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FabricJS - 移动路径时, 'path' 对象不会更新

转载 作者:行者123 更新时间:2023-12-04 20:28:56 24 4
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以前我使用的是 Line类(class) FabricJS允许用户在 Canvas 上绘制线条。我现在需要实现曲线,但由于 Fabric 的 Line 类不支持二次曲线,我重新编写了代码以使用 Path类代替。

以前在绘制一条线时,如果线在 Canvas 上移动,x1、y1、x2 和 y2 值将自动更新,这使得更新我创建的起点和终点 anchor 的位置变得容易(只是矩形上的可以像在 Adob​​e Illustrator 中操作 anchor 一样操作 Canvas )。

Path 类不使用 x1、y1、x2 或 y2,而是传递一个转换为数组的字符串,例如M 100 100, Q 200 200 500 500 .然后这些值作为 path 的一部分可用。对象(100 100 是路径起点的 x 和 y,200 200 是曲线,500 500 是终点),这意味着我可以以与使用 Line 类似的方式获得起点和终点类(class)。

问题是当线本身移动时,路径对象不会更新。 lefttop值更新,但我发现很难基于此手动更新路径值。我觉得我可能遗漏了一些明显的东西(例如,自动更新路径对象或获取增量/差异的能力,我可以用它来手动重新定位对象上的 anchor :移动功能)。

下面的片段取自 quadratic curve demo在 Fabric 的网站上。如果您移动拖动实际线(而不是 anchor ),您可以看到 anchor 保持在原来的位置。

(function() {
var canvas = this.__canvas = new fabric.Canvas('c', {
height: 563,
width: 1000,
});
fabric.Object.prototype.originX = fabric.Object.prototype.originY = 'center';

canvas.on({
'object:selected': onObjectSelected,
'object:moving': onObjectMoving,
'before:selection:cleared': onBeforeSelectionCleared
});

(function drawQuadratic() {

var line = new fabric.Path('M 100 100, Q 200 200 200 200', { fill: '', stroke: 'black', objectCaching: false });

console.log(line);

console.log(line);

line.selectable = true;
canvas.add(line);

var p1 = makeCurvePoint(200, 200, null, line, null)
p1.name = "p1";
canvas.add(p1);

var p0 = makeCurveCircle(100, 100, line, p1, null);
p0.name = "p0";
canvas.add(p0);

var p2 = makeCurveCircle(300, 100, null, p1, line);
p2.name = "p2";
canvas.add(p2);

})();

function makeCurveCircle(left, top, line1, line2, line3) {
var c = new fabric.Circle({
left: left,
top: top,
strokeWidth: 5,
radius: 12,
fill: '#fff',
stroke: '#666'
});

c.hasBorders = c.hasControls = false;

c.line1 = line1;
c.line2 = line2;
c.line3 = line3;

return c;
}

function makeCurvePoint(left, top, line1, line2, line3) {
var c = new fabric.Circle({
left: left,
top: top,
strokeWidth: 8,
radius: 14,
fill: '#fff',
stroke: '#666'
});

c.hasBorders = c.hasControls = false;

c.line1 = line1;
c.line2 = line2;
c.line3 = line3;

return c;
}

function onObjectSelected(e) {
var activeObject = e.target;

if (activeObject.name == "p0" || activeObject.name == "p2") {
activeObject.line2.animate('opacity', '1', {
duration: 200,
onChange: canvas.renderAll.bind(canvas),
});
activeObject.line2.selectable = true;
}
}

function onBeforeSelectionCleared(e) {
var activeObject = e.target;
if (activeObject.name == "p0" || activeObject.name == "p2") {
activeObject.line2.animate('opacity', '0', {
duration: 200,
onChange: canvas.renderAll.bind(canvas),
});
activeObject.line2.selectable = false;
}
else if (activeObject.name == "p1") {
activeObject.animate('opacity', '0', {
duration: 200,
onChange: canvas.renderAll.bind(canvas),
});
activeObject.selectable = false;
}
}

function onObjectMoving(e) {
if (e.target.name == "p0" || e.target.name == "p2") {
var p = e.target;

if (p.line1) {
p.line1.path[0][1] = p.left;
p.line1.path[0][2] = p.top;
}
else if (p.line3) {
p.line3.path[1][3] = p.left;
p.line3.path[1][4] = p.top;
}
}
else if (e.target.name == "p1") {
var p = e.target;

if (p.line2) {
p.line2.path[1][1] = p.left;
p.line2.path[1][2] = p.top;
}
}
else if (e.target.name == "p0" || e.target.name == "p2") {
var p = e.target;

p.line1 && p.line1.set({ 'x2': p.left, 'y2': p.top });
p.line2 && p.line2.set({ 'x1': p.left, 'y1': p.top });
p.line3 && p.line3.set({ 'x1': p.left, 'y1': p.top });
p.line4 && p.line4.set({ 'x1': p.left, 'y1': p.top });
}
}
})();
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.21/fabric.min.js"></script>
<canvas id="c"></canvas>

最佳答案

这可能不是一个完美的解决方案。您需要从路径对象计算路径的终点。然后将其设置为所有三个圆圈。并且暂时无法设置路径对象的路径,因此您需要使用计算出的点路径创建一个新的路径对象。

演示

(function() {
var line;
var canvas = this.__canvas = new fabric.Canvas('c', {
selection: false,
perPixelTargetFind: true,
targetFindTolerance: 10
});
fabric.Object.prototype.originX = fabric.Object.prototype.originY = 'center';

canvas.on({
'object:moving': onObjectMoving,
'object:modified': reinitpath
});

line = new fabric.Path('M 100 100 Q 200, 200, 300, 100', {
fill: '',
stroke: 'black',
name: 'line',
hasControls: false,
hasBorders: false,
objectCaching:false

});
canvas.add(line);

var p1 = makeCurvePoint(200, 200, null, line, null)
p1.name = "p1";
canvas.add(p1);

var p0 = makeCurveCircle(100, 100, line, p1, null);
p0.name = "p0";
canvas.add(p0);

var p2 = makeCurveCircle(300, 100, null, p1, line);
p2.name = "p2";
canvas.add(p2);

function makeCurveCircle(left, top, line1, line2, line3) {
var c = new fabric.Circle({
left: left,
top: top,
strokeWidth: 5,
radius: 12,
fill: '#fff',
stroke: '#666'
});

c.hasBorders = c.hasControls = false;

c.line1 = line1;
c.line2 = line2;
c.line3 = line3;

return c;
}

function makeCurvePoint(left, top, line1, line2, line3) {
var c = new fabric.Circle({
left: left,
top: top,
strokeWidth: 8,
radius: 14,
fill: '#fff',
stroke: '#666'
});

c.hasBorders = c.hasControls = false;
setLineToCircle(c, line1, line2, line3)

return c;
}


function onObjectMoving(e) {
var p = e.target;
if (p.name == "p0" || p.name == "p2") {
if (p.line1) {
p.line1.path[0][1] = p.left;
p.line1.path[0][2] = p.top;
} else if (p.line3) {
p.line3.path[1][3] = p.left;
p.line3.path[1][4] = p.top;
}
} else if (p.name == "p1") {
if (p.line2) {
p.line2.path[1][1] = p.left;
p.line2.path[1][2] = p.top;
}
} else if (p.name == "line") {

var transformedPoints = getTransformedPoint(p);
p0.left = transformedPoints[0].x;
p0.top = transformedPoints[0].y;
p2.left = transformedPoints[1].x;
p2.top = transformedPoints[1].y;
p1.left = transformedPoints[2].x;
p1.top = transformedPoints[2].y;

}
}

function reinitpath(e) {
p0.setCoords();
p1.setCoords();
p2.setCoords();
canvas.remove(line);
var path = line.path;
if (e.target.name == 'line') {
var transformedPoints = getTransformedPoint(line);
path = [
[],
[]
];
path[0][0] = 'M';
path[0][1] = transformedPoints[0].x;
path[0][2] = transformedPoints[0].y;
path[1][0] = 'Q';
path[1][1] = transformedPoints[2].x;
path[1][2] = transformedPoints[2].y;
path[1][3] = transformedPoints[1].x;
path[1][4] = transformedPoints[1].y;

};
line = new fabric.Path(path, {
fill: '',
stroke: 'black',
name: 'line',
hasControls: false,
hasBorders: false,
objectCaching:false
});
canvas.add(line);
setLineToCircle(p1, null, line, null)
setLineToCircle(p0, line, p1, null);
setLineToCircle(p2, null, p1, line);

}

function getTransformedPoint(p) {
var points = [];
var path = p.path;
points.push(new fabric.Point(path[0][1], path[0][2]));
points.push(new fabric.Point(path[1][3], path[1][4]));
points.push(new fabric.Point(path[1][1], path[1][2]));
var matrix = line.calcTransformMatrix();
return points.map(function(p) {
return new fabric.Point(p.x - line.minX - line.width / 2, p.y - line.minY - line.height / 2);
})
.map(function(p) {
return fabric.util.transformPoint(p, matrix);
});
}

function setLineToCircle(circle, line1, line2, line3) {
circle.line1 = line1;
circle.line2 = line2;
circle.line3 = line3;
}
})();
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.22/fabric.js"></script>

<canvas id="c" width="600" height="600"></canvas>

关于FabricJS - 移动路径时, 'path' 对象不会更新,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/51406351/

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