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android - React-native 访问设备摄像头? (特别是安卓)

转载 作者:行者123 更新时间:2023-12-04 23:52:41 25 4
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我试图允许用户在 react-native 应用程序中上传视频,但我什至无法访问相机。

** 不使用世博会。我使用 react-native cli 并使用 react-native-init 生成我的项目**

** 使用 react-native 版本 0.53.0。安卓版本 5.1 **

** 更新:经过一些好的建议后,我将我的 android/app/build.gradle 文件中的 compileSdkVersions 和 targetSdkVersions 更改为 > 23,并且知道问题不在于我的权限。此外,已弃用的 RCTCamera 版本的 react-native-camera 工作正常,我能够捕获静止图像和视频并将它们保存到设备中。只有使用 RNCamera 的主版本在每次屏幕加载时仍然会使应用程序崩溃:/

这不太理想,因为我不想在我的应用程序中有弃用的代码。所以当我在下面提到 react-native-camera 时,我指的是使用 RNCamera 而不是 RCTCamera 的当前版本。 **

我尝试使用 react-native-camera 包( https://github.com/react-native-community/react-native-camera ),但这会导致我的应用程序每次都崩溃。另外我想使用用户已经安装的相机应用程序,而不是构建我自己的相机 View ,这是 react-native-camera 需要的。

环顾四周,我偶然发现了三种有希望的方法来解决这个问题:

1) 链接 - 据我从 StackOverflow 帖子 (React native send a message to specific whatsapp Number 2) 中了解到,链接可用于打开用户在其设备上拥有的其他应用程序。我认为这也可以用来访问相机应用程序。但我还没有找到任何有关这方面的信息。如何检查用户是否拥有相机应用程序,然后链接到他们?理想情况下,用户手机上会出现一个弹出菜单,要求用户从可用的相机应用程序列表中进行选择。

2) 这篇来自 android 开发者文档的帖子 - https://developer.android.com/training/camera/videobasics.html .这描述了如何准确地做我想做的事,但是我在制作用于我的组件的 native 模块时遇到了麻烦。我对在 react-native 中构建桥梁有非常基本的知识,并且只有在阅读了几篇列出所有代码的文章后才能使一个简单的 native Toast 模块工作。那么任何人都可以编写一个 VideoModule.java 文件来实现与 android 文档指定的相同功能吗?这对我来说似乎是最简单的解决方案,但我对 Java/android 知识的缺乏阻碍了我。

3) ReactNativeWebRTC - 我已经在应用程序的不同屏幕上成功地包含了这个模块 (https://github.com/oney/react-native-webrtc)。但是当我使用这个模块在两个对等点之间流式传输视频时,它看不到如何使用它来上传视频。我查看了是否有类似于我用于应用程序网络版本的 MediaRecorder API 的东西,但我没有任何运气。但我知道,如果我可以从媒体流中获取二进制数据,那么我可以将其直接发送到我的服务器。那么,有没有办法直接存储来自 getUserMedia() 方法的媒体流,react-native-webrtc 在缓冲区中使用的媒体流没有像 web 上的 MediaRecorder?

任何解决方案在这里都会非常有帮助。而且由于我目前只有一部 Android 手机可供测试,因此我不需要有关如何使其与 iOS 一起使用的信息。只是安卓的解决方案。非常感谢。

这是我的 AndroidManifest.xml 权限:

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:name="android.hardware.camera" />
<uses-feature android:name="android.hardware.camera.autofocus"/>

<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.RECORD_VIDEO" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>

我的 android/app/build.gradle 文件:
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load
the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion 26
buildToolsVersion "25.0.2"

defaultConfig {
applicationId "com.slimnative"
minSdkVersion 16
targetSdkVersion 26
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
compile project(':WebRTCModule')
compile project(':react-native-svg')
compile (project(':react-native-camera')) {
// exclude group: "com.google.android.gms"
exclude group: "com.android.support"
}
// compile ("com.google.android.gms:play-services-vision:10.2.0") {
// force = true;
// }
compile ('com.android.support:exifinterface:26.0.1') {
force = true;
}
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}

还有我的 android/build.gradle:
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.3'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}

allprojects {
repositories {
mavenLocal()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
maven { url "https://jitpack.io" }
maven {
url "https://maven.google.com"
}
}
}

最佳答案

嘿@mraaron 我刚刚制作了一个 react 原生应用程序,我必须在其中制作和上传视频,基本上你可以使用两种方法:

1) React Native Image Picker https://github.com/react-community/react-native-image-picker which opens up the native camera to record videos and in response will give u the path and other info. This module has both functionality of images and videos while defining options u can specify mediaType: 'photo', 'video', or 'mixed' on iOS, 'photo' or 'video' on Android



.

2) React Native Camera https://github.com/react-native-community/react-native-camera in this u can customise the camera window as it does not open the native camera app


Note:- I have implemented both the packages and both are working absolutely fine in android as well as ios, if u need any help u can ping me up.

关于android - React-native 访问设备摄像头? (特别是安卓),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/48779869/

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