.rect.height:
done = True

# If the player gets to the end of the level, go to the next level
current_position = player.rect.x + current_level.world_shift
if current_position < current_level.level_limit:

all_lines = []
list_of_files = os.listdir()
if username1 in list_of_files:
file1 = open(username1, "r")
for line in file1:
all_lines.append(line)

all_lines[2] = str(1)

with open(username1, 'w') as filehandle:
for listitem in all_lines:
filehandle.write(str(listitem))

done = True

# ALL CODE TO DRAW SHOULD GO BELOW THIS COMMENT

current_level.draw(screen)
active_sprite_list.draw(screen)

# Select the font to use, size, bold, italics

# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT

# Limit to 60 frames per second
clock.tick(60)

# Go ahead and update the screen with what we've drawn.
pygame.display.flip()

# Be IDLE friendly. If you forget this line, the program will 'hang'
# on exit.
pygame.quit()

if __name__ == "__main__":
main()

`

最佳答案

不要在主循环中加载图像。在循环外定义(加载)它,然后通过变量使用它。这是您的问题,因为它每秒从您的磁盘加载图像(在本例中为 FPS = 60)次。

关于python - 为什么我的 PyGame 平台游戏突然变慢了?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/61326748/

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