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image-processing - 将极坐标应用于 UIImage

转载 作者:行者123 更新时间:2023-12-05 00:53:18 31 4
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我想将常规全景照片转换为极坐标以创建“小地球”效果,但我不知道如何解决这个问题。我认为有一些有用的 Core Graphics 过滤器或第三方库,但我找不到。

例子:

Tiny Earth Panorama

最佳答案

这实际上很简单,您只需要应用极坐标即可。这是一个完整注释的示例(用 C++ 实现,并使用 OpenCV 仅用于数据结构和图像加载和显示):

#include <opencv2/highgui.hpp>

// Function returning the bilinear interpolation of the input image at input coordinates
cv::Vec3b interpolate(const cv::Mat &image, float x, float y)
{
// Compute bilinear interpolation weights
float floorx=std::floor(x), floory=std::floor(y);
float fracx=x-floorx, fracy=y-floory;
float w00=(1-fracy)*(1-fracx), w01=(1-fracy)*fracx, w10=fracy*(1-fracx), w11=fracy*fracx;

// Read the input image values at the 4 pixels surrounding the floating point (x,y) coordinates
cv::Vec3b val00 = image.at<cv::Vec3b>(floory, floorx);
cv::Vec3b val01 = (floorx<image.cols-1 ? image.at<cv::Vec3b>(floory, floorx+1) : image.at<cv::Vec3b>(floory, 0)); // Enable interpolation between the last right-most and left-most columns
cv::Vec3b val10 = image.at<cv::Vec3b>(floory+1, floorx);
cv::Vec3b val11 = (floorx<image.cols-1 ? image.at<cv::Vec3b>(floory+1, floorx+1) : image.at<cv::Vec3b>(floory+1, 0)); // Enable interpolation between the last right-most and left-most columns

// Compute the interpolated color
cv::Vec3b val_interp;
val_interp.val[0] = cv::saturate_cast<uchar>(val00.val[0]*w00+val01.val[0]*w01+val10.val[0]*w10+val11.val[0]*w11);
val_interp.val[1] = cv::saturate_cast<uchar>(val00.val[1]*w00+val01.val[1]*w01+val10.val[1]*w10+val11.val[1]*w11);
val_interp.val[2] = cv::saturate_cast<uchar>(val00.val[2]*w00+val01.val[2]*w01+val10.val[2]*w10+val11.val[2]*w11);
return val_interp;
}

// Main function
void main()
{
const float pi = 3.1415926535897932384626433832795;

// Load and display color panorama image
cv::Mat panorama = cv::imread("../panorama_sd.jpg", cv::IMREAD_COLOR);
cv::namedWindow("Panorama");
cv::imshow("Panorama", panorama);

// Infer the size of the final image from the dimensions of the panorama
cv::Size result_size(panorama.rows*2, panorama.rows*2);
float ctrx=result_size.width/2, ctry=result_size.height/2;

// Initialize an image with black background, with inferred dimensions and same color format as input panorama
cv::Mat tiny_earth_img = cv::Mat::zeros(result_size, panorama.type());
cv::Vec3b *pbuffer_img = tiny_earth_img.ptr<cv::Vec3b>(); // Get a pointer to the buffer of the image (sequence of 8-bit interleaved BGR values)

// Generate the TinyEarth image by looping over all its pixels
for(int y=0; y<result_size.height; ++y) {
for(int x=0; x<result_size.width; ++x, ++pbuffer_img) {

// Compute the polar coordinates associated with the current (x,y) point in the final image
float dx=x-ctrx, dy=y-ctry;
float radius = std::sqrt(dx*dx+dy*dy);
float angle = std::atan2(dy,dx)/(2*pi); // Result in [-0.5, 0.5]
angle = (angle<0 ? angle+1 : angle); // Result in [0,1[

// Map the polar coordinates to cartesian coordinates in the panorama image
float panx = panorama.cols*angle;
float pany = panorama.rows-1-radius; // We want the bottom of the panorama to be at the center

// Ignore pixels which cannot be linearly interpolated in the panorama image
if(std::floor(panx)<0 || std::floor(panx)+1>panorama.cols || std::floor(pany)<0 || std::floor(pany)+1>panorama.rows-1)
continue;

// Interpolate the panorama image at coordinates (panx, pany), and store this value in the final image
pbuffer_img[0] = interpolate(panorama, panx, pany);
}
}

// Display the final image
cv::imwrite("../tinyearth.jpg", tiny_earth_img);
cv::namedWindow("TinyEarth");
cv::imshow("TinyEarth", tiny_earth_img);
cv::waitKey();
}

示例输入全景图 ( source ):

enter image description here

结果图像:

enter image description here

编辑 :

要回答您对黑色边框的评论,您可以调整映射函数(将最终图像中的像素坐标映射到全景图像中的像素坐标)来实现您想要做的。这里有些例子:

源全景:

enter image description here

1) 原始映射:半径>panorama.rows/2 的像素保持不变(因此您可以在那里显示任何背景图像)
float panx = panorama.cols*angle;
float pany = panorama.rows-1-radius;

结果:

enter image description here

2) 最近点映射:将半径>panorama.rows/2 的像素映射到全景图中最近的有效像素。
float panx = panorama.cols*angle;
float pany = std::max(0.f,panorama.rows-1-radius);

结果:

enter image description here

3) 放大映射:将小地球图像放大,以便将半径>panorama.rows/2 的像素映射到有效的全景像素,但是现在将全景图的某些部分映射到小地球图像之外(在上/下/左/右)
float panx = panorama.cols*angle;
float pany = panorama.rows-1-0.70710678118654752440084436210485*radius;

结果:

enter image description here

4) 对数映射:涉及对数函数的非线性映射用于最小化映射到微小地球图像之外的全景区域(您可以调整 100 常数以或多或少地缩放)。
const float scale_cst = 100;
float panx = panorama.cols*angle;
float pany = (panorama.rows-1)*(1-std::log(1+scale_cst*0.70710678118654752440084436210485*radius/panorama.rows)/std::log(1+scale_cst));

结果:

enter image description here

关于image-processing - 将极坐标应用于 UIImage,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41533441/

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