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sdl-image - SDL_image 的 IMG_Load 不起作用

转载 作者:行者123 更新时间:2023-12-04 23:09:29 26 4
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我正在使用 IMG_Load() 加载 png 文件,但它根本不起作用。
LoadedImage = IMG_Load(filename.c_str());在这句话之后,loadedImage 仍然是 NULL,没有发生错误。
PS:我使用的是 VS C++2008,png 文件在开发文件夹中。这是我的代码:(这正是 Lazy Foo 喜欢的)

//The headers
#include "SDL.h"
#include "SDL_image.h"
#include <string>

#pragma comment( linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"" )

//Screen attributes
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;

//The surfaces
SDL_Surface *image = NULL;
SDL_Surface *screen = NULL;

SDL_Surface *load_image( std::string filename )
{
//The image that's loaded
SDL_Surface* loadedImage = NULL;

//The optimized image that will be used
SDL_Surface* optimizedImage = NULL;

//Load the image using SDL_image
loadedImage = IMG_Load(filename.c_str());

//If the image loaded
if( loadedImage != NULL )
{
//Create an optimized image
//cout<<"Flag";
optimizedImage = SDL_DisplayFormat( loadedImage );

//Free the old image
SDL_FreeSurface( loadedImage );
}

//Return the optimized image
return optimizedImage;
}

void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination )
{
//Rectangle to hold the offsets
SDL_Rect offset;

//Get offsets
offset.x = x;
offset.y = y;

//Blit the surface
SDL_BlitSurface( source, NULL, destination, &offset );
}

bool init()
{
//Initialize all SDL subsystems
if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
{
return false;
}

//Set up the screen
screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );

//If there was an error in setting up the screen
if( screen == NULL )
{
return false;
}

//Set the window caption
SDL_WM_SetCaption( "PNG test", NULL );

//If everything initialized fine
return true;
}

void clean_up()
{
//Free the surface
SDL_FreeSurface( image );

//Quit SDL
SDL_Quit();
}

int main( int argc, char* args[] )
{
//Initialize
if( init() == false )
{
return 1;
}

//Load the image
image = load_image( "look.png" );

//If there was a problem in loading the image
if( image == NULL )
{
return 5;
}

//Apply the surface to the screen
apply_surface( 0, 0, image, screen );

//Update the screen
if( SDL_Flip( screen ) == -1 )
{
return 1;
}

//Wait 2 seconds
SDL_Delay( 2000 );

//Free the surface and quit SDL
clean_up();


return 0;
}

输出返回 5。

最佳答案

我的错。
我只是将 SDL_image.dll 复制到 exe floder。
我也应该复制 zlib1.dll 和 libpng12-0.dll
实际上,所有的dll都是需要的,因为如果没有这样的dll,程序不会给出任何错误提示,这很困惑。

关于sdl-image - SDL_image 的 IMG_Load 不起作用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/3951531/

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