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SVG - 调整以一定角度定位的矩形的大小

转载 作者:行者123 更新时间:2023-12-04 18:52:02 24 4
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全部,

我的应用程序中有一个 SVG 矩形,可以通过拖动矩形任一侧的端栏(左右)来水平拉伸(stretch)。矩形可以是

(1)调整大小(按上述拉伸(stretch)),

(2)拖动,

(3)& 旋转。

一切正常,但是,一个奇怪的经历是,当我将矩形旋转到接近 90 度,然后尝试调整矩形大小时,它开始从矩形的相反边框而不是原始边框开始拉伸(stretch)。 (这是图像):

rendition of functionality

当我使用旋转功能时,它似乎在左右混淆。

这是修改后的 HTML、JS 和 SVG:

    <%@page contentType="text/html" pageEncoding="UTF-8"%>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">

<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>JSP Page</title>
<!-- <script type="text/javascript" src="CPolyline.js">

</script>-->
</head>
<body>
<object id="oo" data="rect2.svg" style="position:fixed;width: 800px;height:800px;bottom:-100px;right: 375px;">

</object>
path: <input type="button" id="path" onclick="X()">
path2: <input type="button" id="path2" onclick="Y()">
<input type="button" value="Rotate" onclick="Rotate1()">


<script type="text/javascript">
var ob=document.getElementById("oo")

var svgDoc=null;
var svgRoot=null;
var MyGroupObjectsObj = null;
var svgNS = "http://www.w3.org/2000/svg";
var dragTarget = null;
var rectTemplate = null;
var grabPoint = null;
var clientPoint = null;
var rectX = null;
var rectY = null;
var rectWidth = null;
var rectHeight = null;
var arr=new Array();
var resizingLeft = false;
var resizingRight = false;
var rectrot=null

ob.addEventListener("load", function(){

svgDoc=ob.contentDocument;

svgRoot=svgDoc.documentElement;
grabPoint = svgRoot.createSVGPoint();
clientPoint = svgRoot.createSVGPoint();
rectTemplate = svgDoc.getElementById('rectTemplate')

rectrot=svgDoc.getElementById("rect1")



}, false)



var angel=0


function Rotate1()
{

angel=angel+10
//alert(rectrot)

var c=rectTemplate.getAttribute("transform");
var widt=Number(rectTemplate.getAttribute("width"))/2;

var hie=Number(rectTemplate.getAttribute("height"))/2
var tran=c.match(/[\d\.]+/g);
var newxpo=Number(tran[0])+widt;
var newypo=Number(tran[1])+hie;
var r=Math.tan((newxpo)/(newypo))
rectTemplate.parentNode.setAttribute("transform","translate("+newxpo+" "+newypo+")"+"rotate("+angel+") translate("+(newxpo*-1)+" "+(newypo*-1)+")");



}


function MouseDown(evt)
{

var targetElement = evt.target;
var checkForResizeAttempt = false;

if (targetElement == rectTemplate)
{
//arr.push(cir ,cir1,rectTemplate)

dragTarget = targetElement;
checkForResizeAttempt = true;

var transMatrix = dragTarget.getCTM();


grabPoint.x = evt.clientX - Number(transMatrix.e);
grabPoint.y = evt.clientY - Number(transMatrix.f);

}

var transMatrix = dragTarget.getCTM();



//var transMatrix = dragTarget.getCTM().inverse();

grabPoint.x = evt.clientX - Number(transMatrix.e);
grabPoint.y = evt.clientY - Number(transMatrix.f);

if (window.console) console.log(grabPoint.x + " " + grabPoint.y);
if (window.console) console.log(evt.clientX + " " + evt.clientY);

if (checkForResizeAttempt)
{
clientPoint.x = evt.clientX;
clientPoint.y = evt.clientY;
rectX = Number(dragTarget.getAttributeNS(null, "x"));
rectY = Number(dragTarget.getAttributeNS(null, "y"));
rectWidth = Number(dragTarget.getAttributeNS(null, "width"));
rectHeight = Number(dragTarget.getAttributeNS(null, "height"));

if ((grabPoint.x - rectX) < 10)
{
resizingLeft = true;
}
else if (((rectX + rectWidth) - grabPoint.x) < 10)
{
resizingRight = true;
}

if (resizingLeft || resizingRight)
{
dragTarget.setAttributeNS(null,"stroke","green");
}
else
{
dragTarget.setAttributeNS(null,"stroke","black");
}
}
}

function MouseMove(evt)
{
evt.stopPropagation();
if (dragTarget == null)
{
return;
}
if (resizingLeft)
{
if (window.console) console.log(evt.clientX + " " + evt.clientY);
deltaX = (clientPoint.x - evt.clientX);
if (window.console) console.log("deltaX = " + deltaX);
dragTarget.setAttributeNS(null,"width",rectWidth + deltaX);
dragTarget.setAttributeNS(null,"x",rectX - deltaX);
}
else if (resizingRight)
{
deltaX = (clientPoint.x - evt.clientX);
if (window.console) console.log("rectWidth = " + rectWidth + " deltaX = " + deltaX);
dragTarget.setAttributeNS(null,"width",rectWidth - deltaX);


}
else
{


var newXX = evt.clientX-grabPoint.x;
var newYX = evt.clientY-grabPoint.y;


dragTarget.setAttributeNS(null,'transform','translate(' + newXX + ',' + newYX + ')');
}

}
function MouseUp(evt)
{
evt.stopPropagation();
if (dragTarget == null)
{
return;
}
resizingLeft = false;
resizingRight = false;
resizingTop = false;
resizingBottom = false;
// var transMatrix = dragTarget.getCTM().inverse();
dragTarget.setAttributeNS(null,"stroke","blue");
dragTarget = null;


}


</script>
</body>
</html>



--



=======SVG ====

<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">

<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:a="http://ns.adobe.com/AdobeSVGViewerExtensions/3.0/"
x="0px" y="0px" width="612px" height="792px" xml:space="preserve"
onmousedown="ecmascript:top.MouseDown(evt)"
onmousemove="ecmascript:top.MouseMove(evt)"
onmouseup="ecmascript:top.MouseUp(evt)">




<g id="rect1">
<rect id="rectTemplate" x="0" y="0" stroke="blue" width="100" height="30" />

</g>

最佳答案

我在这里的回答中发布了一个拖动和调整转换后的 SVG 矩形的示例:
SVG coordinates with transform matrix

您可以在我的网站上看到工作示例:
http://phrogz.net/svg/drag_under_transformation.xhtml

关键是:

  • 当您开始拖动 (mousedown) 时,记录鼠标位置(在 SVG 全局空间中)。
  • 在拖动期间(mousemove)计算拖动的偏移量(在 SVG 全局空间中),然后
  • 将该偏移量从全局空间转换为对象的局部空间,并使用它来通知您的更改。

  • 无论应用的转换层次结构如何,这都有效(如我的示例所示)。

    关于SVG - 调整以一定角度定位的矩形的大小,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4732624/

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