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python - ubuntu pygame 窗口没有显示

转载 作者:行者123 更新时间:2023-12-04 19:06:38 27 4
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所以,我找到了一段关于 Tim 的 Tech 视频,他正在创建一个 flappy bird py 文件。好吧,我的问题是 pygame 窗口在运行后没有弹出。我正在使用 ubuntu 20.04 .. 搜索解决方案,并混合了我所学到的所有知识,因为我是 pygame 的完整初学者.. 需要帮助:(

import os
import pygame
pygame.init()
import neat
import time
import random
WIN_WIDTH = 600
WIN_HEIGHT = 800

BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png"))),pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird2.png"))),pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird3.png")))]
PIPE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "pipe.png")))
BASE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "base.png")))
BG_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bg.png")))

class Bird:
IMGS = BIRD_IMGS
MAX_ROTATION = 25
ROTATION_VELOCITY = 20
ANIMATION_TIME = 5

def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMGS[0]

def jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y

def move(self):
self.tick_count += 1
d = self.vel * self.tick_count + 1.5*self.tick_count**2

if d >= 16:
d = 16
if d < 0:
d -= 2

self.y = self.y + d

if d < 0 or self.y < self.height + 50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
self.tilt > -90
self.tilt -= self.ROTATION_VELOCITY
def draw(self, win):
self.img_count += 1

if self.img_count < self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count < self.ANIMATION_TIME*2:
self.img = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME*3:
self.img = self.IMGS[2]
elif self.img_count == self.ANIMATION_TIME*4:
self.img = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME*4+1:
self.img = self.IMGS[0]
self.img_count = 0
if self.tilt <= -80:
self.img = self.IMGS[1]
self.img_count = self.ANIMATION_TIME*2

rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_image.get_rect(center=self.img.get_rect(topleft = (self.x, self.y)).center)
win.blit(rotated_image, new_rect.topleft)

def get_mask(self):
return pygame.mask.from_surface(self.img)

def draw_window(win, bird):
win.blit(BG_IMG, (0,0))
bird.draw(win)
pygame.display.update()

def main():
bird = Bird(200,200)
win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False

draw_window(win, bird)


pygame.quit()
quit()

main()
我得到的回溯是:
Traceback (most recent call last):
File "/home/user/Python/Flappybird-Ai/flappy_bird.py", line 98, in <module>
main()
File "/home/user/Python/Flappybird-Ai/flappy_bird.py", line 85, in main
win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
pygame.error: No available video device

最佳答案

os.environ["SDL_VIDEODRIVER"] = "dummy"这一行让 pygame 使用它的“dummy”,意思是“fake”,视频驱动程序。
使用伪造的视频驱动程序,当然窗口不会出现。尝试删除它。

关于python - ubuntu pygame 窗口没有显示,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/67594217/

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