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flash - 创建 Flash 拖放珠宝游戏?

转载 作者:行者123 更新时间:2023-12-05 01:19:38 25 4
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我正在尝试设计一款 child 手镯游戏,他们可以在其中将珠子拖放到绳子上(圆圈)但是我无法将对象捕捉到我的椭圆(圆)上,目前球(珠子)围绕椭圆旋转,但我需要它和倍数从屏幕底部拖动​​,然后在它靠近时能够捕捉到椭圆,基本上这样 child 就可以选择一颗珠子并将其拖到绳子上,以制作他们自己的手链,

你能帮我解决这个问题吗?下面的代码是我到目前为止所拥有的,任何帮助或朝着正确方向迈出的一步都会非常感谢! :)

import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
var rX:Number = 150;
var rY:Number = 150;
var numItems:Number = 12;
var zeroSector:Object = sector(0, rX, rY);

function sector(degree:Number, radiusX:Number, radiusY:Number):Object {
// coordinates of a point on ellipse
var xpos:Number = radiusX * Math.cos(degree * Math.PI / 180);
var ypos:Number = radiusY * Math.sin(degree * Math.PI / 180);

// find the angle that has the Y-coords of the mouse position, solve for angle somehow...
return {x:xpos, y:ypos};
}


function objPosition():void { // detecting coordinates of a clip
var ratio:Number = rX / rY;

var anAngle = Math.atan2(mouseX - myEllipse.x, mouseY - myEllipse.y );
var deg:Number = 90-(Math.atan2(Math.sin(anAngle), Math.cos(anAngle) * ratio)) * (180 / Math.PI);

var _sector:Object = sector(deg, rX, rY);
trace(_sector.x)
bntMc.x = _sector.x;
bntMc.y = _sector.y;

}

// draw ellipse
var myEllipse:Sprite = new Sprite();
myEllipse.x = 275;
myEllipse.y = 200;
myEllipse.graphics.lineStyle(0, 0xAAAAAA);
myEllipse.graphics.moveTo(zeroSector.x, zeroSector.y);

for (var d:int = 0; d <= 360; d += 5) {
var _sector:Object = sector(d, rX, rY);
myEllipse.graphics.lineTo(_sector.x, _sector.y);
}


addChild(myEllipse);

// my object
var bntMc:Sprite = new Sprite();
bntMc.graphics.lineStyle(50, 0x002277, 100);
bntMc.graphics.lineTo(0, 1);
bntMc.x = zeroSector.x;
bntMc.y = zeroSector.y;
bntMc.buttonMode = true;
myEllipse.addChild(bntMc);


bntMc.addEventListener(MouseEvent.MOUSE_DOWN, doMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, doMouseOut);

function doMouseDown(event:MouseEvent):void {
stage.addEventListener(MouseEvent.MOUSE_MOVE, doMouseMove);
};

function doMouseOut (event:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_MOVE, doMouseMove);
};

function doMouseMove(event:MouseEvent):void {
objPosition();
}

最佳答案

import flash.display.Sprite; 
import flash.events.Event;
import flash.events.MouseEvent;
var rX:Number = 150;
var rY:Number = 150;
var numItems:Number = 12;
var zeroSector:Object = sector(0, rX, rY);

function sector(degree:Number, radiusX:Number, radiusY:Number):Object {
// coordinates of a point on ellipse
var xpos:Number = radiusX * Math.cos(degree * Math.PI / 180);
var ypos:Number = radiusY * Math.sin(degree * Math.PI / 180);

// find the angle that has the Y-coords of the mouse position, solve for angle somehow...
return {x:xpos, y:ypos};
}


function objPosition():void { // detecting coordinates of a clip
var ratio:Number = rX / rY;

var anAngle = Math.atan2(mouseX - myEllipse.x, mouseY - myEllipse.y );
var deg:Number = 90-(Math.atan2(Math.sin(anAngle), Math.cos(anAngle) * ratio)) * (180 / Math.PI);

var _sector:Object = sector(deg, rX, rY);
trace(_sector.x)
bntMc.x = _sector.x;
bntMc.y = _sector.y;

}

// draw ellipse
var myEllipse:Sprite = new Sprite();
myEllipse.x = 275;
myEllipse.y = 200;
myEllipse.graphics.lineStyle(0, 0xAAAAAA);
myEllipse.graphics.moveTo(zeroSector.x, zeroSector.y);

for (var d:int = 0; d <= 360; d += 5) {
var _sector:Object = sector(d, rX, rY);
myEllipse.graphics.lineTo(_sector.x, _sector.y);
}


addChild(myEllipse);

// my object
var bntMc:Sprite = new Sprite();
bntMc.graphics.lineStyle(50, 0x002277, 100);
bntMc.graphics.lineTo(0, 1);
bntMc.x = zeroSector.x;
bntMc.y = zeroSector.y;
bntMc.buttonMode = true;
myEllipse.addChild(bntMc);


bntMc.addEventListener(MouseEvent.MOUSE_DOWN, doMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, doMouseOut);

function doMouseDown(event:MouseEvent):void {
//stage.addEventListener(MouseEvent.MOUSE_MOVE, doMouseMove);
bntMc.startDrag();
};

function doMouseOut (event:MouseEvent):void {
//stage.removeEventListener(MouseEvent.MOUSE_MOVE, doMouseMove);
bntMc.stopDrag();
objPosition();
};

function doMouseMove(event:MouseEvent):void {
objPosition();
}

关于flash - 创建 Flash 拖放珠宝游戏?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/8228595/

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