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我在看用户级线程和内核级线程之间的区别,我基本了解。
我不清楚的是实现用户级线程的意义。
如果内核不知道单个进程中存在多个线程,那么我可以体验到哪些好处?
我已经阅读了几篇文章,指出只有在此类线程不执行阻塞操作(这会导致整个进程阻塞)时,才建议使用线程的用户级实现。
话虽如此,考虑到它们不能利用多个处理器和独立调度,所有线程的顺序执行和它们的“并行”执行之间有什么区别?
对先前提出的问题(类似于我的)的回答类似于:
No modern operating system actually maps
n
user-level threads to1
kernel-level thread.
最佳答案
我强烈推荐Modern Operating Systems 4th Edition由 Andrew S. Tanenbaum (主演 debate about Linux 等节目;也参与:Linus Torvalds )。花费一大笔钱,但如果你真的想知道一些东西,这绝对是值得的。对于热心的学生和绝望的爱好者来说,这很棒。
你的问题得到解答
[...] what's not clear to me is the point of implementing User-level threads at all.
If the kernel is unaware of the existence of multiple threads within a single process, then which benefits could I experience?
I have read a couple of articles that stated that user-level implementation of threads is advisable only if such threads do not perform blocking operations (which would cause the entire process to block).
The first, and most obvious, advantage is that a user-level threads package can be implemented on an operating system that does not support threads. All operating systems used to fall into this category, and even now some still do.
When a thread does something that may cause it to become blocked locally, for example, waiting for another thread in its process to complete some work, it calls a run-time system procedure. This procedure checks to see if the thread must be put into blocked state. If, so it stores the thread’s registers (i.e., its own) [...] and reloads the machine registers with the new thread’s saved values. As soon as the stack pointer and program counter have been switched, the new thread comes to life again automatically. If the machine happens to have an instruction to store all the registers and another one to load them all, the entire thread switch can be done in just a handful of in- structions. Doing thread switching like this is at least an order of magnitude—maybe more—faster than trapping to the kernel and is a strong argument in favor of user-level threads packages.
They [user-level threads] allow each process to have its own customized scheduling algorithm. For some applications, for example, those with a garbage-collector thread, not having to worry about a thread being stopped at an inconvenient moment is a plus. They also scale better, since kernel threads invariably require some table space and stack space in the kernel, which can be a problem if there are a very large number of threads.
read
系统调用。 OTOH,一个内核级的调度算法会知道,因为它可以通过系统调用得到通知;两者都属于内核代码库。
Suppose that a thread reads from the keyboard before any keys have been hit. Letting the thread actually make the system call is unacceptable, since this will stop all the threads. One of the main goals of having threads in the first place was to allow each one to use blocking calls, but to prevent one blocked thread from affecting the others. With blocking system calls, it is hard to see how this goal can be achieved readily.
select
预测系统校准何时阻塞。但他说这很不雅。
For applications that are essentially entirely CPU bound and rarely block, what is the point of having threads at all? No one would seriously propose computing the first
n
prime numbers or playing chess using threads because there is nothing to be gained by doing it that way.
Somewhat analogous to the problem of blocking system calls is the problem of page faults. [...] If the program calls or jumps to an instruction that is not in memory, a page fault occurs and the operating system will go and get the missing instruction (and its neighbors) from disk. [...] The process is blocked while the necessary instruction is being located and read in. If a thread causes a page fault, the kernel, unaware of even the existence of threads, naturally blocks the entire process until the disk I/O is complete, even though other threads might be runnable.
[...] if a thread starts running, no other thread in that process will ever run unless the first thread voluntarily gives up the CPU. Within a single process, there are no clock interrupts, making it impossible to schedule processes round-robin fashion (taking turns). Unless a thread enters the run-time system of its own free will, the scheduler will never get a chance.
[...] to have the run-time system request a clock signal (interrupt) once a second to give it control, but this, too, is crude and messy to program.
关于multithreading - 用户级线程的好处,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34569354/
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