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我正在尝试使用 video_player ,但出现以下错误。我还添加了一个 MRE(最小可重现示例)。
我使用了模拟的 Pixel 4、模拟的 Pixel 4 XL 和带有 Android Studio Beta 的模拟器 Pixel 5,但它们都不起作用。
以下错误是我使用 Pixel 4 XL 时出现的错误,但所有错误都相同。
错误:
~\OneDrive\Documents\Coding\Flutter\video_player_not_working> flutter run
Using hardware rendering with device sdk gphone x86 64 arm64. If you notice graphics artifacts, consider enabling software
rendering with "--enable-software-rendering".
Launching lib\main.dart on sdk gphone x86 64 arm64 in debug mode...
Checking the license for package Android SDK Platform 31 in C:\Users\ketha\AppData\Local\Android\Sdk\licenses
License for package Android SDK Platform 31 accepted.
Preparing "Install Android SDK Platform 31 (revision: 1)".
"Install Android SDK Platform 31 (revision: 1)" ready.
Installing Android SDK Platform 31 in C:\Users\ketha\AppData\Local\Android\Sdk\platforms\android-31
"Install Android SDK Platform 31 (revision: 1)" complete.
"Install Android SDK Platform 31 (revision: 1)" finished.
Running Gradle task 'assembleDebug'... 153.4s
√ Built build\app\outputs\flutter-apk\app-debug.apk.
Installing build\app\outputs\flutter-apk\app.apk... 2,093ms
Syncing files to device sdk gphone x86 64 arm64... 292ms
Flutter run key commands.
r Hot reload.
R Hot restart.
h List all available interactive commands.
d Detach (terminate "flutter run" but leave application running).
c Clear the screen
q Quit (terminate the application on the device).
Running with sound null safety
An Observatory debugger and profiler on sdk gphone x86 64 arm64 is available at: http://127.0.0.1:51217/xDqrRJJJEMY=/
W/yer_not_workin( 5318): Accessing hidden method Landroid/media/AudioTrack;->getLatency()I (greylist, reflection, allowed)
I/ExoPlayerImpl( 5318): Init d52da73 [ExoPlayerLib/2.14.1] [generic_x86_64_arm64, sdk_gphone_x86_64_arm64, Google, 30]
I/Choreographer( 5318): Skipped 47 frames! The application may be doing too much work on its main thread.
I/TetheringManager( 5318): registerTetheringEventCallback:com.example.video_player_not_working
I/VideoCapabilities( 5318): Unsupported profile 4 for video/mp4v-es
I/OMXClient( 5318): IOmx service obtained
The Flutter DevTools debugger and profiler on sdk gphone x86 64 arm64 is available at:
http://127.0.0.1:9102?uri=http://127.0.0.1:51217/xDqrRJJJEMY=/
D/SurfaceUtils( 5318): connecting to surface 0x70fcbf3cba60, reason connectToSurface
I/MediaCodec( 5318): [OMX.android.goldfish.h264.decoder] setting surface generation to 5445633
D/SurfaceUtils( 5318): disconnecting from surface 0x70fcbf3cba60, reason connectToSurface(reconnect)
D/SurfaceUtils( 5318): connecting to surface 0x70fcbf3cba60, reason connectToSurface(reconnect)
E/ACodec ( 5318): [OMX.android.goldfish.h264.decoder] setPortMode on output to DynamicANWBuffer failed w/ err -1010
I/ACodec ( 5318): codec does not support config priority (err -1010)
D/SurfaceUtils( 5318): disconnecting from surface 0x70fcbf3cba60, reason setNativeWindowSizeFormatAndUsage
D/SurfaceUtils( 5318): connecting to surface 0x70fcbf3cba60, reason setNativeWindowSizeFormatAndUsage
D/SurfaceUtils( 5318): set up nativeWindow 0x70fcbf3cba60 for 1280x720, color 0x13, rotation 0, usage 0x1002900
W/Gralloc4( 5318): allocator 3.x is not supported
D/CCodec ( 5318): allocate(c2.android.aac.decoder)
Lost connection to device.
main.dart
:
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:video_player/video_player.dart';
void main() => runApp(const VideoPlayerApp());
class VideoPlayerApp extends StatelessWidget {
const VideoPlayerApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return const MaterialApp(
title: 'Video Player Demo',
home: VideoPlayerScreen(),
);
}
}
class VideoPlayerScreen extends StatefulWidget {
const VideoPlayerScreen({Key? key}) : super(key: key);
@override
_VideoPlayerScreenState createState() => _VideoPlayerScreenState();
}
class _VideoPlayerScreenState extends State<VideoPlayerScreen> {
late VideoPlayerController _controller;
late Future<void> _initializeVideoPlayerFuture;
@override
void initState() {
// Create and store the VideoPlayerController. The VideoPlayerController
// offers several different constructors to play videos from assets, files,
// or the internet.
_controller = VideoPlayerController.network(
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4',
);
// Initialize the controller and store the Future for later use.
_initializeVideoPlayerFuture = _controller.initialize();
// Use the controller to loop the video.
_controller.setLooping(true);
super.initState();
}
@override
void dispose() {
// Ensure disposing of the VideoPlayerController to free up resources.
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Butterfly Video'),
),
// Use a FutureBuilder to display a loading spinner while waiting for the
// VideoPlayerController to finish initializing.
body: FutureBuilder(
future: _initializeVideoPlayerFuture,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
// If the VideoPlayerController has finished initialization, use
// the data it provides to limit the aspect ratio of the video.
return AspectRatio(
aspectRatio: _controller.value.aspectRatio,
// Use the VideoPlayer widget to display the video.
child: VideoPlayer(_controller),
);
} else {
// If the VideoPlayerController is still initializing, show a
// loading spinner.
return const Center(
child: CircularProgressIndicator(),
);
}
},
),
floatingActionButton: FloatingActionButton(
onPressed: () {
// Wrap the play or pause in a call to `setState`. This ensures the
// correct icon is shown.
setState(() {
// If the video is playing, pause it.
if (_controller.value.isPlaying) {
_controller.pause();
} else {
// If the video is paused, play it.
_controller.play();
}
});
},
// Display the correct icon depending on the state of the player.
child: Icon(
_controller.value.isPlaying ? Icons.pause : Icons.play_arrow,
),
),
);
}
}
pubspec.yaml
name: video_player_not_working
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.15.1 <3.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
video_player: ^2.2.10
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^1.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
AndroidManifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.video_player_not_working">
<application
android:label="video_player_not_working"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
flutter doctor -v
的输出:
~\OneDrive\Documents\Coding\Flutter\video_player_not_working> flutter doctor -v
[√] Flutter (Channel stable, 2.8.1, on Microsoft Windows [Version 10.0.22000.376], locale en-US)
• Flutter version 2.8.1 at C:\tools\flutter
• Upstream repository https://github.com/flutter/flutter.git
• Framework revision 77d935af4d (2 weeks ago), 2021-12-16 08:37:33 -0800
• Engine revision 890a5fca2e
• Dart version 2.15.1
[√] Android toolchain - develop for Android devices (Android SDK version 30.0.3)
• Android SDK at C:\Users\ketha\AppData\Local\Android\Sdk
• Platform android-31, build-tools 30.0.3
• ANDROID_HOME = C:\Users\ketha\AppData\Local\Android\Sdk
• Java binary at: C:\Program Files\Android\Android Studio\jre\bin\java
• Java version OpenJDK Runtime Environment (build 1.8.0_242-release-1644-b01)
• All Android licenses accepted.
[√] Chrome - develop for the web
• Chrome at C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
[√] Android Studio (version 4.1)
• Android Studio at C:\Program Files\Android\Android Studio
• Flutter plugin can be installed from:
https://plugins.jetbrains.com/plugin/9212-flutter
• Dart plugin can be installed from:
https://plugins.jetbrains.com/plugin/6351-dart
• Java version OpenJDK Runtime Environment (build 1.8.0_242-release-1644-b01)
[√] VS Code (version 1.63.2)
• VS Code at C:\Users\ketha\AppData\Local\Programs\Microsoft VS Code
• Flutter extension version 3.29.0
[√] Connected device (3 available)
• sdk gphone x86 64 arm64 (mobile) • emulator-5554 • android-x64 • Android 11 (API 30) (emulator)
• Chrome (web) • chrome • web-javascript • Google Chrome 96.0.4664.110
• Edge (web) • edge • web-javascript • Microsoft Edge 96.0.1054.62
• No issues found!
最佳答案
确实,这可能是那个 Flutter 包的错误。您是否尝试在该软件包的 GitHub 中创建问题?
其次,在我的开发过程中,我多次看到模拟器失败而真实设备总是可以工作。我使用的解决方案是 - 只是不要在模拟器上测试它们。真正的用户从不使用模拟器,不是吗?
在 x86 拱门(拱门模拟器使用)上运行时,它可能是库的错误。然后,没有人拥有真正的设备( ARM 拱形)会看到这个错误。
第三,如何尝试使用“云真机”来测试它们是否可以在您担心的真实 Pixel 设备上运行。有许多平台托管一些真实设备,您可以通过网页连接到它们并测试您的应用程序。
关于android - Video_player 在 Flutter 中使 Android 模拟器崩溃,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/70553147/
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