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python - Sprite 碰撞(spritecollideany())不起作用?

转载 作者:行者123 更新时间:2023-12-05 03:19:28 26 4
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我是编码新手,我正在尝试我无法找出为什么我的 pygame spritecollideany() 函数没有执行任何操作。这是一款平台游戏,我的玩家在掉入地面 Sprite 时没有做任何事情。我没有收到错误消息,我认为语法是正确的,但我的代码中的某些内容没有链接起来。很抱歉发布我所有困惑的代码,但我不知道问题的根源是什么。

没有做任何事情的代码:

if pygame.sprite.spritecollideany(player, ground_sprites):
print("COLLISION IS WORKING")

所有代码

import pygame, sys, random

SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])
pygame.display.set_caption("Pygame Platformer")
clock = pygame.time.Clock()

gravity = 0

class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.x = x
self.y = y
self.image = pygame.image.load("marioLeft.png")
self.rect = self.image.get_rect(midtop = (self.x, self.y))

def Move(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
self.x += 5
if keys[pygame.K_LEFT]:
self.x -= 5

def Draw(self, surface):
surface.blit(self.image, (self.x, self.y))

def Collision(self):
pass

class Ground(pygame.sprite.Sprite):
def __init__(self, x, y, width, height):
super().__init__()
self.x = x
self.y = y
self.width = width
self.height = height

self.image = pygame.Surface((width, height))
self.rect = self.image.get_rect(midtop = (x, y))
self.image.fill('White')

def DrawGround():
for entity in ground_sprites:
screen.blit(entity.image, entity.rect)

#INSTANTIATION
player_group = pygame.sprite.Group()
player = Player(100, 250)
player_group.add(player)

ground_sprites = pygame.sprite.Group()
ground1 = Ground(100, 500, 200, 100)
ground2 = Ground(450, 400, 200, 100)
ground_sprites.add(ground1, ground2)

run = True
while run:
clock.tick(60)
screen.fill('Black')
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()

gravity += 1
if gravity >= 20:
gravity = 20
player.y += gravity

if pygame.sprite.spritecollideany(player, ground_sprites):
print("COLLISION IS WORKING")

Ground.DrawGround()
player.Draw(screen)
player.Move()
player.Collision()

pygame.display.update()

最佳答案

pygame.sprite.spritecollideany (以及所有其他碰撞检测函数)使用 pygame.sprite.Spriterect 属性对象来检测碰撞。所以你需要在移动 Sprite 时更新存储在rect属性中的位置:

class Player(pygame.sprite.Sprite):
# [...]

def Move(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
self.x += 5
if keys[pygame.K_LEFT]:
self.x -= 5
self.rect.x = self.x # <---

实际上,您根本不需要self.xself.y。使用 self.rect.xself.rect.y 代替:

class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load("marioLeft.png")
self.rect = self.image.get_rect(midtop = (x, y))

def Move(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
self.rect.x += 5
if keys[pygame.K_LEFT]:
self.rect.x -= 5

def Draw(self, surface):
surface.blit(self.image, self.rect)

关于python - Sprite 碰撞(spritecollideany())不起作用?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/73436788/

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